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  • Levels
  • Levels
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  • Levels are a progression feature integrated into Criminal Case. The player will reach a new level each time they accumulate a certain amount of XP points. There are currently 600 levels existing in the game.
  • Candy Crush Jelly Saga currently contains 280 levels in 14 episodes. Every episode has 20 levels. Click on one of the links to see the full list of levels or the page on episodes.
  • Candy Crush Saga holds a whopping 2840 levels in 190 episodes. Every episode has 15 levels except for episode one (Candy Town) and episode two (Candy Factory), which only has 10. There were 665 levels in 45 episodes in Dreamworld, which every episode also has 15 levels except for episode one (Sleepy Slopes) and episode two (Funky Factory) which only has 10, but Dreamworld was entirely removed from the game. New levels are being released every week (at a rate of 15 per week or 2.143 per day). Click on one of the links to see the full list of levels or the page on episodes.
  • List of current levels:
  • The inclusion of a Levels-like tool usually sets an image editor in a class above others. Compared to Brightness/Contrast—often the only adjustment available in lesser image editors—Levels offers more precise control over the resulting dynamic range, as well as a way to independently alter the tone of the image. Though not as realistic or precise as an Exposure adjustment, Levels is a quick way to touch up dim or overblown photos. Like the Curves adjustment, the total number of gray levels may decrease, causing banding at the extreme.
  • The Levels are a feature in JamLegend representing the amount of XP (experience) a player has. Levels go from 1 to 100.
  • Levels in Astro Empires are numerical evaluations of players and guilds based on a formula which includes the values of economy, fleet and technology.
  • Levels are an important part of Panfu. There are 60 levels. On each level you get some money, unlock a new ability, unlock a new location or unlock a new Bolly.
  • The maximum level in which a player is allowed to unlock something is 123, as after level 123, a player will have access to every airport in the game, as well as all planes. To date, level 123 has never been reached by anyone.
  • Here's some great quality pics, eight of the adventure mode levels, Sadly, no Gambler's, UFO or Capitol, as they weren't included on the media disc included with press kit.
  • There are a total of 42 in Metal Arms: Glitch in the System, and 15
  • There are two leveling systems in LEGO Legends of Chima Online.
  • Fairyland on Facebook has several dozen levels players can attain. Each one has prerequisites for progress to the next level and its own list of new seeds that can be bought. It may pay to look ahead a couple of levels in case you can start something that will help you fly through the next level as soon as you qualify. If you still have a spare pot, study the Wildlife requirements: maybe you can attract more valuable creatures. (Generally, anyone may grow the seasonal plants at any level.)
  • SS uses a level system for all citizens. This is a list of all 100+ levels and their marks.
  • There are eight lands and seven crystals to find. Serkesh is the area where the entrance to Draak's lair resides. Whenever you begin a new quest, it would be wise to know that the game will randomize the levels. The list of levels in each land is listed below: 1. Ardyl: Sun Cross, Fountain of Youth, Horn of Plenty. 2. Terrnya: Chalice of Light, Snake Reeds, Unicorn
  • An OE-Cake level is a sandbox with a user element, usually mixed with powder or fuel, with the goal of getting it to a destination in one piece. A few examples of this can be found in my two level sets: Level 1-3 and Level 4-6. Ninjagaiden from Sandcastle Forum's Hammer levels: Set one The goal here is to get your pink blob, box or other material into the green elastic in the white wall. Gdude2002 19:14, January 12, 2010 (UTC)
  • Levels is a command that is used to display a list of levels obtainable and the experience needed to reach them.
  • The following is a database of walkthroughs for all the levels in Chex Quest.
  • Taken from (but in an all-in-one view that you dont have to change a drop down then scroll down the page)
  • Levels are numbers on Moshi Monsters indicating what items players can buy if they have enough Rox. If players change their room, buy new things, tickle and feed their monster, play the Daily Challenges and play other mini games or puzzles, it will cause their monster to earn XP points. Once the XP bar is full, they will level up.
  • These are the levels of the first Battletoads game:
  • Incredibots has 8 levels. Each and every one has hints and tips, and tells you exactly how to get passed. Then,you can use the knowledge you gained while passing them by making your own robots. The 8 levels are: 1. * Drive A Tank! 2. * Shape Up 3. * Car Creation 4. * JumpBot 5. * DumpBot 6. * Catapult 7. * Home Movies 8. * Rube Goldberg The difficulty of the levels is very low, as you are told how to beat each one. Though the completion of them is necessary to be able to defeat any of the challenges.
