PropertyValue
rdf:type
rdfs:label
  • Fog
  • Fog
  • FOG
  • Fog
  • FOG
rdfs:comment
  • None - Please write in an Achievement Guide for us!
  • Fog is a pigeon living around 246 HE and belonging to those pigeons Rebakah Cooper feeds to hear their ghosts. He is a pale blue-gray, with a blue-green collar and dark wing tips. Fog is one of the pigeons carrying a ghost of a man who was killed in the Opal Murders.
  • Fog is a smoky, lithe gray she-cat with wide ears, a pointed muzzle, and bright blue eyes.
  • Fog (с англ. Туман) — карта в сетевой игре Call of Duty: Ghosts из DLC Onslaught.
  • Fog is a spell creating a thick dark grey fog fifteen metres around the caster. This mist negates Dark Seeing as well, is a rating 2 spell, and is also a Priest Spell.
  • Fog is a skull found in Halo: Combat Evolved Anniversary, Halo 3, Halo Wars, and Halo 5: Guardians. It was not present in Halo 3: ODST due to the lack of a motion tracker, and was then replaced in Halo: Reach and Halo 4 with Cloud which has the same effect. Fog is a gold skull.
  • Mortals do not want to face their own mortality, and any acknowledgement of wraiths means that they must also acknowledge that they too will one day die. "The Fog" is the name wraiths ascribe to mortals’ instinctive denial of their existence. Mortals affected by the Fog react to wraiths in a variety of bizarre ways, but inevitably block the encounter from memory similar to Delirium that the Fera inflict upon their victims. Those who do not comprehend the terror of death (animals, children, the insane, etc.) are not affected by the Fog.
  • Fog is a complex atmospheric phenomenon. It is a visible mass consisting of cloud water droplets or ice crystals suspended in the air at or near the Earth's surface. Fog can be considered a type of low-lying cloud, and is heavily influenced by nearby bodies of water, topography, wind conditions, and even human activities. In turn, fog has affected many human activities, such as shipping and transport, warfare, and culture.
  • Fog appears on various indoor maps with Ghosts.
  • Founded: 1990s Headquarters: Minneapolis, MN
  • Fog ist eine kleine bis mittelgroße Multiplayermap aus Call of Duty: Ghosts, die mit dem Onslaught-DLC thumb|Fogerschien. Sie spielt auf einem dunklen und unheimlichen Campingplatz bei einem See in der Nähe von Washington, der von Nebel umgeben ist. Sie wird von Horrorfilmen und dem Übernatürlichen an sich beeinflusst.
  • __NOEDITSECTION__ Quiet and mysterious, Fog, once the wind god Aeolus, gives his Children the ability to hide, sneak and conceal. Fog hides many secrets in his murky interior. Fog teaches his Garou the value of patience and subtlety. The Children of Fog gain in subterfuge and stealth skills, and find it easier to see through the mists surrounding the mysteries of the world. Uktena, Stargazers, and some Black Furies favor this Totem.
  • FOG binary file format that contains environment mapping data used in Tracks.
  • Fog is the product of water droplets or ice crystals being near the surface of the earth. Fog is generally associated with Jack the Ripper, who is imagined as murdering prostitutes in the fog.
  • File:Fog-Nebel ASS44-Elph.gif Write the text of your article here!
  • On January 7, 2015, fog was added for players with their graphics quality set to 7. It was heavily criticized, one reason being that official fog had 'ruined' scripted fog. Many players on the forum have asked ROBLOX to add a feature to make fog optional instead of mandatory. Instead, as a response to the protests, ROBLOX removed the feature.
  • Unprepossessing fog attacks unprotected areas of the body. Corrodes skin, hair, eyes, leaving a scorched corpse. Getting into fog without protective suit or oxygen mask leads to death.
  • Fog is a cloud-like layer of mist or another form of water in the atmosphere that reduces visibility. The Raven's smokescreen of mirror-type photons blinded Superman, much like that of a fog.
  • This item blocks the victim's field of vision. It can be quickly cleared by blowing into the Nintendo DS microphone.
  • Fog is a cloud that is in contact with the ground. The Atlantis expedition came across a planet covered in fog, which was later revealed to be energy beings. (SGA: "Home") When investigating a planet believed to be one of Michael Kenmore's facilities, a mysterious fog rolled in, which was later revealed to be secreted by Michael's experiments. (SGA: "Whispers") Lt. Matthew Scott, Chloe Armstrong and Eli Wallace came across a planet that had a large amount of fog on it, on their way back to Destiny. (SGU: "Human")
  • This page is intended to define the INTERSLAVIC word form for the ENGLISH word at the top of the column to the right. If the INTERSLAVC box is "blank", then a word form has not yet been selected. Immediately below the INTERSLAVIC box is a link entitled "discussion about this word" - which will link you to a "Discussion" page specifically for the WORD at point. Below the Discussion Page link, under "PRIRODNE JEZYKI" ("Natural Languages") are listed the various modern Slavic natural languages - in their respective native language forms (NOTE: some natural language may be missing)
  • Fog banks can be both useful and harmful, depending on the circumstances. Be cautious though, as no one can attack, pickpocket, or follow others in a fog bank. Attacks cannot follow a player into fog banks, not even deflection or Vengeance damage, or damage-over-time effects from abilities like Deadshot. It is very useful for getting away from Ancient Magicks. Players can eat inside fog banks, making "guerrilla" tactics easier. Players cannot dismiss or withdraw items from clay familiars in fog. Items can be dropped and retrieved inside fog banks.
