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  • Combat Skill
  • Combat skill
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  • Combat skills, as opposed to trade skills, let you attack monsters. Archery : Attack with Bow and Arrow; Rangers can level this. Melee : Attack with all types of weapons except bows (all Plates can level this). Magery/Wizard : Attack with magic! Wrestling : When you are in melee but unarmed (hand tools prevent this). Turn Undead : vs. Undead, as Cleric. Provoke ; Druid, so forget PvP-> monster vs. monster!
  • Combat Skill is a measure of combat ability, weapon strength, and all-around battle prowess. The higher a character's Combat Skill, the more dangerous they are in a fight. Combat Skill can be raised and lowered a variety of ways, including:
  • Sharp Mind- Allows the player to see the skill enemies are using. Does not work in PVP. Critical Hit- Increases the rate at which critical hits occur and increases the damage done by critical hits. Combat Mastery- Increases damage done in melee combat. Adds HP and max/min damage. Smash- An attack that bypasses defense and knocked an enemy down with high damage. Defense- Blocks most attacks and reduces damage from them significantly. Counterattack- Will reflect any melee attack done back at the attacker with added force. Evasion- A skill used to dodge ranged attacks. Must be timed well.
  • Combat Skills and Magic Skills are stats in Final Fantasy XI which determine a character's proficiency with weapons, magic, and certain other skills. Each job is a assigned a "grade" with select combat/magic skills which determine the maximum skill they can acquire with the skill in question at their level. If a job does not have a grade in a particular skill, they cannot use that piece of equipment, ability, or magic.
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abstract
  • Combat Skills and Magic Skills are stats in Final Fantasy XI which determine a character's proficiency with weapons, magic, and certain other skills. Each job is a assigned a "grade" with select combat/magic skills which determine the maximum skill they can acquire with the skill in question at their level. If a job does not have a grade in a particular skill, they cannot use that piece of equipment, ability, or magic. Weapon combat skills determine the player's proficiency with the weapon in question. The higher the user's combat skill with the weapon in question, the greater their Accuracy and Attack. Most weapon skills also require a minimum combat skill to use. Defensive combat skills activate when the player is attacked. Evasion skill increases the chance attacks will miss the player. Parrying skill increases the chance the player will parry an attack, negating all damage, although parry will only activate if the player is facing the enemy and has their weapon drawn. Shield skill increases the chance a player will block an attack with their shield, reducing the damage taken. Guarding skill acts similar to Shield, but for players who are unarmed or using hand-to-hand weapons. Parrying, Guarding, and Shield will only activate if the player has failed their Evasion check, while the player must also fail their Parrying check for Shield to activate. Magic skill lowers the amount of resistance enemies have against the player's spells, and also helps prevent spells from being interrupted from taking damage while casting. In the case of Bards, their Songs are affected by a combination of their Singing and either String or Wind Instrument skills, depending on which type of instrument they have equipped. Likewise, Geomancers are affected by a combination of their Geomancy and Handbell skills. Puppetmaster's Automatons also have skills similar to players, however the Automatons skills are based on the currently equipped Head and Frame. For instance, the Valoredge (melee type) frame and the Stormwalker (magic type) frame would give melee and melee/magic skill respectively, along with a bonus to the Automaton's skills from its Head. Automaton's skills increase like a player's weapon combat skills.
  • Sharp Mind- Allows the player to see the skill enemies are using. Does not work in PVP. Critical Hit- Increases the rate at which critical hits occur and increases the damage done by critical hits. Combat Mastery- Increases damage done in melee combat. Adds HP and max/min damage. Smash- An attack that bypasses defense and knocked an enemy down with high damage. Defense- Blocks most attacks and reduces damage from them significantly. Counterattack- Will reflect any melee attack done back at the attacker with added force. Windmill- An AoE attack that can defeat many enemies at once. Takes 10% hp per use. Evasion- A skill used to dodge ranged attacks. Must be timed well. Charge- An attack meant for use against archers. The user will charge at the target at high speed, knocking the target down for 2 seconds. This will lower ranged attack damage considerably. This requires a shield for Humans and Elves, Giants are able to use it with anything but a ranged weapon. Stomp- A giants only skill that has a simlar effect as windmill but with more limited range and no HP loss. Wind Guard- A giant only skill that reduces damage considerably while allowing the user to not be knocked back. Taunt- A giant only skill that allows the user make all monsters in range attack them. Final Hit- A human-only skill that allows its user to attack continuously while dual wielding or to knock down an enemy with a single attack which can be done over and over. Only affects melee skills. Final Shot- An elf-only skill which allows the user to cut down aiming time on ranged attack, thus increasing attack speed, and to teleport at will. Only affects ranged skills. Ranged Attack- Increases damage done with ranged weapons and quickens aiming speed and accuracy. Throwing attack- Giant-only skill that allows a giant to throw javelins at enemies. Has a 30 second cooldown per use. Magnum Shot- Ranged equilavent of smash. Heavy damage and one shot knockdown. Has slower aiming speed than regular ranged attack. Arrow Revolver- Human only skill that allows the user to stack 5 arrows at once, firing them all without having to load another until the 5. Crash Shot- AoE attack that hits an enemy with an arrow and then spreads out and hits any surrounding enemies. Support Shot- A ranged skill that allows the user to hit an enemy and not interupt the combo of another user attacking the enemy. Aims quicker than normal ranged attack and does 80% damage. Puts enemy into a weakened state and makes the next melee attack deal exponentially more damage. Mirage Missile- Elf-only ranged skill that allows the user to hit an enemy with an arrow that incurs a poison-like effect which will drain its HP over time.
  • Combat Skill is a measure of combat ability, weapon strength, and all-around battle prowess. The higher a character's Combat Skill, the more dangerous they are in a fight. Combat Skill can be raised and lowered a variety of ways, including: * Certain Kai Disciplines; Mindblast for example. * Certain Backpack Items, such as Alether Potions. * Possessing some Special Items while encountering a specific creature. * Unique weapons, such as the Sommerswerd. Some weapons may add Combat Skill only against specific foes. * The Weaponskill Discipline, with the appropriate Weapon. * Certain pieces of Armor, such as the Silver Helmet.
  • Combat skills, as opposed to trade skills, let you attack monsters. Archery : Attack with Bow and Arrow; Rangers can level this. Melee : Attack with all types of weapons except bows (all Plates can level this). Magery/Wizard : Attack with magic! Wrestling : When you are in melee but unarmed (hand tools prevent this). Turn Undead : vs. Undead, as Cleric. Provoke ; Druid, so forget PvP-> monster vs. monster!