  • Levels in Klondike determine what items a player can purchase and what game areas a player can access. Reaching a higher level can reward the player with Coins, Emeralds, and assorted materials, and also refills the energy bar. As players advance through the game the amount of experience required to reach the next level increases, as do the rewards.
  • The vast quantity of levels featured in the Earth Defense Force series adds heavily to replayability of the games. This, along with the fact that there are 5 difficulties in most of the games, allows for a very long playing experience if one wants to achieve 100% completion. Below is (or will be) a list of levels in each game. Many games feature remakes of the same level; for example, Global Defence Force Portable, Earth Defense Force 2017 Portable and 2025 all have a level called Golden Darkness featuring Gold Ants.
  • The first few levels of a main game usually display helpful hints through signs or quotations from characters that introduce a new concept or component to the game. The concept will be emphasized throughout that particular level, expecting players to master it in order to successfully complete the level. These concepts are usually reintroduced in later levels to see if the player can bypass them again. After a while, no hints will be given and often, new spins on common tasks will be given to see if players have what it takes to beat the game.
  • Levels are earned by playing any multiplayer mode. The amount of points received after a match goes towards the player's level. In Turf War points are awarded equal the the amount of turf covered and is equal to the coins received. In Ranked Battle points are awarded based only on victory or enemies splated. Each level will require more points than the last, resetting each time a level is gained. Levels unlock new weapons from Sheldon, as well as better gear and features.
  • There are 50 levels you may advance to in Star Trek Online, for all 3 factions of Federation, Klingon and Romulan. Every 10 levels you advance a rank up to Level 40; meaning for each rank, there are ten Grades. For example, you may be a Federation player with a rank of Commander, Grade 5; which is equivalent to level 25. Rank names differ by faction but are equivalent to each other. The following table illustrates and compares the levels, achievements and requirements per faction. KEY: Federation, Klingon, Romulan.
  • Levels are the various environments where you play throughout Castle Crashers. Each chapter lists a certain group of levels which the player must complete in one session, in order to reach the next chapter and allow the game to save progress. For example, if you complete the Forest Entrance and the Thieves' Forest levels, and then close the game, the next time you open it, you will have to play through the Forest Entrance and the Thieves' Forest again, and keep playing through the rest of the levels in that chapter until you defeat the Catfish. If at that moment you turn the game off, the next time you open it, you will already have access to the first level of the next chapter, which is Tall Grass Field.
  • Even two of the same tanks can vary widely based on how its skill points are distributed; these different skill point distributions are known as Builds. They vary between strict melee builds and ranged builds. For every 15 levels, up to 45, you may go up to the next Tier, which drastically improves the characteristics of your tank and its barrels. Should you die, you may respawn at a lower level, which fully depends on your level before you died.
  • The following are the character levels available in Renaissance Kingdoms: * Level I - Serf: no rights. Can not vote, can not travel, and limited job options. * Level II - Beggar: * Level III - Farmer (or vagabond): can vote, can travel, access to fields and secondary fields, job options depending on stats. * Level IV - Big Peasant (or vagabond), can vote, can travel, access to fields and secondary fields, more job options depending on stats. * Level V - Artisan: can vote, can travel, access to Workshop and access to all jobs. * Level VI - Scholar: can vote, can travel, access to the "ways." * Level VII - Bourgeois
  • When entering passwords in the Main Menu, the letters represent the directional buttons on the controller, so U is Up, D is Down, L is Left, and R is Right. Note that the Island passwords will unlock only the first level of the Island. Also, when using a password for a secret level, the level after will also be unlocked, because you do not have to complete the secret level in order to get to the next level. Not all passwords function correctly, for example:
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  • New levels are released every week
  • There are more than 2000 levels in Candy Crush Saga
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  • __TOC__
  • Levels are the various environments where you play throughout Castle Crashers. Each chapter lists a certain group of levels which the player must complete in one session, in order to reach the next chapter and allow the game to save progress. For example, if you complete the Forest Entrance and the Thieves' Forest levels, and then close the game, the next time you open it, you will have to play through the Forest Entrance and the Thieves' Forest again, and keep playing through the rest of the levels in that chapter until you defeat the Catfish. If at that moment you turn the game off, the next time you open it, you will already have access to the first level of the next chapter, which is Tall Grass Field. Note: The above rule only applies when turning the game off. Just exiting to the world map will still allow you to keep playing in the last level you were in. This is useful for when you have acquired some skill points while playing through a level and you want to allot them in your attributes at that moment.
  • Levels are a progression feature integrated into Criminal Case. The player will reach a new level each time they accumulate a certain amount of XP points. There are currently 600 levels existing in the game.
