PropertyValue
rdfs:label
  • Drow (4e Monster)
rdfs:comment
  • Arrogant and perverse, the drow conspire to subjugate all who don’t revere their Spider Queen, the god Lolth. Like their kin, the elves, drow were once creatures of the Feywild. However, they followed Lolth down a sinister path and now reside in the Underdark of the world. There they gather in settlements of macabre splendor, lit by luminescent flora and magic, and crawling with spiders.
Level
  • 1
  • 3
  • 4
  • 5
  • 21
  • 24
  • 25
  • 30
Strength
  • 12
  • 14
  • 15
  • 16
  • 23
  • 25
  • 28
Alignment
  • Chaotic Evil
dcterms:subject
Author name
  • Sam Kay and ShadowyFigure
Will
  • 13
  • 14
  • 16
  • 19
  • 33
  • 37
  • 38
  • 45
Reflex
  • 14
  • 15
  • 17
  • 18
  • 35
  • 36
  • 39
  • 44
Fortitude
  • 13
  • 15
  • 16
  • 17
  • 33
  • 36
  • 37
  • 42
isnotuser
  • I'm not a user
conbonus
  • +0
  • +1
  • +15
  • +18
  • +22
  • +3
strbonus
  • +1
  • +16
  • +19
  • +24
  • +3
  • +4
Aura
  • Lolth’s Authority
dexbonus
  • +18
  • +19
  • +2
  • +24
  • +3
  • +4
  • +6
  • +21
Initiative
  • +19
  • +20
  • +24
  • +3
  • +4
  • +5
  • +8
  • +23
Intelligence
  • 10
  • 11
  • 12
  • 20
  • 22
  • 25
Wisdom
  • 11
  • 12
  • 13
  • 14
  • 20
  • 22
  • 25
Recharge
  • Encounter
  • Recharge
  • At-Will
  • at-will
  • At-will
  • Recharage
  • Recharge ,
  • Recharge when first bloodied
Charisma
  • 10
  • 12
  • 15
  • 17
  • 18
  • 22
  • 23
  • 28
  • 31
senses
  • Perception +10; darkvision
  • Perception +31; darkvision
  • Perception +35; darkvision
  • Perception +36; darkvision
  • Perception +42; darkvision
  • Perception +6; darkvision
  • Perception +7; darkvision
dbkwik:dungeons/property/wikiPageUsesTemplate
date created
  • 2009-05-25
Origin
  • spiderkind fey
Skills
  • Arachana +9, Bluff +9, Intimidate +9, Stealth +8
  • Dungeoneerig +6, Intimidate +5, Stealth +8
  • Dungeoneering +6, Intimidate +6, Stealth +7
  • Acrobatics +26, Bluff +23, Intimidate +25, Stealth +28
  • Arachana +30, Bluff +30, Intimidate +32, Religion +27, Stealth +31
  • Arachana +26, Bluff +26, Intimidate +28, Religion +23, Stealth +26
  • Arachana +11, Bluff +11, Intimidate +13, Religion +8, Stealth +11
  • Acrobatics +11, Bluff +9, Intimidate +9, Stealth +11
  • Dungeoneering +20, Bluff +21, Intimidate +23, Stealth +25
Speed
  • 6
Status
  • Complete
Dexterity
  • 14
  • 15
  • 16
  • 18
  • 25
  • 26
  • 28
Role
  • Controller
  • Soldier
  • Skirmisher
  • Elite Controller
Name
  • Dagger
  • Mace
  • Web
  • Darkness
  • Rapier
  • Riposte
  • Longsword
  • Short Sword
  • Whirlwind Attack
  • Darkfire
  • Double Strike
  • Lolthtouched
  • Cloud of Darkness
  • Deadly Swarm
  • Blade Dance
  • Doublestrike
  • Drow Adventurer
  • Drow Arachnomancer of the Greater Spider
  • Drow Arachnomancer of the Lesser Spider
  • Drow Blademaster
  • Drow High Priestess
  • Drow House Blademaster
  • Drow House Soldier
  • Drow Lesser Priestess
  • Drow Matriarch
  • Drow Spider Bound Warrior
  • Excruciating Stab
  • Hand Crossbow
  • Lolth's Fury
  • Mobile Melee Attack
  • Pit of the Dark Horror
  • Spider of the Great Web
  • Spider's Fang
  • Spiderbound Shield
  • Spydric Tide
  • Tide of Spiders
  • Toxic Bolt
  • Twin Strike
  • Wave of Spiders
  • Whirling Riposte
  • lolth's Fury
Type
  • or
  • humanoid
Languages
  • Common, Elven, Deep Speech
  • Common, Elven, Deep Speech, Spydric
  • Common, Elven, Deep-Speech
aurarange
  • sight
auraeffect
  • spiderkind allies in the aura gain a +2 bonus to attack rolls and a +4 bonus to damage rolls.