  • Fog is used for three purposes in GoldenEye: To add atmosphere to outdoor areas, to add a distance shadowing effect to indoor areas, and to obscure unloaded rooms in large outdoor areas. The properties of fog are determined by the stage's weather block; its color comes from the color of the sky. Like all N64 translucencies, fog is often partially or completely missing when the game is emulated.
  • Statistically, Fog has 165 HP, 14 PP, 32 Attack, 6 Defense, 22 Agility, and 6 Luck. Like all other Mercury Djinn that are fought, in terms of resistance, it has a Mercury Resistance rating of 193, Venus and Jupiter Resistance ratings of 100 each, and a Mars Resistance rating of 25, and in regards to its abilities it uses its available Mercury-based attacks with a Mercury power rating of 125. Fog can use the following battle commands:
  • Fog is a concentrated suspension of water vapor, and is formed when water condenses into tiny liquid water droplets in the air. Fog is highly unlikely on a planet with no cloud formations, bodies of water, or changes in surface temperature. Despite lacking these features, Korob created fog on the planet Pyris VII by telepathically drawing the image of fog from the USS Enterprise landing party in 2267. (TOS: "Catspaw" ) That same year, when the Enterprise visited Argelius II, the fog was very heavy on the planet's surface. (TOS: "Wolf in the Fold" )
  • Sea, ocean, ice, glaciers, snow, and tundra are the dominions of Fog Witches. Puff of Fog (Su): As a standard action, you can create a 5-foot-radius cloud of fog. This power has a range of 30 feet. Creatures inside the cloud take a –2 penalty on attack rolls and Perception skill checks for as long as they remain inside and for 1 round after exiting the cloud. Creatures inside the cloud gain concealment from attacks made by opponents that are not adjacent to them. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
  • Fog or mist is a concentrated suspension of water vapor, and is formed when water condenses into tiny liquid water droplets in the air. At the Battle of Valcour Island during the American Revolution, the Colonial fleet was able to escape Valcour Bay and avoid the Royal Navy's notice due to the arrival of fog from the north. (Enterprise Logs short story: "The Veil at Valcour") When the USS Enterprise approached the planet K-G, it passed through a "space fog" containing plant spores which fastened to the hull and penetrated the ship. (TOS comic: "The Planet of No Return")
  • If you are reading this, then I am dead, and you are standing aboard a derelict Cyclone class patrol ship, the USS Mistral, with her engines dead and her electrical systems nonfunctional. I am, was, the XO of this vessel, Lieutenant Commander Ryan Simmons. Please read this carefully. If you are an officer or enlisted man in the United States Navy, this is an order: Scuttle this vessel, immediately. Do not finish this letter. Get off the Mistral at once, and send her down. Consider this a quarantine scenario; all hands are likely dead. God help you if they are not. Credited to [Josef K. ]
  • FOG is a branch from of the Kirigakure's ANBU Black Ops, Established roughly twelve years after the Fourth Shinobi War. Unlike the ANBU they are not under direct orders from the Mizukage. Those within this division our commanded by a masked female codenamed; Tokumei (匿名; Lit. Anonymous). FOG is top secret, meaning none of the civilian villagers know of them and nor do most of the shinobi. Only the seven swordsman of the mist, the Mizukage and a select few Jonin and ANBU know of its existence. All members of FOG are codenamed, they dont know their own comrades real names. FOG are tasked with operations that are, by world law, illegal. However these operations are always in the interest of Kirigakure and the Land of Water. The operations they recieve aren't allowed to be taken up by the offi
  • Bizonyára már hosszú ideje izgatja a fantáziádat, hogy mi lenne, ha képes lennél élve elfogni valamilyen szörnyet. Most, hogy már elég jártas vagy a csapdakészítés tudományában, és a szörnyismeretek szakértelmed sem elhanyagolható, erre lehetoséged nyílik! Ahhoz, hogy egy szörnyet el tudjál fogni, legtöbbször szükséged van valamilyen ravasz csapdákra. Nem árt tehát, ha elkezdesz Feltalál parancsot kiadni olyan tárgyakra, amelyeknek ilyetén jellegű felhasználására eddig nem gondolhattál. Adtál már ki például sikeres F parancsot kötélre? Igen? Talán most érdemes újból megpróbálni... Persze többféle csapda létezik, van, amelyet úgy használsz, hogy odaszaladsz a szörnyhöz, és megpróbálod vele elfogni, de a legtöbbet fel kell állítani, türelmesen kell várakozni - ez pedig sok időbe kerül... A c
  • The Fog are a group of alien monsters from the 1994 film Kamen Rider J. This parasitic alien race's very presence is signaled by a mass amount of mist and cataclysmic events. Every millennium, the Fog Mother gives birth to a new brood to feed on the life forms of a planet she landed on. One such brood was responsible for the mass extinction of the Earth's dinosaurs, which were their sole food supply. 75 million years later, the Fog Mother returns to Earth with a new brood while her three children perform the ritualistic prayer before going out to obtain the sacrifice for their siblings to feed on so they may consume the human race.
owl:sameAs
Level
  • 11
  • 41
CP
  • 18
  • -
Alignment
  • Dark-Neutral
dcterms:subject
slovioski
  • mgla
familyt
  • Brother:
имя
  • Fog
boons
  • * Children of Fog are very good at keeping secrets, so good that quite often, people don't know they're keeping any. * They are also quite good at ferreting out other people's secrets, and hidden information of all kinds, in particular the obscure and the magical; they're better at it if they're prepared for it to take some time. * One pack member at a time may use the Gift: Curse of Aeolus, but only if they are helping to hide or conceal something, be it an action or a physical thing. * Once per moon cycle, each pack member may spread a thick coat of silence in amongst a naturally or Gift-produced fog; all sounds are absorbed for an hour, or until the pack member speaks.
