PropertyValue
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rdfs:label
  • Star Wars: Knights of the Old Republic III: The Rise of the Sith
rdfs:comment
  • Star Wars: Knights of the Old Republic III - The Rise of the Sith is a completely fanonical game that takes place during the Great Sith War, around forty years before the events of KotOR I. The player will take control of only two characters, both of them force-sensetive, who either attempt to bring about the fall of Exar Kun or aid him. The decision of light or dark allignment is made before the game starts. Were this game real, it would be released for Xbox 360, Nintendo Wii, Nintendo DS, iPhone, PS3 and PC and, if development began in 2009, the game would be released in 2012. This three-year production period would be so that the game reached or bettered the standards of KotOR I and II.
Era
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dbkwik:swfanon/property/wikiPageUsesTemplate
Platforms
  • *Xbox 360 *Nintendo Wii *PlayStation 3 *Nintendo DS *iPhone *Windows PC
Timeline
  • 3996
Name
  • Knights of the Old Republic IIITHE RISE OF THE SITH
Text
  • The Galaxy is in the grip of war. Soldiers that hate the GALACTIC REPUBLIC have sworn their loyalty to the Sith Lord, EXAR KUN. The GALACTIC REPUBLIC and their allies, the JEDI ORDER, are doing all they can to fight the new threat but they are steadily losing. Two force-sensetives find themselves in the middle of the confilct, fighting for what they believe will be a better Galaxy on the half-destroyed world of FOEROST...
Genre
  • RPG
Ratings
  • 12
Title
  • Star Wars: Knights of the Old Republic III - The Rise of the Sith
Modes
  • *Single player campaign *Multiplayer campaign *Single player duelling *Multiplayer dueeling
Released
  • 2012
Engine
  • Unreal 3
Developer
  • BioWare
Publisher
  • LucasArts
Designer
  • *David Falkner *Steven Gilmour *Casey Hudson *Derek Watts *Drew Karpyshyn *James Ohlen *Preston Watamaniuk
abstract
  • Star Wars: Knights of the Old Republic III - The Rise of the Sith is a completely fanonical game that takes place during the Great Sith War, around forty years before the events of KotOR I. The player will take control of only two characters, both of them force-sensetive, who either attempt to bring about the fall of Exar Kun or aid him. The decision of light or dark allignment is made before the game starts. Were this game real, it would be released for Xbox 360, Nintendo Wii, Nintendo DS, iPhone, PS3 and PC and, if development began in 2009, the game would be released in 2012. This three-year production period would be so that the game reached or bettered the standards of KotOR I and II.
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