PropertyValue
rdfs:label
  • Energy cell
  • Energy Cell
rdfs:comment
  • Equipping a cell gives you unlimited normal ammo, although Special Ammunition requires reloading at a Weapons Vendor or a Special ammos box for everything except Timestop.
  • Energy cell is a generic term used for small, portable, rechargeable power sources usually in the shape of a flat disk.
  • Energy Cells are often used to power doors and run machinery throughout the Federation. As such, Energy Cells were present on the G.F.S. Valhalla. When the Space Pirates invaded the ship, killed every tripulant and took Aurora Unit 313, they took all Energy Cells so that they could use them as energy sources for other machines. This means that the 9 Cells were carried to several planets, including the Pirate Homeworld.
  • Each shot from the plasma gun does 5-40 hit points of damage, determined using Doom's pseudorandom number generator. BFG damage calculations are more complex; a direct hit inflicts 100-800 points, after which additional energy damage is discharged, that can take the total damage into the thousands of hit points.
  • Energy Cells are the Proxima's way of containing light and dark matter, as well as other kinds of energies that nothing else can hold to stability. An undamaged Energy Cell can be recharged by unknown means by Proxima devices. Due to radiation from these energies, only the stoutest of beings are able to carry any more than two spare Cells at any one time.
  • Energy cell, small energy cell, or simply small energy is an item of ammunition in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout Tactics and Fallout: Brotherhood of Steel. It is a small, self-contained energy storage unit often associated with one-handed energy weapons and acts essentially as a very powerful battery or capacitor. The Highwayman in Fallout 2 runs on energy cells.
  • Energy cells are small items found at all Invasion Sites in Destroy All Humans! Big Willy Unleashed. Energy cells are small, diamond shaped object with energy flowing through them. While they're usually found all over each map, they are also given by completing missions. They can be used to upgrade weaponry.
  • The energy cell was a piece of technology providing energy for various devices. The Na'kuhl Vosk claimed that in the 29th century energy cells the size of a coin existed. (ENT: "Storm Front") In 2268, Pavel Chekov speculated that whenever Apollo rested, he was in effect recharging his energy cells. (TOS: "Who Mourns for Adonais?" ) The energy cell usage of a Federation phaser rifle, manufactured by the Romulans in 2367, remained constant at 1.05 megajoules per second. (TNG: "The Mind's Eye" )
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dbkwik:fallout/property/wikiPageUsesTemplate
dbkwik:memory-alpha/property/wikiPageUsesTemplate
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dbkwik:starwars/property/wikiPageUsesTemplate
Story
  • Operation: Pet Show
Game
DE
  • Energiezelle
Text
  • Twin Stars of Kira
  • Energy Cells were designed as a portable power source for the Federation. Their high power-to-weight ratio makes them ideal for powering a wide variety of equipment. Throughout the environment you may encounter stations that contain an Energy Cell. Removing the cell will leave these stations permanently offline. You will then be able to place the collected Energy Cell into a new station that is empty. Your collected and used Energy Cells are recorded in your Inventory.
inv text
  • Energy Cell ID: VB-3491Q-1
  • Energy Cell ID: NE-1202S-6
  • Energy Cell ID: SN-3871S-7
  • Energy Cell ID: WI-7823I-3
  • Energy Cell ID: DS-5310L-4
  • Energy Cell ID: GC-9713N-5
  • Energy Cell ID: GB-6187C-9
  • Energy Cell ID: GB-4913A-8
  • Energy Cell ID: GA-7485W-2
  • Data indicates Energy Cell is connected to manual generator override.
  • Coordinates: 01A-DOC, G.F.S. Valhalla
  • Coordinates: 02P-CRT, Pirate Homeworld
  • Coordinates: 04F-GEN, Norion
  • Coordinates: 04P-MET, Pirate Homeworld
  • Coordinates: 05B-LAN, Bryyo
  • Coordinates: 07S-MEC, SkyTown
  • Coordinates: 08P-MIN, Pirate Homeworld
  • Coordinates: 13S-MET, SkyTown
  • Coordinates:04B-GEL, Bryyo
  • Data indicates Energy Cell is connected to research sample container system.
  • Status: Unknown / Acquired / Used
  • Data indicates Energy Cell is connected to quarry personnel access station.
  • Data indicates Energy Cell has lost connection from docking control mechanism.
  • Data indicates Energy Cell is connected to storage facility cooling system.
  • Data indicates Energy Cell is connected to hangar security shield system.
  • Data indicates Energy Cell is connected to central command exhaust system.
  • Data indicates Energy Cell is connected to hidden Fuel Gel pumping station.
  • Data indicates Energy Cell is connected to processing containment core.
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dbkwik:doom/property/wikiPageUsesTemplate
HR
  • Energetska ćelija
Title
  • Energy Cell 1
  • Energy Cell 2
  • Energy Cell 3
  • Energy Cell 4
  • Energy Cell 5
  • Energy Cell 6
  • Energy Cell 7
  • Energy Cell 8
  • Energy Cell 9
dbkwik:haloideas/property/wikiPageUsesTemplate
temp
  • Energy Cell
  • Used as a power source in Federation technology.
articles
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  • center
  • bottom
  • top
Book
  • Twin Stars of Kira
abstract
  • The energy cell was a piece of technology providing energy for various devices. The Na'kuhl Vosk claimed that in the 29th century energy cells the size of a coin existed. (ENT: "Storm Front") In 2268, Pavel Chekov speculated that whenever Apollo rested, he was in effect recharging his energy cells. (TOS: "Who Mourns for Adonais?" ) The energy cell usage of a Federation phaser rifle, manufactured by the Romulans in 2367, remained constant at 1.05 megajoules per second. (TNG: "The Mind's Eye" ) In 2369, Worf connected his communicator's energy cell to a holographic telegraph machine to create a short-lived force field. (TNG: "A Fistful of Datas" )
  • Equipping a cell gives you unlimited normal ammo, although Special Ammunition requires reloading at a Weapons Vendor or a Special ammos box for everything except Timestop.
  • Energy cell is a generic term used for small, portable, rechargeable power sources usually in the shape of a flat disk.
  • Energy Cells are often used to power doors and run machinery throughout the Federation. As such, Energy Cells were present on the G.F.S. Valhalla. When the Space Pirates invaded the ship, killed every tripulant and took Aurora Unit 313, they took all Energy Cells so that they could use them as energy sources for other machines. This means that the 9 Cells were carried to several planets, including the Pirate Homeworld.
  • Each shot from the plasma gun does 5-40 hit points of damage, determined using Doom's pseudorandom number generator. BFG damage calculations are more complex; a direct hit inflicts 100-800 points, after which additional energy damage is discharged, that can take the total damage into the thousands of hit points.
  • Energy Cells are the Proxima's way of containing light and dark matter, as well as other kinds of energies that nothing else can hold to stability. An undamaged Energy Cell can be recharged by unknown means by Proxima devices. Due to radiation from these energies, only the stoutest of beings are able to carry any more than two spare Cells at any one time.
  • Energy cell, small energy cell, or simply small energy is an item of ammunition in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout Tactics and Fallout: Brotherhood of Steel. It is a small, self-contained energy storage unit often associated with one-handed energy weapons and acts essentially as a very powerful battery or capacitor. The Highwayman in Fallout 2 runs on energy cells.
  • Energy cells are small items found at all Invasion Sites in Destroy All Humans! Big Willy Unleashed. Energy cells are small, diamond shaped object with energy flowing through them. While they're usually found all over each map, they are also given by completing missions. They can be used to upgrade weaponry.