название
  • Fog
карта
  • 250
affie
  • Rogue
croatian
  • magla
локация
  • США
Examine
  • Cannot be examined
изображение
  • 300
Hit
  • 14
Tradeable
  • yes
DEX
  • 8
serbian
  • magla
Wood
  • None
czech
  • mlha
bulgarian
  • мъгла
macedonian
  • магла, думан
Agi
  • 14
  • 18
namest
  • Kit:
  • Rogue:
  • Leader:
игра
ukrainian
  • туман
slovak
  • hmla
sanitydrain
  • -15
Mag
  • 164
  • 208
bosnian
  • magla
str
  • 12
  • 15
Spawncode
  • Can't be spawned.
belarussian
  • смуга, туман
slovene
  • megla
familyl
namesl
  • Unknown
  • Fog
STM
  • 23
furni
  • Fog
spd
  • 18
Quest
  • No
MGC
  • 12
Rarity
  • N
bans
  • * Their skill at keeping secrets can be a double edged sword, as people tend to assume they're hiding something, for they are Children of Fog. They may get Observed Closely during times of stress, for example. * They must protect hidden knowledge, or run the risk of offending the Totem. If a Child of Aeolus reveals a major secret to someone outside his Sept, he loses a Willpower point until the breach has been repaired. In addition, it becomes almost impossible for them to hide their emotions, or their own secrets. The repairing of the breach will fix this problem.
livebooks
  • Tigerheart's Shadow
recyclable
  • yes
dbkwik:cityofheroes/property/wikiPageUsesTemplate
dbkwik:creepy-pasta/property/wikiPageUsesTemplate
dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:dc/property/wikiPageUsesTemplate
dbkwik:dontstarve/property/wikiPageUsesTemplate
dbkwik:fightingfantasy/property/wikiPageUsesTemplate
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
dbkwik:goldensun/property/wikiPageUsesTemplate
dbkwik:habbo/property/wikiPageUsesTemplate
dbkwik:halo/property/wikiPageUsesTemplate
dbkwik:kamen-rider/property/wikiPageUsesTemplate
dbkwik:kamenrider/property/wikiPageUsesTemplate
dbkwik:lumber-tycoon-2/property/wikiPageUsesTemplate
dbkwik:megamitensei/property/wikiPageUsesTemplate
dbkwik:memory-alpha/property/wikiPageUsesTemplate
dbkwik:memory-beta/property/wikiPageUsesTemplate
dbkwik:narutofanon/property/wikiPageUsesTemplate
dbkwik:paragon/property/wikiPageUsesTemplate
dbkwik:plants-vs-zombies/property/wikiPageUsesTemplate
dbkwik:plantsvszombies/property/wikiPageUsesTemplate
dbkwik:roblox/property/wikiPageUsesTemplate
dbkwik:ru.call-of-duty/property/wikiPageUsesTemplate
dbkwik:ru.callofduty/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
dbkwik:s-t-a-l-k-e-r/property/wikiPageUsesTemplate
dbkwik:sca21/property/wikiPageUsesTemplate
dbkwik:slovknig/property/wikiPageUsesTemplate
dbkwik:stalker/property/wikiPageUsesTemplate
dbkwik:stargate/property/wikiPageUsesTemplate
dbkwik:uncyclopedia/property/wikiPageUsesTemplate
dbkwik:wackypedia/property/wikiPageUsesTemplate
dbkwik:warriors/property/wikiPageUsesTemplate
dbkwik:zelda/property/wikiPageUsesTemplate
dbkwik:lumbertycoon2/property/wikiPageUsesTemplate
string
  • F-3308
Platform
  • Xbox 360
Secret
  • No
Game
  • Halo 3
Name
  • Fog
MP
  • 51
  • 67
Type
  • Floor
  • Lighting Property
Value
  • 10.0
desc
  • Quiet and mysterious, Fog, once the wind god Aeolus, gives his Children the ability to hide, sneak and conceal. Fog hides many secrets in his murky interior. Fog teaches his Garou the value of patience and subtlety. The Children of Fog gain in subterfuge and stealth skills, and find it easier to see through the mists surrounding the mysteries of the world. Uktena, Stargazers, and some Black Furies favor this Totem.
местность
  • Лес, болото
renew
  • Can't be destroyed.
dbkwik:achievement/property/wikiPageUsesTemplate
dbkwik:monstertruckmadness/property/wikiPageUsesTemplate
HWLevel
HWUnlock
  • Destroy five Wraiths.
HWDesc
  • No minimap. Final score will increase.
HWEffect
  • The minimap is removed.
CEADesc
  • The motion tracker is disabled. You'll miss those eyes in the back of your head.
HWMultiplier
  • 1.100000
CEATMCCMultiplier
  • 1.100000
CEALevel
CEAEffect
  • The motion tracker is no longer present on the HUD.
dbkwik:garoumush/property/wikiPageUsesTemplate
dbkwik:villains/property/wikiPageUsesTemplate
dbkwik:creepypasta/property/wikiPageUsesTemplate
exp
  • 41
  • 224
Members
  • Yes
imagewidth
  • 150
Speaker
  • Fog to Tigerheart
Online
  • No
Update
  • Stealing Creation
DEF
  • 16
  • 17
Music
  • None
Skill
  • Dormin Noppu Stone
  • Fog Breath Death's Aspiration
  • Tentarafoo Maziolaon Petrify
Polish
  • mgła
Description
  • Find and claim this skull when playing on Normal, Heroic or Legendary difficulty.
