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  • Wolfgang Baur
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  • Wolfgang Baur was a designer on the Legend of the Five Rings Roleplaying Game.
  • Wolfgang Baur grew up near Chicago and later began working with Dungeon magazine in a low-level position but worked his way up to become editor of Dragon magazine though he eventually left to work for Wizards of the Coast. He edited a lot of books and designed the Dark*Matter campaign before leaving Wizards for HR reasons. In 2006 he pioneered Open Design.
  • Wolfgang Baur is an American game designer, best known for his work with the Dragon Magazine. He designs RPGs and also is known for his work at Wizards of the Coast. Currently, he is the 'Kobold-in-chief' for Open Design and its quarterly periodical 'Kobold Quarterly'.
  • Wolfgang Baur has been a staple in the world of tabletop gaming for over two decades, beginning his career for TSR as assistant editor of Dragon Magazine in the early 1980s. He worked his way to the position of editor of Dragon and had been involved with freelance design and editing for Planescape, Al-Qadim, and almost every other setting of the early- to mid-90s role-playing scene.
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Name
  • Wolfgang Baur
Hometown
  • Seattle, WA
Homepage
Gender
  • Male
Position
  • Contributor
Born
  • --02-28
abstract
  • Wolfgang Baur was a designer on the Legend of the Five Rings Roleplaying Game.
  • Wolfgang Baur grew up near Chicago and later began working with Dungeon magazine in a low-level position but worked his way up to become editor of Dragon magazine though he eventually left to work for Wizards of the Coast. He edited a lot of books and designed the Dark*Matter campaign before leaving Wizards for HR reasons. In 2006 he pioneered Open Design.
  • Wolfgang Baur has been a staple in the world of tabletop gaming for over two decades, beginning his career for TSR as assistant editor of Dragon Magazine in the early 1980s. He worked his way to the position of editor of Dragon and had been involved with freelance design and editing for Planescape, Al-Qadim, and almost every other setting of the early- to mid-90s role-playing scene. In 1995, Wolfgang left TSR, moved from Lake Geneva to Seattle, and began a short-lived career at Wizards of the Coast, where he designed a number of computer, card, and tabletop games, as well as the popular Dark*Matter campaign setting. In 1998, Baur moved away from the corporate gaming world and has since had a successful career as a freelance writer and designer for publishers including Green Ronin Publishing, Malhavoc Press, Paizo Publishing, and Wizards of the Coast. In 2006, Baur founded Open Design in the spirit of creating a community of gamers, artists, and designers to discuss how to have more fun with adventures and how to write better ones. He continues to write freelance magazine articles, adventures and other gaming content while publishing Kobold Quarterly, an RPG periodical that he created in the summer of 2007. Due to his experience creating the Al-Qadim campaign setting, Paizo tapped Baur to write the inside-cover text for their Legacy of Fire adventure path in spring 2009. These illuminated pages evoke the 1,001 Arabian Nights and he was given credit for them in the introduction for The Jackal's Price since he received no official credit on any of the books' tables of contents.
  • Wolfgang Baur is an American game designer, best known for his work with the Dragon Magazine. He designs RPGs and also is known for his work at Wizards of the Coast. Currently, he is the 'Kobold-in-chief' for Open Design and its quarterly periodical 'Kobold Quarterly'.
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