  • Candy Crush Jelly Saga currently contains 280 levels in 14 episodes. Every episode has 20 levels. Click on one of the links to see the full list of levels or the page on episodes.
  • Candy Crush Saga holds a whopping 2840 levels in 190 episodes. Every episode has 15 levels except for episode one (Candy Town) and episode two (Candy Factory), which only has 10. There were 665 levels in 45 episodes in Dreamworld, which every episode also has 15 levels except for episode one (Sleepy Slopes) and episode two (Funky Factory) which only has 10, but Dreamworld was entirely removed from the game. New levels are being released every week (at a rate of 15 per week or 2.143 per day). Click on one of the links to see the full list of levels or the page on episodes.
  • List of current levels:
  • The inclusion of a Levels-like tool usually sets an image editor in a class above others. Compared to Brightness/Contrast—often the only adjustment available in lesser image editors—Levels offers more precise control over the resulting dynamic range, as well as a way to independently alter the tone of the image. Though not as realistic or precise as an Exposure adjustment, Levels is a quick way to touch up dim or overblown photos. Like the Curves adjustment, the total number of gray levels may decrease, causing banding at the extreme.
  • The Levels are a feature in JamLegend representing the amount of XP (experience) a player has. Levels go from 1 to 100.
  • Levels in Astro Empires are numerical evaluations of players and guilds based on a formula which includes the values of economy, fleet and technology.
  • Levels are an important part of Panfu. There are 60 levels. On each level you get some money, unlock a new ability, unlock a new location or unlock a new Bolly.
  • There are 50 levels you may advance to in Star Trek Online, for all 3 factions of Federation, Klingon and Romulan. Every 10 levels you advance a rank up to Level 40; meaning for each rank, there are ten Grades. For example, you may be a Federation player with a rank of Commander, Grade 5; which is equivalent to level 25. Rank names differ by faction but are equivalent to each other. Level advancement is done by combat, completion of missions or to a lesser extent, by crafting. Leveling unlocks abilities and grants rewards, some specific to your chosen career. Every rank you achieve grants player bonuses, like trait slot unlocks, and a free ship of choice for all ranks except the last. Vice Admiral or equivalent is currently the highest rank attainable, achieved at level 50. The following table illustrates and compares the levels, achievements and requirements per faction. KEY: Federation, Klingon, Romulan. You must spend your Skill Points to advance in Rank and Grade. Unspent points do not count toward your rank in Starfleet or the Klingon Empire. If you have enough skill points to increase Rank, but have yet to spend the skill points, you're considered Grade 0 - i.e. you are an LC 0 until you've spent the skill points to become LC 1.
  • The following are the character levels available in Renaissance Kingdoms: * Level I - Serf: no rights. Can not vote, can not travel, and limited job options. * Level II - Beggar: * Level III - Farmer (or vagabond): can vote, can travel, access to fields and secondary fields, job options depending on stats. * Level IV - Big Peasant (or vagabond), can vote, can travel, access to fields and secondary fields, more job options depending on stats. * Level V - Artisan: can vote, can travel, access to Workshop and access to all jobs. * Level VI - Scholar: can vote, can travel, access to the "ways." * Level VII - Bourgeois (page currently in process of being fully updated: 2/16/2016 by Kalipsan)es:Nivel
  • Even two of the same tanks can vary widely based on how its skill points are distributed; these different skill point distributions are known as Builds. They vary between strict melee builds and ranged builds. For every 15 levels, up to 45, you may go up to the next Tier, which drastically improves the characteristics of your tank and its barrels. As you level up: * The size of your tank and its ammunition will increase * Your tank’s Health will increase by an approximate average of 23.3928571429 HP per level. * Your Field of View (FOV) will increase * Your Movement Speed will decrease Should you die, you may respawn at a lower level, which fully depends on your level before you died.
  • The maximum level in which a player is allowed to unlock something is 123, as after level 123, a player will have access to every airport in the game, as well as all planes. To date, level 123 has never been reached by anyone.
  • Here's some great quality pics, eight of the adventure mode levels, Sadly, no Gambler's, UFO or Capitol, as they weren't included on the media disc included with press kit.
  • There are a total of 42 in Metal Arms: Glitch in the System, and 15
  • There are two leveling systems in LEGO Legends of Chima Online.
  • Fairyland on Facebook has several dozen levels players can attain. Each one has prerequisites for progress to the next level and its own list of new seeds that can be bought. It may pay to look ahead a couple of levels in case you can start something that will help you fly through the next level as soon as you qualify. If you still have a spare pot, study the Wildlife requirements: maybe you can attract more valuable creatures. (Generally, anyone may grow the seasonal plants at any level.)
