PropertyValue
rdfs:label
  • Anvil (game engine)
rdfs:comment
  • According to the technical director Claude Langlais, modeling in Anvil game engine is achieved using the Autodesk 3ds Max for environment, and in ZBrush for characters. Autodesk's HumanIK aids in calculating the positions of the playable character's hands and feet in the world, such that they convey a convincing animation sequence.
  • According to the technical director Claude Langlais, modeling is done in Autodesk 3ds Max for environment, and in ZBrush for characters. Autodesk's HumanIK aids in calculating the positions of the playable character's hands and feet in the world, such that they convey a convincing animation sequence. The engine was improved in Assassin's Creed II in order to include day and night cycles, enhanced lighting, reflections, AI, and NPC navigation systems.
dcterms:subject
dbkwik:assassinscreed/property/wikiPageUsesTemplate
dbkwik:princeofpersia/property/wikiPageUsesTemplate
abstract
  • According to the technical director Claude Langlais, modeling in Anvil game engine is achieved using the Autodesk 3ds Max for environment, and in ZBrush for characters. Autodesk's HumanIK aids in calculating the positions of the playable character's hands and feet in the world, such that they convey a convincing animation sequence.
  • According to the technical director Claude Langlais, modeling is done in Autodesk 3ds Max for environment, and in ZBrush for characters. Autodesk's HumanIK aids in calculating the positions of the playable character's hands and feet in the world, such that they convey a convincing animation sequence. The engine was improved in Assassin's Creed II in order to include day and night cycles, enhanced lighting, reflections, AI, and NPC navigation systems.
is Engine of