PropertyValue
rdfs:label
  • The Mercenaries (Resident Evil 6)
rdfs:comment
  • The Mercenaries is a recurring minigame in Resident Evil 6. Unlike Resident Evil 4 and 5, the Mercenaries is unlocked by default. As seen previously, the main purpose of Mercenaries again in Resident Evil 6 is to accumulate a high score within a limited time without dying. However, players can now equip skills to their advantage similar to The Mercenaries 3D.
dcterms:subject
Unlocked
  • Unlocked by default
dbkwik:resident-evil/property/wikiPageUsesTemplate
dbkwik:residentevil/property/wikiPageUsesTemplate
Characters
Game
Name
  • The Mercenaries
Canon
  • Non-canon
Stages
  • 10
Players
  • 2
abstract
  • The Mercenaries is a recurring minigame in Resident Evil 6. Unlike Resident Evil 4 and 5, the Mercenaries is unlocked by default. As seen previously, the main purpose of Mercenaries again in Resident Evil 6 is to accumulate a high score within a limited time without dying. However, players can now equip skills to their advantage similar to The Mercenaries 3D. The timer starts with two minutes (2:00). Multiple things can be done to add on to the timer, just as before. Time crystals make a return and must be smashed with some form of melee attack (they can also be slid into) to add time to the counter. Time crystals come in 30, 60 and 90 second varieties. As with before, killing an enemy with a melee attack will add 5 seconds to the timer. Killing an enemy with a Coup de grĂ¢ce will add 7 seconds to the timer. With the new counter mechanic, killing an enemy with a counter-attack will add 10 seconds to the timer instead. Killing multiple enemies with a single melee attack simply adds together the time gained for each kill. Other mechanics of Mercenaries are the same. Points are awarded based upon the types of enemies that are killed. Killing multiple enemies in succession leads to a Combo which will add bonus points the higher the combo goes. A combo is lost if no enemy is attacked and killed within several seconds. As with Resident Evil 5, green combo crystals are present in levels and provide the same bonus - 1,000 points per combo kill (in addition to other points awarded). Combo crystals (replacing the chests from the previous games) can be smashed with a melee attack or shot to activate. Yet again, each map is limited to 150 enemies it seems. Enemy spawns will be based upon the map that is chosen, as well. Certain enemies will only appear under certain conditions, however. For example, achieving a certain combo number or higher will cause a certain type of enemy to appear, or achieving a certain score, or other factors.