PropertyValue
rdf:type
rdfs:label
  • Palette
  • Palette
  • PALETTE
rdfs:comment
  • The entire Gilman street pack can be downloaded from A Blender file is available for this model A Wavefront obj file is available for this model category =LPC Gilman Street Project skipthispage =no mode =userformat ordermethod =title listseparators =,Image:%PAGE% redirect.png|%TITLE% ,,
  • <default>Palette</default> Obtained From: Location: Appearance: Unlike Emma or Zack Lee, April uses traditional art materials; canvas, paintbrush, and water soluble paint, mixed on a wooden palette. At the beginning of The Longest Journey, April is worried about her upcoming final project, which she has no inspiration for - it's due next Thursday. Painting her dream of the Mother's nest at VAVA helps April create a Shift to it. Obtained from the upstairs studio in VAVA, next to the sink.
  • The PALETTE XLD archive holds color data for 54 palettes. Each subfile is 576 bytes long, storing 192 colors in RGB format in itself. There is also PALETTE.000, storing 64 static colors.
  • In M.U.G.E.N, a Palette is a set of colours used in a character that defines the in-game appearance of said character. It may also refer to the actual .ACT files stored in the character's directory for this function.
  • La Palette est une fonctionnalité associée au Vaisseau Gummi dans et . Elle permet de changer la couleur ou la texture des blocs Gummi.
  • Palette refers to the color selections available on a given camera, in a given user interface context. These affect how CHDK menus and OSD elements - including user Grids - are displayed. This page is mainly for end-users working to create their own Grids. For developer information, see: Frame buffers
  • The palette shows the four folks currently assigned to the Image:Button Circle.gif, Image:Button x.gif, Image:Button Square.gif and Image:Triangle.gif buttons corresponding to the four circles in the top-right of the screen.
  • A Palette is your selection of choices to place in your NWN module. A Palette provides an organized list of all blueprints available in the module. All of the objects, whether creature, door or various other items in Neverwinter Nights Aurora Toolset is predefined within this Palette. Each of the objects will display their own hierarchical object tree. Each tree has a two states, Standard and Custom. The modes are changed by clicking on the tabs with their names. Palette Types: Door: This lists every type of door in the game, weak wooden doors, stone doors and jeweled doors.
owl:sameAs
Upload date
  • 2006-11-25
dcterms:subject
#views
  • 610000
songtitle
  • "Palette"
original upload date
  • Apr.23.2009
dbkwik:fr.ffxiclopedia/property/wikiPageUsesTemplate
dbkwik:fr.kingdomhearts/property/wikiPageUsesTemplate
dbkwik:mugen/property/wikiPageUsesTemplate
dbkwik:virtualworlds/property/wikiPageUsesTemplate
dbkwik:chdk/property/wikiPageUsesTemplate
Singer
Appearance
Producer
Name
  • Palette
number of skins
  • 1
polycount
  • 200
dbkwik:millsberry/property/wikiPageUsesTemplate
dbkwik:tlj/property/wikiPageUsesTemplate
dbkwik:vocaloidlyrics/property/wikiPageUsesTemplate
dbkwik:folkloregame/property/wikiPageUsesTemplate
Author
imagewidth
  • 60
Link
Color
  • #020100; color:#F5E2F6
Source
  • Low Poly Cooperative, link
Location
  • Upstairs Studio, VAVA
abstract
  • The entire Gilman street pack can be downloaded from A Blender file is available for this model A Wavefront obj file is available for this model category =LPC Gilman Street Project skipthispage =no mode =userformat ordermethod =title listseparators =,Image:%PAGE% redirect.png|%TITLE% ,,
  • <default>Palette</default> Obtained From: Location: Appearance: Unlike Emma or Zack Lee, April uses traditional art materials; canvas, paintbrush, and water soluble paint, mixed on a wooden palette. At the beginning of The Longest Journey, April is worried about her upcoming final project, which she has no inspiration for - it's due next Thursday. Painting her dream of the Mother's nest at VAVA helps April create a Shift to it. Obtained from the upstairs studio in VAVA, next to the sink.
  • The PALETTE XLD archive holds color data for 54 palettes. Each subfile is 576 bytes long, storing 192 colors in RGB format in itself. There is also PALETTE.000, storing 64 static colors.
  • In M.U.G.E.N, a Palette is a set of colours used in a character that defines the in-game appearance of said character. It may also refer to the actual .ACT files stored in the character's directory for this function.
  • La Palette est une fonctionnalité associée au Vaisseau Gummi dans et . Elle permet de changer la couleur ou la texture des blocs Gummi.
  • A Palette is your selection of choices to place in your NWN module. A Palette provides an organized list of all blueprints available in the module. All of the objects, whether creature, door or various other items in Neverwinter Nights Aurora Toolset is predefined within this Palette. Think of it as a painter’s palette, where different colors are stored until needed and the painter just has to pick a color, run a brush though it and paint. The toolset palette places everything into categories and sub-categories for easy location and placement onto a map. A painter's palette is the funny-shaped device he holds in his left hand as he dabs at the canvas with the paintbrush in his right. Each of the objects will display their own hierarchical object tree. Each tree has a two states, Standard and Custom. The modes are changed by clicking on the tabs with their names. When you click on the Standard tab, only standard objects are displayed. Standard objects come free with any module you build, and their blueprints in the palette can not be removed. When you click on the Custom tab, only customized blueprints are displayed. Custom objects are all other objects, usually referenced through Hak Paks available. Palette Types: Door: This lists every type of door in the game, weak wooden doors, stone doors and jeweled doors. Encounter: This palette lists every creature built into the game, all organized under headings such as: Abomination, Human, NPC, Undead etc... Object: This palette lists every placeable object in the game. Everything from buckets to switches and all the stuff in between, even magical glowing lights! Item: This is where you'll find armor, clothing, weapons and shields, anything that can be used, bought, sold or equipped is listed in this palette. Standard Palette: Ordinary game encounters, items and objects fall under this category of palette. Custom Palette: Everything in the game can be altered or Customized. i.e., you place a zombie in an area, then decide you want that zombie to have extra hit points, or magical abilities, you have just customized your zombie and now the toolset has placed it in the 'Custom Palette', under the Undead heading. Any object or item in the game can be customized and will be placed in the Custom Palette slot from which the unmodified item originated.
  • The palette shows the four folks currently assigned to the Image:Button Circle.gif, Image:Button x.gif, Image:Button Square.gif and Image:Triangle.gif buttons corresponding to the four circles in the top-right of the screen. If you would like to use the folk in the circle at the top, simply press or hold the Image:Triangle.gif buttton to attack or guard. Note that this will only work if you have enough MC to attack with. Folks can be added or removed from the palette by pressing Image:Button L2.gif to open the Change Folks Screen. On this screen, simply scroll left, right, up or down then press one of the Image:Button Circle.gif, Image:Button x.gif, Image:Button Square.gif or Image:Triangle.gif buttons on the folk you want, press Image:Button L2.gif again to close the screen.
  • Palette refers to the color selections available on a given camera, in a given user interface context. These affect how CHDK menus and OSD elements - including user Grids - are displayed. This page is mainly for end-users working to create their own Grids. For developer information, see: Frame buffers
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