  • SS uses a level system for all citizens. This is a list of all 100+ levels and their marks.
  • There are eight lands and seven crystals to find. Serkesh is the area where the entrance to Draak's lair resides. Whenever you begin a new quest, it would be wise to know that the game will randomize the levels. The list of levels in each land is listed below: 1. Ardyl: Sun Cross, Fountain of Youth, Horn of Plenty. 2. Terrnya: Chalice of Light, Snake Reeds, Unicorn
  • An OE-Cake level is a sandbox with a user element, usually mixed with powder or fuel, with the goal of getting it to a destination in one piece. A few examples of this can be found in my two level sets: Level 1-3 and Level 4-6. Ninjagaiden from Sandcastle Forum's Hammer levels: Set one The goal here is to get your pink blob, box or other material into the green elastic in the white wall. Gdude2002 19:14, January 12, 2010 (UTC)
  • Levels is a command that is used to display a list of levels obtainable and the experience needed to reach them.
  • The following is a database of walkthroughs for all the levels in Chex Quest.
  • Taken from (but in an all-in-one view that you dont have to change a drop down then scroll down the page)
  • Levels are numbers on Moshi Monsters indicating what items players can buy if they have enough Rox. If players change their room, buy new things, tickle and feed their monster, play the Daily Challenges and play other mini games or puzzles, it will cause their monster to earn XP points. Once the XP bar is full, they will level up.
  • Levels are earned by playing any multiplayer mode. The amount of points received after a match goes towards the player's level. In Turf War points are awarded equal the the amount of turf covered and is equal to the coins received. In Ranked Battle points are awarded based only on victory or enemies splated. Each level will require more points than the last, resetting each time a level is gained. Levels unlock new weapons from Sheldon, as well as better gear and features. As Splatoon 2.0.0 came out, upon reaching level 20 the leveling up process will change. Now in Turf War the player will get points if the player inks up territory first. If the player inks up territory that is worth 200p, the player will receive a +1. If the player inks up territory that is worth 400p, then your +1 turns into a +2. And if the player wins, he or she will receive an additional +3, earning 5 points in total if the player completes those tasks. In Ranked Battle points are awarded equal to the length of a match granting +1 every minute, an additional +3 is awarded to the winning team or they receive a flat +10 for a knockout victory. The player still receives points, but that goes towards coins and upgrading gear. The +1, +2, +3, and +10's go towards leveling up only.
  • When entering passwords in the Main Menu, the letters represent the directional buttons on the controller, so U is Up, D is Down, L is Left, and R is Right. Note that the Island passwords will unlock only the first level of the Island. Also, when using a password for a secret level, the level after will also be unlocked, because you do not have to complete the secret level in order to get to the next level. Not all passwords function correctly, for example: * The password for Fight Night With Flibby and Demon Itsy's Ice Palace will allow the player to select any level up to Life's a Beach. * The password for Be Wheely Careful, Riot Brrrrr, and all levels from and after The Tower of Power will allow players to play all levels. * I Snow Him So Well and Licence To Chill will unlock all levels up to Leap of Faith.
  • These are the levels of the first Battletoads game:
  • Incredibots has 8 levels. Each and every one has hints and tips, and tells you exactly how to get passed. Then,you can use the knowledge you gained while passing them by making your own robots. The 8 levels are: 1. * Drive A Tank! 2. * Shape Up 3. * Car Creation 4. * JumpBot 5. * DumpBot 6. * Catapult 7. * Home Movies 8. * Rube Goldberg The difficulty of the levels is very low, as you are told how to beat each one. Though the completion of them is necessary to be able to defeat any of the challenges.
  • Levels in Klondike determine what items a player can purchase and what game areas a player can access. Reaching a higher level can reward the player with Coins, Emeralds, and assorted materials, and also refills the energy bar. As players advance through the game the amount of experience required to reach the next level increases, as do the rewards.
  • The vast quantity of levels featured in the Earth Defense Force series adds heavily to replayability of the games. This, along with the fact that there are 5 difficulties in most of the games, allows for a very long playing experience if one wants to achieve 100% completion. Below is (or will be) a list of levels in each game. Many games feature remakes of the same level; for example, Global Defence Force Portable, Earth Defense Force 2017 Portable and 2025 all have a level called Golden Darkness featuring Gold Ants.
  • The first few levels of a main game usually display helpful hints through signs or quotations from characters that introduce a new concept or component to the game. The concept will be emphasized throughout that particular level, expecting players to master it in order to successfully complete the level. These concepts are usually reintroduced in later levels to see if the player can bypass them again. After a while, no hints will be given and often, new spins on common tasks will be given to see if players have what it takes to beat the game.
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