PropertyValue
rdfs:label
  • Dwarf Lord
  • Dwarf lord
rdfs:comment
  • The dwarf lord, h, is a monster in NetHack. They possess a potential two attacks per move; since they are sometimes generated with a dwarvish mattock they can thus be extremely hazardous. Dwarf lord can and will use certain items such as wands and potions. Beware! This is one of the reasons why you would want to gather junk and dump it on Elbereth-protected piles. This page is a . You could probably [ expand this page] should you wish to do so.
  • The dwarf lord is a monster in Might and Magic VI: The Mandate of Heaven. It is stronger than the dwarf and dwarf warrior. Like dwarves and dwarf warriors, dwarf lords are immune to poison, and resistant to most other attacks, but have no resistance to physical damage. Dwarf lords have a 20% chance to do double damage. They can be encountered in Snergle's Caverns and Snergle's Iron Mines.
  • Every Dwarf Lord started out as a Thane, whom are the patriarchs of a Dwarf Clan. For a Thane to progress and become a Dwarf Lord, he must be well tutored in the ways of their ancient foes, absorb a great wealth of wisdom, and be a bearer of royal blood. Such wisdom includes being a master of tactics and strategy, learning to wield the armored might of their throngs as well as they wield an axe and shield. All Dwarfs take great pride in their possessions, but none more so than the ruling class. Not only is a Dwarf Lord a potential candidate as the next King of a Karak since he is a bearer of royal blood, he is also, depending upon wealth or clan, be equipped with some of the mightiest runic weapons and armor around. It is an honor amongst the Dwarfs to bear such relics of war into battle,
Level
  • 4
  • 30
dcterms:subject
aSpeed
  • 80
patype
  • Physical
Physical
  • 0
sdamage
  • 8
Poison
  • Immune
Resistances
  • None
Treasure
  • 20
  • 25
Cold
  • 40
dbkwik:mightandmagic/property/wikiPageUsesTemplate
dbkwik:nethack/property/wikiPageUsesTemplate
dbkwik:warhammerfantasy/property/wikiPageUsesTemplate
Speed
  • 6
Fire
  • 40
Difficulty
  • 6
Magic
  • 50
Name
  • dwarf lord
Align
  • 5
Frequency
  • Rare
exp
  • 1200
Reference
Electric
  • 40
Weight
  • 900
mr
  • 10
AC
  • 10
  • 20
Attacks
  • 172800.0
HP
  • 180
Damage
  • 4
Experience
  • 51
Size
  • Medium
sattack
  • Break armorx2
satype
  • Physical
sapercent
  • 20
genocidable
  • Yes
resistances conveyed
  • None
nutr
  • 300
penemy
abstract
  • The dwarf lord, h, is a monster in NetHack. They possess a potential two attacks per move; since they are sometimes generated with a dwarvish mattock they can thus be extremely hazardous. Dwarf lord can and will use certain items such as wands and potions. Beware! This is one of the reasons why you would want to gather junk and dump it on Elbereth-protected piles. This page is a . You could probably [ expand this page] should you wish to do so.
  • Every Dwarf Lord started out as a Thane, whom are the patriarchs of a Dwarf Clan. For a Thane to progress and become a Dwarf Lord, he must be well tutored in the ways of their ancient foes, absorb a great wealth of wisdom, and be a bearer of royal blood. Such wisdom includes being a master of tactics and strategy, learning to wield the armored might of their throngs as well as they wield an axe and shield. All Dwarfs take great pride in their possessions, but none more so than the ruling class. Not only is a Dwarf Lord a potential candidate as the next King of a Karak since he is a bearer of royal blood, he is also, depending upon wealth or clan, be equipped with some of the mightiest runic weapons and armor around. It is an honor amongst the Dwarfs to bear such relics of war into battle, for each item is passed down from their forefathers, an ancient legacy in its own right. Covered in runes and bristling with arcane might, each of the Dwarf Hold's relics have a long history of great deeds and great feats.[1a] When a Dwarf Lord leads his Throng into battle, the Lord is often situated within the very center of the army, where he is surrounded by an entire retinue of Hammerer Bodyguards. It is here where the Dwarf Lord is to take command and direct his army as he would direct the blow of an axe. Should it be needed, a Dwarf Lord would personally march towards the frontline and fight alongside his kinsmen, inspiring those around him with great vigor that could possibly be enough to win even the most hard-fought battles. A strong and powerful individual, a Dwarf Lord is the personification of a truly magnificent leader.[1a]
  • The dwarf lord is a monster in Might and Magic VI: The Mandate of Heaven. It is stronger than the dwarf and dwarf warrior. Like dwarves and dwarf warriors, dwarf lords are immune to poison, and resistant to most other attacks, but have no resistance to physical damage. Dwarf lords have a 20% chance to do double damage. They can be encountered in Snergle's Caverns and Snergle's Iron Mines.