PropertyValue
rdf:type
rdfs:label
  • Braindeath
  • Braindeath
  • Braindeath
  • Braindeath
  • Braindeath
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
immunities
walksaround
  • None
strongagainst
implemented
  • 8
Behavior
  • Keeps distance.
  • Keeps distance.
weakagainst
secondarytype
  • The Undead
  • The Undead
creatureclass
  • Invertebrates
  • Magical Creatures
  • Magical Creatures
  • Magical Creatures
bestiaryclass
  • Undead
Vorkommen
  • Helheim, The Inquisition Quest, eine Etage unter dem Mainfloor aufdem Weg zu Diseased Fred im Alchemist Quarter und Cemetery Quarter.
senseinvis
  • yes
paraimmune
  • ?
fireDmgMod
  • 115.0
convince
  • --
  • --
  • --
deathDmgMod
  • 0.0
iceDmgMod
  • 80.0
immuneto
behaviour
  • Keeps distance.
walksthrough
  • Fire, Energy, Poison
Summon
  • --
  • --
  • --
actualname
  • braindeath
hpDrainDmgMod
  • 100
holyDmgMod
  • 120.0
energyDmgMod
  • 90.0
physicalDmgMod
  • 90.0
Fähigkeiten
  • Melee , Summons bis zu 3 Vampires, Sudden Death , Fireball , Stalagmite , Heavy Magic Missile , Mana Drain , Self-Healing, Haste
Verwandlung
  • no
MaxDmg
  • 155
  • 700
earthDmgMod
  • 0.0
pushable
  • ?
bestiarylevel
  • Medium
pushobjects
  • yes
isboss
  • no
  • no
  • no
  • no
bestiarytext
  • Their mastery of death makes them formidable opponents. Luckily, they do not often meddle with the affairs of the living. Those who for some reason cross the path of a Braindeath should be prepared for a tough fight. With little regard for its own life or that of any other being, the Braindeath will attack with an array of devastating powers that outshines every other bonelord. Commanding powerful minions from beyond the grave and possessing the resilience of undeath, a Braindeath is a nearly unstoppable force if not countered with the correct tactics.
  • Some of the most ancient bonelords have gained so much power over undeath that they cross the margin between life and death. What might be considered the transformation of a living being into one of the dreaded liches, turns into something very sinister. Neither alive nor truly dead, they dwell on the border of two realms. Having mastered unspeakable techniques and twisted their own minds in ways unfathomable for other beings, they 'broke' something in their minds or rather in their souls. The part that connects each and everything to the living world is not working right in these creatures. At this step other creatures would just turn mad or wither, but some of the ancient bonelords face another fate. Through sheer will and unthinkable understanding of the thin lines between life and death, they grasp to the concept of existence. Just like they once animated their undead minions, they now keep their decaying but not really dead bodies in motion. Parts of their twisted minds are forever trapped in the realm of the dead though, captured in a constant nightmare that slowly tries to erode their sanity. To prevent the drifting off in this dream of death, they have removed parts of their skull. This way they are able to constantly stimulate their own brains with jolts of energy from their eye stalks. In a magical surgery, they have added an eye-stalklike appendage and attached a stinger to their body. It is used to leech brain fluids from helpless victims to sustain their own existence. Their central eye is sealed shut to prevent any unnecessary distraction from their inward struggle. As the central eye is normally used for bonelord communication, the Braindeath has no way to communicate with other bonelords. It relies on verbal communication which makes it disgusting even for its own kind.
bestiaryname
  • braindeath
drownDmgMod
  • 100
illusionable
  • no
Loot
  • 0
primarytype
  • Bonelords
  • Beholders
  • Beholders
  • Bonelords
maxschaden
  • 700
Deutscher Name
  • Hirntod
Immunitäten
Geräusche
  • "You have disturbed my thoughts!"; "Let me turn you into something more useful!"; "Let me taste your brain!"; "You will be punished!".
Beschören
  • --
Überzeugen
  • --
dbkwik:es.tibia/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
dbkwik:sv.tibia/property/wikiPageUsesTemplate
dbkwik:tibia/property/wikiPageUsesTemplate
Article
  • a
Speed
  • 109
Armor
  • 12
Name
  • Braindeath
  • Braindeath
  • Braindeath
  • Braindeath
Abilities
  • Melee , Summons up to 2 Vampires, Sudden Death , Fireball , Stalagmite , Heavy Magic Missile , Mana Drain , Self-Healing, Haste.
