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  • Instant 180 Degree Turn
rdfs:comment
  • A very widespread trope in video games, especially in Side View, but can also be found in animations. All characters, no matter how slow they are otherwise, can turn their backs instantly. This is also due to difficulty constraints of implementing non-instant turning, making it one of the Acceptable Breaks From Reality. Since this trope is ubiquitous, we list aversions instead of straight examples.
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dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
abstract
  • A very widespread trope in video games, especially in Side View, but can also be found in animations. All characters, no matter how slow they are otherwise, can turn their backs instantly. This is also due to difficulty constraints of implementing non-instant turning, making it one of the Acceptable Breaks From Reality. In 2D games, it very often goes hand in hand with Ambidextrous Sprite. Even in several First Person Shooters (particularly on consoles), there may be a button which instantly turns the player by 180 degrees. It is also usually possible in 3D PC games to make a character spin dozens of revolutions per second with high mouse sensitivity, yet the character doesn't feel the effects of that. This trope dates to the second generation of video games, making it Older Than the NES. When this trope is present in a multiplayer game, it is a good way to identify novices. If a player uses only keyboard controls they will turn at a slow fixed rate. Besides causing a severe maneuverability disadvantage, this is also obvious to other players and marks them as easy targets. Since this trope is ubiquitous, we list aversions instead of straight examples.