  • spiderkind allies in the aura gain a +3 bonus to attack rolls and a +6 bonus to damage rolls.
  • spiderkind allies in the aura gain a +1 bonus to attack rolls and a +2 bonus to damage rolls.
Keywords
  • Weapon
  • Poison
  • poison
  • Arachane, Lolthtouched
  • Necrotic
  • Poison, Summoning
  • Poison, Weapon
  • Summoning, Poison
Constitution
  • 10
  • 11
  • 12
  • 20
  • 22
  • 25
XP
  • 100
  • 150
  • 175
  • 200
  • 2700
  • 3200
  • 6050
  • 38000
AC
  • 15
  • 17
  • 18
  • 19
  • 37
  • 38
  • 39
  • 46
HP
  • 26
  • 43
  • 52
  • 60
  • 196
  • 222
  • 230
  • 546
Equipment
  • Chainmail, mace, holy symbol of Lolth
  • Dagger, holy symbol, rod, staff or wand
  • Leather armor, shield, longsword
Action
  • Standard
  • Minor
  • free, when the blademaster’s movement draws an opportunity attack
  • Immidiate Interrupt; when a melee attack misses the drow house soldier
Effect
  • 172800.0
  • 259200.0
  • 86400.0
  • 345600.0
  • Close burst 1; the drow blademaster makes a longsword attack against each adjacent enemy. He can make a secondary attack using his short sword against any enemy he hits.
  • Close burst 1; this power creates a cloud of darkness that remains in place until the end of the drow arachnomancer’s next turn. The cloud blocks line of sight for all creatures except the drow arachnomancer. Any creature entirely within the cloud is blinded until it exits.
  • Once per encounter, the drow arachnomancer can use a single Lolthtouched power.
  • Once per encounter, the drow spiderbound warrior can use a single Lolthtouched power.
  • Ranged 10; +27 vs Reflex; Until the end of the drow house soldier' next turn, the target grants combat advantage to all attackers, and the target cannot benefit from invisibility or concealment.
  • Ranged 10; +28 vs Reflex; Until the end of the drow arachnomancer's next turn, the target grants combat advantage to all attackers, and the target cannot benefit from invisibility or concealment.
  • Ranged 10; +4 vs Reflex; Until the end of the drow adventurer's next turn, the target grants combat advantage to all attackers, and the target cannot benefit from invisibility or concealment.
  • Close burst 1; this power creates a cloud of darkness that remains in place until the end of the drow adventurer’s next turn. The cloud blocks line of sight for all creatures except the drow adventurer. Any creature entirely within the cloud is blinded until it exits.
  • Once per encounter, the drow blademaster can use a single Lolthtouched power.
  • The drow blademaster makes a longsword attack against the triggering attacker.
  • Once per encounter, the drow matriarch can use a single Lolthtouched power.
  • The warriors shield turn into a spiderling minion of his level which appears in an adjacent square. The warrior takes a -2 penalty to AC and Reflex. The minion can take a standard, move and minor action on its turn as normal, but it acts on the warriors initiative and must be directed. When the minion is destroyed, the shield returns to the warrior. This power cannot recharge while that warrior's spiderling minion is active.
  • +28 vs AC; 4d10 + 7 poison damage.
  • +30 vs. AC; 3d10 + 9 poison damage; two attacks.
  • +26 vs Fortitude; 4d10 + 7 poison damage, and ongoing 5 poison damage .
  • Close burst 3; +32 vs Fortitude; 4d10 + 9 poison damage, and ongoing 15 poison damage .
  • +8 vs AC; 1d10 + 3 poison damage and the target is slowed until the end of the spider bound warrior's next turn.
  • Ranged 10; +28 vs Reflex; Until the end of the drow blademaster's next turn, the target grants combat advantage to all attackers, and the target cannot benefit from invisibility or concealment.
  • Ranged 10; +9 vs Reflex; Until the end of the drow priestesses' next turn, the target grants combat advantage to all attackers, and the target cannot benefit from invisibility or concealment.
