PropertyValue
rdf:type
rdfs:label
  • Z-targeting
rdfs:comment
  • Z-targeting, also known as L-targeting, is a recurring skill in the Legend of Zelda series. Z-targeting is the system of "locking on" to enemies, characters, and objects using a specific button; L or Z, depending on the game. This is used to interact with them in an easier fashion, or from a distance. When Z-targeting an enemy and attacking, all of Link's attacks will be directed towards the enemy. When Link is targeting an enemy, character, or object, the camera remains focused on that target, and Link can freely strafe around the target, so he can face the target continuously. Also, the camera creates a letterbox, or widescreen, view to confirm that Z-targeting is being used. Some techniques, such as thrusting or the Jump Attack, as well as backflips and sidestep hops, can only be comple
dcterms:subject
dbkwik:zelda/property/wikiPageUsesTemplate
Games
  • Twilight Princess
  • Majora's Mask
  • Ocarina of Time
  • Skyward Sword
  • The Wind Waker
Name
  • Z-targeting
Caption
  • Link Z-targeting a Mad Scrub in Ocarina of Time
firstgame
  • Ocarina of Time
Purpose
  • Allows locking onto targets
Requirements
abstract
  • Z-targeting, also known as L-targeting, is a recurring skill in the Legend of Zelda series. Z-targeting is the system of "locking on" to enemies, characters, and objects using a specific button; L or Z, depending on the game. This is used to interact with them in an easier fashion, or from a distance. When Z-targeting an enemy and attacking, all of Link's attacks will be directed towards the enemy. When Link is targeting an enemy, character, or object, the camera remains focused on that target, and Link can freely strafe around the target, so he can face the target continuously. Also, the camera creates a letterbox, or widescreen, view to confirm that Z-targeting is being used. Some techniques, such as thrusting or the Jump Attack, as well as backflips and sidestep hops, can only be completed while Z-targeting. If Link Z-targets when no enemy, character, and/or object is in front of him, the camera will remain fixed behind Link until the button is released. There are two settings for Z-targeting, which can be selected on the Name Registration screen: "SWITCH" and "HOLD." "SWITCH" causes the target to stay locked onto after the Z-button is released, and pressing the Z-button a second time will change the target, or exit targeting if no other target is present. To remove targeting when others are present, Link must pull away from the enemy. "HOLD" requires the player to hold down the Z-button to target an enemy; releasing the button will disengage the lock. These settings can be reached by going to the option menu on the main menu. L-targeting supports the same settings, and functions the same way.