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  • Storyteller System
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  • The Storyteller System is the ruleset published by White Wolf for use in the Classic World of Darkness roleplaying games and, later, the Street Fighter RPG. A modified version of this system, the Revised Storyteller System, was introduced for the Trinity Universe games (Trinity, Aberrant and Adventure!); changes from this version of the system informed subsequent revisions of the Storyteller System, as well as the adaptations of the Storyteller System used in Exalted and Scion. The "New" World of Darkness (now known as the Chronicles of Darkness) later introduced its own variation on the system: the Storytelling System.
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abstract
  • The Storyteller System is the ruleset published by White Wolf for use in the Classic World of Darkness roleplaying games and, later, the Street Fighter RPG. A modified version of this system, the Revised Storyteller System, was introduced for the Trinity Universe games (Trinity, Aberrant and Adventure!); changes from this version of the system informed subsequent revisions of the Storyteller System, as well as the adaptations of the Storyteller System used in Exalted and Scion. The "New" World of Darkness (now known as the Chronicles of Darkness) later introduced its own variation on the system: the Storytelling System. The core task resolution system in the Storyteller System is a dice pool system, which uses only ten-sided dice (d10s) to resolve conflicts. The key traits of characters in the Storyteller System are the nine cardinal Attributes, a larger number of more detailed Abilities (which are usually divided up into three categories), and further Advantages like Health Levels, a Willpower score, Backgrounds and optional Merits and Flaws.