  • Melee , Summons up to 2 Vampires, Sudden Death , Fireball , Stalagmite , Heavy Magic Missile , Mana Drain , Self-Healing, Haste
  • Melee , Summons up to 3 Vampires, Sudden Death , Fireball , Stalagmite , Heavy Magic Missile , Mana Drain , Self-Healing, Haste
dbkwik:de.tibia/property/wikiPageUsesTemplate
Notizen
  • Neues Monster seit dem Sommer Update 2007. Summond Vampires, die man später mit dem Blessed wooden stake später "skinnen" bzw "blessen" kann.
exp
  • 985
History
  • The Braindeath was added in the Summer Update 2007. Since teaser pictures showed one with a Nightmare people started to think they summoned nightmares. Initially, Braindeaths summoned up to four Vampires at once. This was reduced to two in a later update.
Ratio
  • 0
  • 804
Verhalten
  • Hält Abstand
plural
  • braindeaths
Notes
  • New creature in the Summer update 2007. Found underneath Helheim, in small areas locked inside buldings similar to Hellgate. Commonly found along with monsters such as, Beholders, Elder Beholders, Undead Dragons, Betrayed Wraiths and other PoI monsters. You can use Blessed Wooden Stake on the summoned Vampires corpses in order to get Vampire Dust.
  • New creature in the Summer update 2007. Found underneath Helheim, in small areas locked inside buldings similar to Hellgate. Commonly found along with monsters such as, Bonelords, Elder Bonelords, Undead Dragons, Betrayed Wraiths and other PoI monsters. After the spring update 2012 you can no longer use Blessed Wooden Stake on the summoned Vampires corpses in order to get Vampire Dust: the vampires poof after the braindeath has been killed.
  • New creature in the Summer update 2007. Found underneath Helheim, in small areas locked inside buldings similar to Hellgate. Commonly found along with monsters such as, Bonelords, Elder Bonelords, Undead Dragons, Betrayed Wraiths and other PoI monsters. You can use Blessed Wooden Stake on the summoned Vampires corpses in order to get Vampire Dust.
Sounds
  • "You have disturbed my thoughts!"; "Let me turn you into something more useful!"; "Let me taste your brain!"; "You will be punished!".
  • "You have disturbed my thoughts!"; "Let me turn you into something more useful!"; "Let me taste your brain!"; "You will be punished!".
HP
  • 1225
Location
  • Helheim, The Hive in the penultimate room of The Inquisition Quest, One floor down on the way to Diseased Fred on the Alchemist Quarter in Yalahar.
  • Helheim, The Arcanum in the The Inquisition Quest, beneath Fenrock, Alchemist Quarter and Cemetery Quarter.
  • Helheim, Demon Forge , beneath Fenrock, Vandura Bonelord Cave, Alchemist Quarter and Cemetery Quarter.
Strategy
  • 3.0
  • For knights, try to chase it to a corner to trap it because of its speed and use Fierce Berserk if you have too many summons hitting you. It's easier to team kill with a knight trapping with while paladins or mages shoot from a safe distance.
  • For knights, try to chase it to a corner to trap it because of its speed and use Fierce Berserk if you have too many summons hitting you. It's easier to team kill with a knight trapping with while paladins or mages shoot from a safe distance.
  • For knights, try to chase it to a corner to trap it because of its speed and use Fierce Berserk if you have too many summons hitting you. It's easier to team kill with a knight trapping with while paladins or mages shoot from a safe distance.
  • Solo mage's should not attempt one of these before level 60 and should use strategy to try and kill them. Try to trap it in a corner and kill it with Flame Strike or use walls or other obstacles to try and get it to come closer to you. In places such as Cemetery Quarter becareful not to run them into other groups of creatures!
  • Solo mage's should not attempt one of these before level 60 and should use strategy to try and kill them. Try to trap it in a corner and kill it with Flame Strike or use walls or other obstacles to try and get it to come closer to you. In places such as Cemetery Quarter becareful not to run them into other groups of creatures!
  • For Paladins, you need skills of 90+. A lvl 70 paladin can solo this monster with few strong mana potions and strong health potions. 80+ distance recommended.
  • A lvl 70 paladin can solo this monster with few strong mana potions and strong health potions. 80+ distance recommended.
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abstract
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  • __NOWYSIWYG__
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