  • Ranged 10; +34 vs Fortitude; 4d10 + 9 poison damage and the target is immobilized until the end of the drow matriarch's next turn, or until it passes a saving throw . The drow matriarch summon a large sized spider from the great web in an unoccupied space within range, and the spider attacks one or two adjacent creatures. As a move action, the drow matriarch can move the spider to a new target within range. The spider remains until the end of the drow matriarch's next turn. The drow matriarch can sustain the spider as a minor action for another turn, and make the spider attack two adjacent targets as a standard action.
  • The drow blademaster makes two basic attacks.
  • +26 vs Fortitude; 2d10 + 7 poison damage; two attacks. The drow warrior can shift three squares before or after each attack.
  • Close burst 1; this power creates a cloud of darkness that remains in place until the end of the drow house soldier’s next turn. The cloud blocks line of sight for all creatures except the drow house soldier. Any creature entirely within the cloud is blinded until it exits.
  • Close burst 1; this power creates a cloud of darkness that remains in place until the end of the drow high priestesses' next turn. The cloud blocks line of sight for all creatures except the drow high priestess. Any creature entirely within the cloud is blinded until it exits.
  • Close burst 1; this power creates a cloud of darkness that remains in place until the end of the drow blademaster’s next turn. The cloud blocks line of sight for all creatures except the drow blademaster. Any creature entirely within the cloud is blinded until it exits.
  • Once per encounter, the drow adventurer can use a single Lolthtouched power.
  • Ranged 10; +4 vs Reflex; Until the end of the drow spiderbound warrior's next turn, the target grants combat advantage to all attackers, and the target cannot benefit from invisibility or concealment.
  • Ranged 10; +9 vs Reflex; Until the end of the drow high priestesses' next turn, the target grants combat advantage to all attackers, and the target cannot benefit from invisibility or concealment.
  • Once per encounter, the drow priestess can use a single Lolthtouched power.
  • Close blast 5; +32 vs Fortitude; 4d10 + 9 poison damage.
  • Ranged 10; +7 vs Reflex; Until the end of the drow arachnomancer's next turn, the target grants combat advantage to all attackers, and the target cannot benefit from invisibility or concealment.
  • Once per encounter, the drow house soldier can use a single Lolthtouched power.
  • Ranged 10; +34 vs Reflex; Until the end of the drow house soldier' next turn, the target grants combat advantage to all attackers, and the target cannot benefit from invisibility or concealment.
  • Once per encounter, the drow high priestess can use a single Lolthtouched power.
  • +30 vs AC; 5d10 + 9 poison damage and the drow blademaster can shift 3 squares before or after the attack.
  • Close burst 1; this power creates a cloud of darkness that remains in place until the end of the drow priestesses' next turn. The cloud blocks line of sight for all creatures except the drow priestess. Any creature entirely within the cloud is blinded until it exits.
  • The drow adventurer can move up to 3 squares and make one melee basic attack at any point during that movement. It doesn't provoke opportunity attacks when moving away from the target of it's attack.
  • Close burst 1; this power creates a cloud of darkness that remains in place until the end of the spider bound warrior’s next turn. The cloud blocks line of sight for all creatures except the spider bound warrior. Any creature entirely within the cloud is blinded until it exits.
  • Ranged 10; +7 vs Reflex; Until the end of the drow blademaster's next turn, the target grants combat advantage to all attackers, and the target cannot benefit from invisibility or concealment.
Size
  • Medium
actionpoints
  • 1
bloodied
  • 13
  • 21
  • 26
  • 30
  • 98
  • 111
  • 115
  • 276
wisbonus
  • +1
  • +15
  • +18
  • +19
  • +2
  • +22
  • +3
intbonus
  • +0
  • +1
  • +15
  • +18
  • +22
  • +3
chabonus
  • +0
  • +1
  • +16
  • +18
  • +25
  • +4
  • +6
  • +21
savingthrows
  • +2
abstract
  • Arrogant and perverse, the drow conspire to subjugate all who don’t revere their Spider Queen, the god Lolth. Like their kin, the elves, drow were once creatures of the Feywild. However, they followed Lolth down a sinister path and now reside in the Underdark of the world. There they gather in settlements of macabre splendor, lit by luminescent flora and magic, and crawling with spiders. The drow are feared and reviled throughout the Underdark and on the surface above, and for good reason. Drow are the most evil race in existence; they are cruel, devious and treacherous. The drow would do almost anything to gain more power. The eternal game of advancement which the vast majority of the drow are embroiled in has transformed them into schemers and knifing backstabbers. This attitude is encouraged by the spider queen Lolth who enjoys the dark elves’ plotting.