PropertyValue
rdfs:label
  • Descent: Journeys in the Dark (Second Edition) Wiki
rdfs:comment
  • Descent: Journeys in the Dark (Second Edition) is an epic board game of dungeon-delving adventure for 2-5 players. Packed with valorous heroes, dangerous monsters, magical relics, and exciting quests, Descent: Journeys in the Dark (Second Edition) delivers heroic adventure in a world of high fantasy. With 39 plastic figures, over 200 cards, nearly 50 map tiles, and much more, Descent: Journeys in the Dark (Second Edition) is the perfect gateway to unending adventure! Differences from the first edition of Descent include:
dcterms:subject
dbkwik:descent2e/property/wikiPageUsesTemplate
abstract
  • Descent: Journeys in the Dark (Second Edition) is an epic board game of dungeon-delving adventure for 2-5 players. Packed with valorous heroes, dangerous monsters, magical relics, and exciting quests, Descent: Journeys in the Dark (Second Edition) delivers heroic adventure in a world of high fantasy. Building on the successful legacy of the first edition, Descent: Journeys in the Dark (Second Edition) re-imagines the classic experience with an epic campaign system and accessible rules for dynamic tactical combat. Through a series of engaging, story-driven adventures, our heroes must gather power and experience in preparation for a climactic final showdown with a cunning overlord. Alternatively, players may select one of the included quests for a stand-alone game experience. With 39 plastic figures, over 200 cards, nearly 50 map tiles, and much more, Descent: Journeys in the Dark (Second Edition) is the perfect gateway to unending adventure! Differences from the first edition of Descent include: * Simpler rules for determining line of sight * Faster setup of each encounter * Defense dice to mitigate the tendency to "math out" attacks * Shorter quests with plenty of natural stopping points * Cards that list necessary statistics, conditions, and effects * A new mechanism for controlling the overlord powers * Enhanced hero selection and creation process * Experience system to allow for hero growth and development * Out-of-the-box campaign system