Cost
  • 5
dbkwik:lumber-tycoon2/property/wikiPageUsesTemplate
DLC
int
  • 9
  • 10
ID
  • 3308
HP
  • 146
  • 580
  • 711
Release
  • 2008-11-11
Russian
  • туман, мгла
Motto
  • Sure is foggy out here...
Race
  • Foul
Categories
  • Wisdom
Quote
  • "And I told you, this is the city. We can scavenge where we like."
ref
  • Tigerheart's Shadow, page 215
Location
  • 300
  • Stealing Creation
  • Infini Palace
wikipage disambiguates
команды
  • Призраки vs. Федерация
CHM
  • 3
DVNPRT
  • 7
WLLPOW
  • 13
ITIN
  • 5
restype
  • undead night
Vit
  • 28
Luk
  • 12
Macca
  • 201
  • -
H3Level
H3Difficulty
  • Normal or higher
H3Desc
  • You'll miss those eyes in the back of your head.
H3Multiplier
  • 1.500000
габариты
  • Средние
H5Multiplier
  • 1.500000
H3Effect
  • The motion tracker is no longer present on the HUD.
H2ALevel
  • N/A
H5Desc
  • Motion sensor is disabled.
H2ATMCCMultiplier
  • 1.100000
H5Level
H2ADesc
  • The motion tracker is disabled. You'll miss those eyes in the back of your head.
H3TMCCMultiplier
  • 1.100000
H2AEffect
  • The motion tracker is no longer present on the HUD.
abstract
  • This page is intended to define the INTERSLAVIC word form for the ENGLISH word at the top of the column to the right. If the INTERSLAVC box is "blank", then a word form has not yet been selected. Immediately below the INTERSLAVIC box is a link entitled "discussion about this word" - which will link you to a "Discussion" page specifically for the WORD at point. Below the Discussion Page link, under "PRIRODNE JEZYKI" ("Natural Languages") are listed the various modern Slavic natural languages - in their respective native language forms (NOTE: some natural language may be missing) Finally, below the Natural Languages section, is the "Constructed Languages" section - "Postavjene Jezyki" - which includes "Slovio" "Novosloviensky" (NeoSlavonic) and "Slovianski". The "Slovio" project is no longer active. "Novosloviensky" and "Slovianski", on the other hand, have joined together as "INTERSLAVIC" or "MEDŽUSLOVJANSKI" - each offering a slightly different grammatical format. Here you may access and edit this information.
  • None - Please write in an Achievement Guide for us!
  • Fog is a pigeon living around 246 HE and belonging to those pigeons Rebakah Cooper feeds to hear their ghosts. He is a pale blue-gray, with a blue-green collar and dark wing tips. Fog is one of the pigeons carrying a ghost of a man who was killed in the Opal Murders.
  • Fog or mist is a concentrated suspension of water vapor, and is formed when water condenses into tiny liquid water droplets in the air. At the Battle of Valcour Island during the American Revolution, the Colonial fleet was able to escape Valcour Bay and avoid the Royal Navy's notice due to the arrival of fog from the north. (Enterprise Logs short story: "The Veil at Valcour") When the USS Enterprise approached the planet K-G, it passed through a "space fog" containing plant spores which fastened to the hull and penetrated the ship. (TOS comic: "The Planet of No Return") The planet Dantus III was perpetually shrouded in fog. (DS9 novel: The Siege) The planet Tellar had soft, seasonless mists. (TOS novel: Prime Directive)
  • Fog is a smoky, lithe gray she-cat with wide ears, a pointed muzzle, and bright blue eyes.
  • Fog (с англ. Туман) — карта в сетевой игре Call of Duty: Ghosts из DLC Onslaught.
