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rdfs:comment | - [[w:|]][[Category: derivations|Maim]] maymen, mahaymen, from [[w:|]][[Category: derivations|Maim]] maheimer, mahaigner; see mayhem.
- Maim is a rogue talent upgrade from the Dual Weapon tree, which upgrades Lacerate in Dragon Age II.
- To maim something is to injure it in a permanent and debilitating way. Usually we in the PPC kill rather than maim. Badficcers, particularly those investigated by the Disturbing Acts of Violence Department, will often maim characters for no apparent reason, or for a spurious reason. For example, the bit character Ithalond in "Celebrian" had his hands cut off.
- __notoc__ <default><span style="font-weight:bold;">Maim</span></default> <format><span style="font-weight:bold;">Maim</span></format> Mod.png Statistics Polarity Rarity Trading Tax 8,000 Dropped byOperation: Gate Crash rewardEmergency Exit Tactical Alert rewardBaro Ki'Teer Dropped byOther: Transmutable Untransmutable The Maim mod increases damage of a pistol by 20% per rank for a maximum of 120% at rank 5.
- Maim is a druid ability learned at level 82. It is a finishing move that deals damage and incapacitates the target.
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droppedBy | - Baro Ki'Teer
- Emergency Exit Tactical Alert reward
- Operation: Gate Crash reward
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bluenote | - Rank 2 of maim should now correctly provide an interrupt effect.
- Maim should no longer be removable with Berserker Rage.
- When immune to the stun of following abilities, Maim, Bash, and Hammer of Justice will no longer cause player spells to be interrupted but they will still interrupt NPCs. Also, when these abilities do stun a player target, they will not perform an interrupt effect and lock out the affected magic school. As an example, if a Mage is channeling Arcane Missiles and is hit by Hammer of Justice, Blink will now be available as the Arcane school will not be locked out as it was before.
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Date | - 2009-04-16
- 2009-04-17
- 2009-06-08
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desc | - A physical attack that deals heavy Nature damage and Poisons the target. While this Poison is active, there is a chance that the target will receive Nature damage over time whenever they are hit with Nature damage.
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Description | - Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point.
- Regulus aims for the legs of his enemies, decreasing their movement speed by a percentage when hit.
- Lacerate now cuts deeper, inflicting serious damage.
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R | - Deals 312.2-346.9 Nature + 100% of weapon damage. 50% chance to trigger whenever the target receives damage. Effect is used up once triggered. Triggered Effect: Reduces target's Hit Points by 42.4-47.1.
- Deals 336.3-373.7 Nature + 100% of weapon damage. 50% chance to trigger whenever the target receives damage. Effect is used up once triggered. Triggered Effect: Reduces target's Hit Points by 45.6-50.7.
- Deals 415.1-461.2 Nature + 100% of weapon damage. 50% chance to trigger whenever the target receives damage. Effect is used up once triggered. Triggered Effect: Reduces target's Hit Points by 56.3-62.6.
- Deals 348.6-387.4 Nature + 100% of weapon damage. 50% chance to trigger whenever the target receives damage. Effect is used up once triggered. Triggered Effect: Reduces target's Hit Points by 47.3-52.6.
- Deals 401.6-446.2 Nature + 100% of weapon damage. 50% chance to trigger whenever the target receives damage. Effect is used up once triggered. Triggered Effect: Reduces target's Hit Points by 54.5-60.6.
- Deals 389.5-432.8 Nature + 100% of weapon damage. 50% chance to trigger whenever the target receives damage. Effect is used up once triggered. Triggered Effect: Reduces target's Hit Points by 52.9-58.7.
- Deals 375.4-417.1 Nature + 100% of weapon damage. 50% chance to trigger whenever the target receives damage. Effect is used up once triggered. Triggered Effect: Reduces target's Hit Points by 50.9-56.6.
- Deals 300.8-334.2 Nature + 100% of weapon damage. 50% chance to trigger whenever the target receives damage. Effect is used up once triggered. Triggered Effect: Reduces target's Hit Points by 40.8-45.4.
- Deals 324-360 Nature + 100% of weapon damage. 50% chance to trigger whenever the target receives damage. Effect is used up once triggered. Triggered Effect: Reduces target's Hit Points by 44-48.9.
- Deals 361.9-402.1 Nature + 100% of weapon damage. 50% chance to trigger whenever the target receives damage. Effect is used up once triggered. Triggered Effect: Reduces target's Hit Points by 49.1-54.6.
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abstract | - [[w:|]][[Category: derivations|Maim]] maymen, mahaymen, from [[w:|]][[Category: derivations|Maim]] maheimer, mahaigner; see mayhem.
- Maim is a rogue talent upgrade from the Dual Weapon tree, which upgrades Lacerate in Dragon Age II.
- To maim something is to injure it in a permanent and debilitating way. Usually we in the PPC kill rather than maim. Badficcers, particularly those investigated by the Disturbing Acts of Violence Department, will often maim characters for no apparent reason, or for a spurious reason. For example, the bit character Ithalond in "Celebrian" had his hands cut off.
- __notoc__ <default><span style="font-weight:bold;">Maim</span></default> <format><span style="font-weight:bold;">Maim</span></format> Mod.png Statistics Polarity Rarity Trading Tax 8,000 Dropped byOperation: Gate Crash rewardEmergency Exit Tactical Alert rewardBaro Ki'Teer Dropped byOther: Transmutable Untransmutable The Maim mod increases damage of a pistol by 20% per rank for a maximum of 120% at rank 5.
- Maim is a druid ability learned at level 82. It is a finishing move that deals damage and incapacitates the target.
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