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  • Crow's Nest (level)/Walkthrough
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  • The recommended skulls for this mission are Tough Luck, Fog, Famine and Thunderstorm. Tough Luck is not much of a nuisance, especially with the 1.5 multiplier. The only consequence is the absence of easy grenade sticks. As with Fog, crowded battles like the one in the motor pool and Barracks could be a little fraught, but in this mission, being ruthlessly attacked from behind without beforehand notice is quite rare.
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Title
  • Halo 3 Campaign Walkthrough for:
Before
  • Sierra 117
Years
  • Crow's Nest
After
  • Tsavo Highway
abstract
  • The recommended skulls for this mission are Tough Luck, Fog, Famine and Thunderstorm. Tough Luck is not much of a nuisance, especially with the 1.5 multiplier. The only consequence is the absence of easy grenade sticks. As with Fog, crowded battles like the one in the motor pool and Barracks could be a little fraught, but in this mission, being ruthlessly attacked from behind without beforehand notice is quite rare. Famine is a curse for all EMP/Headshot bonus lovers, with Plasma Pistols never at full charge, conversing the plasma weaponry is a great and desperate benefit. Although the Barracks are littered with Marine weapon dispensers, using human firearms are not affected that much by this skull. And finally, Thunderstorm. There are many Brutes in this level, each dominant with their new promotions, beating them might be a challenge, but there's not too much Thunderstorm changes in this level. However, the player must be careful when facing Brute Captains. Catch can also be used without much consequences. Take out all Grunts you encounter though, as you can be easily stuck by a grenade when you aren't looking, especially at the last areas of the map.