  • Sea, ocean, ice, glaciers, snow, and tundra are the dominions of Fog Witches. Puff of Fog (Su): As a standard action, you can create a 5-foot-radius cloud of fog. This power has a range of 30 feet. Creatures inside the cloud take a –2 penalty on attack rolls and Perception skill checks for as long as they remain inside and for 1 round after exiting the cloud. Creatures inside the cloud gain concealment from attacks made by opponents that are not adjacent to them. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. Blanket of Fog (Sp): A number of times per day equal to 3+intelligence modifier, you can use obscuring mist as the spell. Fog Form (Sp): A Witch can assume a fog like state for 2 minutes per day for every witch level she possesses. This works as a Gaseous form spell, but every round must not be consecutive and they can be split up into increments of 2 minutes or more. Foggy Vision (Su): You can see through any spells with the words "Fog", "Mist", or "Cloud" in their name, and they to not impede your view or give you any sort of miss chance. Gusty Fog (Su): A number of times per day equal to 3+intelligence modifier, the witch can choose to move the effects of a spell with "Fog", "Mist", or "Cloud" in it's name up to 60 feet in any direction. Ignore the Gale (Su): A Witch can expend a prepared spell from her list of dominion spells to negate the casting of a spell that would end the effects of any spell with "Fog", "Mist", or "Cloud" in it's name. The spell must be of the level of the spell being used to destroy it. Dangerous Fog (Su): A number of times per day equal to 3+intelligence modifier, the witch can choose to cast a spell with "Fog", "Mist", or "Cloud" in it's name as a full round action to cause it to deal 1d4 ice damage per round to any creature inside. At 10th level this increases to 1d6. Frostfell Mastery: When you cast a spell that deals energy damage, you can change the type of damage dealt to frost. This also changes the spell to have the frost descriptor. Fog Transposition: A number of times per day equal to the witch's intelligence modifier, the witch can cast a dimension door spell. Upon using this she fades into mist and reappears wherever she goes in the same manner she had left. By spending two uses of this ability, she can do it as an immediate action. Ice Reaver (Sp): Once per day for every 4 levels the witch possesses, the witch can duplicate the effects of an earthshatter spell, however it deals frost damage instead of bludgeoning damage. Fog Bouquet (Sp): By spending 3,000 hl and 3 weeks of work, a Fog Witch can craft a bouquet of delicate flowers with white petals in an absolutely breathtakingly beautiful bouquet of flowers. Whenever a creature holds the Fog Bouquet they are enshrouded in magic and become invisible as per the invisibility spell. So long as they hold the bouquet they remain invisible. If the creature holding the bouquet makes an attack, they become visible again, however only until the beginning of their next turn. If they make another attack on their turn they become visible again. Only one Fog Bouquet can be active at a time and it takes 1 hand to hold the bouquet and keep it's effects active. Fog Burst Magic (Su): Once per day for every 3 levels you possess as a witch, you can choose to deal ice damage instead of any other energy damage from a spell with a burst, radius, column, or cylinder area. In addition, for 1 round per 3 witch levels, that area is treated as being effected by an obscuring mist spell. Fog Step (Su): By spending a standard action within an area of fog that can completely cover your body, you can transport yourself up to 3,000 feet in any direction, so long as your final destination is another cloud, area of fog, or mist that can cover your body. This can be done once per day per 4 witch levels you possess. Silent Steps (Ex): While within a cloud, mist, or fog, you gain a +10 bonus to stealth and perception checks against anything else within the fog. Miasma (Ex): You can hold any sort of powdered poison to your lips and blow it into a fog, mist, or cloud, and cause every creature within the fog to need to make a fortitude saving throw or be effected by it. This costs 1 dose of poison for every 3 creatures effected. Foggy camaraderie (Su): As a standard action, you can grant your Foggy Vision to a number of allies equal to your intelligence modifier for a number of rounds equal to 1/2 your witch level. Shortened Sight (Su): Creatures within A cloud, mist, or fog created by you only gain 1/2 of their blindsense. Fogwarped Summons (Su): Once per day for every 4 witch levels you possess, you can choose to grant a creature summoned by a summon spell Blindsense out to 10 feet, Cold Resistance 10, and a +1 bonus to attack rolls and saving throws while within an area of fog. Glacial Callamity (Su): As a standard action, you deal damage to creatures within a 60 foot burst placed anywhere within 300 feet. Those creatures must make a fortitude saving throw or be effected by a flesh to Stone spell, however they are not petrified, instead they are frozen solid. In addition they take 1d6 bludgeoning damage per level (Max 20d6) and 1d6 cold damage per two levels (Max 10d6). Creatures that succeed their saving throw take half damage and are not turned to ice, but are instead stunned for one round. This can be used once per day and is treated as a spell with the cold descriptor for the purposes of class abilities, or evilities. Fog Enshrouded World (Sp): You banish your enemy into a fog enshrouded Maze that cannot be escaped. This works as a Maze spell, however Spell resistance is not allowed. In addition the Intelligence check increases by +1 per 2 witch levels you possess. you can spend two uses of this ability and a full round action to increase the DC by +1 per witch level instead of +1 per 2 witch levels. This can be used once per day for every 5 levels you possess as a Witch. Absolute Obscuring Mist (Sp): This works as an obscuring mist spell, however it covers an additional 10 feet in all directions for every witch level you possess. Creatures cannot see through the fog, even with effects such as arcane sight or blindsense, and scrying into the fog is nearly impossible (The creature gains a +15 bonus to it's will save), and normal effects that would blow away the fog as listed in the description for the spell will not destroy it. Antimagic fields within this area of effect are dispelled as per a greater dispel spell every round and Golems or other similarly animated creatures must make a will save every round or become inactive and collapse, save for Golems with the Monster subtype, they simply become Exhausted until they exit. The witch is not effected by this fog and can still see naturally. Spells: 2nd—Obscuring Mist, 4th—Fog Cloud, 6th—gaseous form, 8th—Solid fog, 10th—Cloudkill, 12th—Acid Fog (Deals cold damage), 14th—Control Weather, 16th—Incindiary Cloud (Deals Ice damage), 18th—Icy Prison, Mass.
  • Fog is a spell creating a thick dark grey fog fifteen metres around the caster. This mist negates Dark Seeing as well, is a rating 2 spell, and is also a Priest Spell.
  • Fog is a skull found in Halo: Combat Evolved Anniversary, Halo 3, Halo Wars, and Halo 5: Guardians. It was not present in Halo 3: ODST due to the lack of a motion tracker, and was then replaced in Halo: Reach and Halo 4 with Cloud which has the same effect. Fog is a gold skull.
  • Mortals do not want to face their own mortality, and any acknowledgement of wraiths means that they must also acknowledge that they too will one day die. "The Fog" is the name wraiths ascribe to mortals’ instinctive denial of their existence. Mortals affected by the Fog react to wraiths in a variety of bizarre ways, but inevitably block the encounter from memory similar to Delirium that the Fera inflict upon their victims. Those who do not comprehend the terror of death (animals, children, the insane, etc.) are not affected by the Fog.
