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  • King's Quest VI: Heir Today, Gone Tomorrow (Amiga)
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  • The Amiga version of KQ6 was outsourced by Sierra to Revolution Software in Britain (later known for the Broken Sword adventure game series). Rather than using SCI, revolution chose to recreate the game using their Virtual Theatre engine due to poor performance of Amiga SCI. Besides using only 32 colors for its graphics, the Amiga port contains several gameplay differences from the PC version of the game. A number of puzzles, animations, and locations were cut out or altered, in order to reduce the number of disks the game used--which nonetheless clocked in at ten.
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abstract
  • The Amiga version of KQ6 was outsourced by Sierra to Revolution Software in Britain (later known for the Broken Sword adventure game series). Rather than using SCI, revolution chose to recreate the game using their Virtual Theatre engine due to poor performance of Amiga SCI. Besides using only 32 colors for its graphics, the Amiga port contains several gameplay differences from the PC version of the game. A number of puzzles, animations, and locations were cut out or altered, in order to reduce the number of disks the game used--which nonetheless clocked in at ten. The title screen loads differently than in the SCI versions of the game, there are only two options, restore and new game, and has a different theme music (the Beast's Theme), and no Sierra Logo. The game only utilizes a small portion of the entire screen. KQ6 on Amiga has a different icon bar (consisting of touch, look, walk, talk, a point bubble, inventory, save, and restore), different inventory graphics, and a different text font than in any other version of the game. There is no option in the icon bar to select the last-chosen inventory item, nor is there a way to bring up an options menu. These buttons have been replaced by individual Save and Load buttons, and by a counter showing the player's score. The menu also changes different shades of color depending on the palette of the screen. Although certain puzzles were removed, the game's maximum point total remains 231. There originally was to be a 256 color version for the Amiga but this was cancelled, after Sierra saw how well the 32 color version by Revolution looked and performed. The back of the box still advertised the 256 color version strangely enough.
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