PropertyValue
rdf:type
rdfs:label
  • Learn
  • Learn
rdfs:comment
  • From [[w:|]][[Category: derivations|Learn]] leornian (“‘to acquire knowledge’”). Cf. German lernen.
  • Learn is the 95th level in Chip's Challenge Level Pack 2. It was created by Tyrethali Ansrath. Even step is required. Move through the pink balls, then rather than remove the bomb immediately, go through the teleport and with the help of the teeth, reach the chips past the trap. Now, Chip can explode a bomb; it doesn't matter which one is removed, as while the second bomb will save [2] on the way back, it takes [2] longer for the teeth to reach it. Take the four chips, move past the fireball, bugs and more balls, and now come to the walker.
Level
  • 95
dcterms:subject
chips available
  • 25
difficulty lynx
  • 1
bold lynx
  • 313
Password
  • UCNC
levelset
bold difficulty ms
  • 2
bold ms
  • 314
bold complexity ms
  • 1
difficulty ms
  • 1
bold difficulty lynx
  • 2
bold complexity lynx
  • 1
Hint
  • No
chips required
  • 25
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
dbkwik:interlingua/property/wikiPageUsesTemplate
Name
  • Learn
dbkwik:chipschallenge/property/wikiPageUsesTemplate
Time
  • 350
wikipage disambiguates
abstract
  • From [[w:|]][[Category: derivations|Learn]] leornian (“‘to acquire knowledge’”). Cf. German lernen.
  • Learn is the 95th level in Chip's Challenge Level Pack 2. It was created by Tyrethali Ansrath. Even step is required. Move through the pink balls, then rather than remove the bomb immediately, go through the teleport and with the help of the teeth, reach the chips past the trap. Now, Chip can explode a bomb; it doesn't matter which one is removed, as while the second bomb will save [2] on the way back, it takes [2] longer for the teeth to reach it. Take the four chips, move past the fireball, bugs and more balls, and now come to the walker. Up to [5] can be lost in the walker room, so do not worry if any complex walker strategies do not work. For the best chance, collect the first two chips on the bottom row, then perform a spring step UL if the walker heads west, and if the walker is in the northeast corner again, play another spring step UL if the walker moves south. When this is safely complete, negotiate the two clashing balls below and exit past another set of balls to the far right.