  • Fog is a complex atmospheric phenomenon. It is a visible mass consisting of cloud water droplets or ice crystals suspended in the air at or near the Earth's surface. Fog can be considered a type of low-lying cloud, and is heavily influenced by nearby bodies of water, topography, wind conditions, and even human activities. In turn, fog has affected many human activities, such as shipping and transport, warfare, and culture.
  • Fog appears on various indoor maps with Ghosts.
  • Founded: 1990s Headquarters: Minneapolis, MN
  • Fog ist eine kleine bis mittelgroße Multiplayermap aus Call of Duty: Ghosts, die mit dem Onslaught-DLC thumb|Fogerschien. Sie spielt auf einem dunklen und unheimlichen Campingplatz bei einem See in der Nähe von Washington, der von Nebel umgeben ist. Sie wird von Horrorfilmen und dem Übernatürlichen an sich beeinflusst.
  • Fog is a concentrated suspension of water vapor, and is formed when water condenses into tiny liquid water droplets in the air. Fog is highly unlikely on a planet with no cloud formations, bodies of water, or changes in surface temperature. Despite lacking these features, Korob created fog on the planet Pyris VII by telepathically drawing the image of fog from the USS Enterprise landing party in 2267. (TOS: "Catspaw" ) That same year, when the Enterprise visited Argelius II, the fog was very heavy on the planet's surface. (TOS: "Wolf in the Fold" ) Several years later in 2270, the Enterprise computer created fog on the bridge of the ship after a strange space cloud caused it to gain artificial intelligence and start playing practical jokes on the crew. (TAS: "The Practical Joker") When the away team from the Enterprise-D beamed down to the surface of the planet Minos the beamed into a foggy jungle-like environment. (TNG: "The Arsenal of Freedom" ) Due to the cold temperatures, the interior of the cryonics satellite was full of frozen fog. (TNG: "The Neutral Zone" ) The streets of London were notoriously foggy. Sherlock Holmes Program 3A faithfully depicted this. (TNG: "Elementary, Dear Data" ) In 2370, fog suddenly rolled in on the bridge of the USS Enterprise-D when the ship's environmental controls malfunctioned due to feedback from one of Caldos colony's weather substations. Data estimated the fog's temperature to be 1 °Celsius. (TNG: "Sub Rosa" ) Michael Eddington described the planet Athos IV, located in the Badlands, as "a grim little fogbound piece of rock in the middle of nowhere." The heavy fog on the planet made it difficult for Eddington and Captain Sisko to identify Jem'Hadar soldiers guarding the Maquis compound. (DS9: "Blaze of Glory") Laas, a Changeling, turned himself into fog on the Promenade of Deep Space 9 in 2375, much to the displeasure of many around him. (DS9: "Chimera") In 2376, Tom Paris created a holodeck program of a 19th century Irish town called Fair Haven, complete with fog. Harry Kim thought the program needed more fog to make the program authentic, but Tom disagreed as he found fog depressing. Tuvok had no opinion on the matter. (VOY: "Fair Haven")
  • Bizonyára már hosszú ideje izgatja a fantáziádat, hogy mi lenne, ha képes lennél élve elfogni valamilyen szörnyet. Most, hogy már elég jártas vagy a csapdakészítés tudományában, és a szörnyismeretek szakértelmed sem elhanyagolható, erre lehetoséged nyílik! Ahhoz, hogy egy szörnyet el tudjál fogni, legtöbbször szükséged van valamilyen ravasz csapdákra. Nem árt tehát, ha elkezdesz Feltalál parancsot kiadni olyan tárgyakra, amelyeknek ilyetén jellegű felhasználására eddig nem gondolhattál. Adtál már ki például sikeres F parancsot kötélre? Igen? Talán most érdemes újból megpróbálni... Persze többféle csapda létezik, van, amelyet úgy használsz, hogy odaszaladsz a szörnyhöz, és megpróbálod vele elfogni, de a legtöbbet fel kell állítani, türelmesen kell várakozni - ez pedig sok időbe kerül... A csapdahasználatban egy új feltételes parancs segít: a szörny FOGlyul ejtés: FOG . Az első paraméter a szörny, amelyet el akarsz fogni, a második paraméter a szörnycsapda, amelyet használni akarsz erre. Mindig olvasd el figyelmesen a csapdák leírásait, és döntsd el, hogy egy adott szörny elfogására melyik a legalkalmasabb. Ha a paraméterként megadott szörnnyel találkozol, és elég TVP-d van még, automatikusan megpróbálod elfogni. Ennek sikere függ attól, hogy milyen csapdát használsz, mekkora a csapdakészítés szakértelmed, és hogy mekkora a szörny csapdaészlelése. Egy trikornis nehezebben sétál bele egy csapdába mint egy rambó bogár. Egy adott FOG parancs törlodik, ha SIKERES végrehajtásra kerül, ill. kiderül, hogy teljesen értelmetlen. Te ugyanúgy tudsz törölni összes/egy bizonyos FOG parancsot, ahogy az FT esetén. A legtöbb csapdát, bár van sorszáma, nem kell külön KT paranccsal elkészíteni: automatikusan összerakod/elkészíted a FOG parancs végrehajtásakor. Hogy mi a teendő, ha sikeresen elfogtál egy szörnyet? Nos, ez már más lapra tartozik... * Egyszerre nem lehet elfogva két azonos nevű szörny, de azonos feladatra idomítható lények közül több is elfogható. Beidomítani azonban csak az egyiket lehet.
  • The Fog are a group of alien monsters from the 1994 film Kamen Rider J. This parasitic alien race's very presence is signaled by a mass amount of mist and cataclysmic events. Every millennium, the Fog Mother gives birth to a new brood to feed on the life forms of a planet she landed on. One such brood was responsible for the mass extinction of the Earth's dinosaurs, which were their sole food supply. 75 million years later, the Fog Mother returns to Earth with a new brood while her three children perform the ritualistic prayer before going out to obtain the sacrifice for their siblings to feed on so they may consume the human race. Their attempt failed however, due to the Spirits of Earth choosing Kouji Segawa to become a champion of Earth's lifeforms as Kamen Rider J, who destroyed them and the Fog Mother with his powers. However, the fate of the previous broods that were successfully born are unknown. This leads to an open-ended possibility that the Fog could return in future installments of the Kamen Rider franchise like with many villains in the series.
  • Fog is used for three purposes in GoldenEye: To add atmosphere to outdoor areas, to add a distance shadowing effect to indoor areas, and to obscure unloaded rooms in large outdoor areas. The properties of fog are determined by the stage's weather block; its color comes from the color of the sky. Like all N64 translucencies, fog is often partially or completely missing when the game is emulated. The fog is used in a few of the outdoor levels, most noteably Surface I and II. The latter sees guards coming out of the fog and attacking you, which means the player has to have quick reflexes in order to avoid taking damage. Statue has a much similar scenario.
  • __NOEDITSECTION__ Quiet and mysterious, Fog, once the wind god Aeolus, gives his Children the ability to hide, sneak and conceal. Fog hides many secrets in his murky interior. Fog teaches his Garou the value of patience and subtlety. The Children of Fog gain in subterfuge and stealth skills, and find it easier to see through the mists surrounding the mysteries of the world. Uktena, Stargazers, and some Black Furies favor this Totem.
  • FOG binary file format that contains environment mapping data used in Tracks.
  • Fog is the product of water droplets or ice crystals being near the surface of the earth. Fog is generally associated with Jack the Ripper, who is imagined as murdering prostitutes in the fog.
  • Statistically, Fog has 165 HP, 14 PP, 32 Attack, 6 Defense, 22 Agility, and 6 Luck. Like all other Mercury Djinn that are fought, in terms of resistance, it has a Mercury Resistance rating of 193, Venus and Jupiter Resistance ratings of 100 each, and a Mars Resistance rating of 25, and in regards to its abilities it uses its available Mercury-based attacks with a Mercury power rating of 125. Fog can use the following battle commands: * Frost: Used 129 out of 256 times, this is a Psynergy spell that drops shards of ice onto the party, dealing a Mercury-based attack with a power rating of 20 and a range of 3. This ability consumes 5 of its user's PP. * Douse: Used 76 out of 256 times, this is a Psynergy spell that causes a small array of watery spheres to drop onto the targeted Adepts, dealing a Mercury-based attack with a power rating of 25 and a range of 3. This ability consumes 5 of its user's PP. * Attack: Used 28 out of 256 times, this is this monster's standard physical attack, but for this monster it is counted as a Mercury-based attack rather than a non-elemental attack. * Flee: Used 23 out of 256 times, this enemy has the ability to attempt to Flee the battle, thereby ending the battle if successful without rewarding you with the associated EXP, Coins, and the Djinni itself. When defeated, Fog yields 28 EXP and 85 Coins, and the Fog Djinni is added to your party's Djinn collection. If you happen to miss Fog and come back for it later with a Mars Djinni like Cannon in your inventory, felling it with Cannon causes its rewards to increase to 36 EXP and 110 Coins. Fog is best dealt with with your three party members in their respective mono-elemental class series. Jenna casting Fume should deal 70 damage in one hit, and Sheba should cast Ray and Felix should unleash Echo and then summon Venus. A cave entrance/exit is visible nearby for in case Fog runs away during the battle and you need it to appear again in the same spot.
  • FOG is a branch from of the Kirigakure's ANBU Black Ops, Established roughly twelve years after the Fourth Shinobi War. Unlike the ANBU they are not under direct orders from the Mizukage. Those within this division our commanded by a masked female codenamed; Tokumei (匿名; Lit. Anonymous). FOG is top secret, meaning none of the civilian villagers know of them and nor do most of the shinobi. Only the seven swordsman of the mist, the Mizukage and a select few Jonin and ANBU know of its existence. All members of FOG are codenamed, they dont know their own comrades real names. FOG are tasked with operations that are, by world law, illegal. However these operations are always in the interest of Kirigakure and the Land of Water. The operations they recieve aren't allowed to be taken up by the official ANBU Black Ops because if other villages caught the ANBU in the act it would, in most case, be an act of war thus severing bonds and possibly creating an unessacary war between the two villages. Most operatives were taken in as orphans from young to be trained long days and night to be transformed into the merciless, heartless killers they have become today. Each member of FOG dress according to their unit, but they all share one thing in common. Their mask, in order to protect their identity they where masks much like the ANBU. It is usually designed to match their codename. The reason for the name 'FOG' remains unknown.
  • File:Fog-Nebel ASS44-Elph.gif Write the text of your article here!
  • If you are reading this, then I am dead, and you are standing aboard a derelict Cyclone class patrol ship, the USS Mistral, with her engines dead and her electrical systems nonfunctional. I am, was, the XO of this vessel, Lieutenant Commander Ryan Simmons. Please read this carefully. If you are an officer or enlisted man in the United States Navy, this is an order: Scuttle this vessel, immediately. Do not finish this letter. Get off the Mistral at once, and send her down. Consider this a quarantine scenario; all hands are likely dead. God help you if they are not. We are eight days out of Kirkwall, tracking an intermittent and scrambled distress call from what appeared to be an Icelandic fishing vessel, the Magnusdottir, deep in the no-fishing zone of the North Sea. We found the vessel, or rather, we found a mile wide streak of oil and fragments, the largest of them still burning. The night before, the enlisted man on watch had reported seeing a flash of light on the horizon. The Magnusdottir's crew was nowhere to be found, except for one lone fisherman, unburned and floating at the far end of the debris field. He had been shot in the forehead with a small caliber revolver. When we fished his pale blue corpse from the frigid water, he was still clutching a fishing knife in one clamped hand. What we were able to piece together from the fragmented and confounding evidence was that for reasons unknown, the crew had been in conflict, resulting in the murder of the of at least one sailor, and the eventual sabotage and destruction of the ship. Visibility was only a few hundred feet as we spent the next day drifting silently among the debris, in hopes of finding a survivor. The crew was already visibly shaken by the discovery; the grim dread of the fog, and lone smoldering pieces of the Magnusdottir that collided with our hull unsettled even the most seasoned of us. We had expected an easy cruise, and the simple retrieval of a dozen thankful Icelandic fisherman. What we got, at first, was a silent and oil-slick coated sea, a single corpse, and more than a few nagging questions. The Mistral had just been serviced, after an extended tour with the Atlantic Fleet in Bahrain before her transfer to the North Sea. She was in good running order, so I can only assume that the initial mechanical failure was an act of sabotage, or of some external force. It happened the first night, when our final sweep had been completed, and we returned to the site of the Magnusdottir's first transmission. There was nothing initially remarkable about the spot, a cold and lonely set of co-ordinates and little else. I was in my cabin, just settling down when the call sounded from the Captain, offering little information, just a stern order to meet him on deck. Dressing quickly, I emerged from my cabin into a cloud of palpable unease and fear. The enlisted men, and the junior officers were coursing through the ship towards the deck, like panicked rats. No one made eye contact, or spoke. There was none of the usual gallows humor, or camaraderie, that bubbles up in situations of limited information, just a grim inertia that pulled us out into the arctic night. On deck, the night was unnaturally clear and cold, and the bright of the stars burned in the frosty air. Around us in every direction, just a few hundred yards away, the fog and clouds whorled, as if held at bay by our presence. The Captain was at the railing, leaning over along with the men on watch. I approached him, suddenly desperate and panicked to know what was happening, when I saw it, the light flooding up from beneath us. The sea was flat, like the surface of a mirror. The water was black, reflecting the pale pinpricks of the stars, but beneath the surface, something glowed with a cold light. Pulsating shapes of violet, green, and deep cobalt blue shone from beneath. They flowed and merged and shimmered silently, deep below the glassy sea. We stared, two dozen men and women, struck dumb and horrified by the sight. There was a sense of scale that emerged from the fluid movement of the lights; they seemed to be many fathoms beneath us, which would make them terribly large and impossibly fast. There were no solid shapes, and no disturbance of the water, just a deep field of liquid flowing light. We watched for what seemed like hours, entranced by the mesmerizing ballet of cold light, a mirror reflection of northern lights. When it ended, abruptly, there were three almost simultaneous events. First, the lights seemed to contract, each mote freezing in place and collapsing like the iris of an eye in bright sunlight. Secondly, there was a tremor in the air, that first raised the hair on the back of my neck. As the ghostly lights winked out of existence, it rose in intensity, until I thought my eyeballs might shake their way out of my head. Through the fog of sudden pain, I heard a noise rising above arctic wind, a humming vibration from the Mistral herself, that matched the electric shuddering in my skull. It was as if every lightbulb aboard the Mistral was suddenly flushed with power, flaring bright and buzzing noisily in their housings, and when the whine had reached a fever pitch, they began to pop and shatter among a shatter of sparks. From start to finish, it lasted less than two seconds, and we were left floating silently in the dark waters, beneath the starry sky, on a dead and crippled boat. The damage was invisible, without any obvious cause, and total. Nothing aboard the Mistral worked, each carefully crafted system of multiple redundancies had crumbled. Every light was shattered, and even the replacement bulbs, and the small flashlights we all carried held fused and useless filaments. Satellite phones, shortwave radios, all means of communication were useless bricks of plastic and wire. Every battery was dead, every stereo system was silent. We were adrift, without sail or engine, isolated from the world by a hundred miles of black and silent sea. The crew moved through the ship that first night like moles, fumbling through dark corridors with only a few pale green chemical lights to check each system. They relayed each disheartening message like a fire brigade through the darkness, to where the Captain and I stood on the deck, trying to make sense of the senseless. At last, when nothing else could be done, I fumbled my way back to my cabin, and tried to sleep, the darkness feeling like an oppressive many fingered hand, slowly gripping my chest. The next morning, I again took stock of our situation, hoping for some fragment of hope we had passed by in the night. The damage was total. We would have to find a way to send a distress call, and hope that we had not drifted too far from our last known coordinates. The men may not have known the full details, but it was clear from their haunted visages that they knew how dire the situation was. The first death was that afternoon. The sounds of screaming brought me above deck and into a thick heavy fog. High in the gloom, I could see bright burning specks of light, descending slowly. My stomach turned; it was two signal flares drifting uselessly through the haze. Some damn fool had fired the signal flares. I burned with an unfamiliar and foreign rage, and rushed through the fog to the foredeck with hatred in my blood and my fists clamped tight. The scene that emerged from the fog broke me from my stupor. The enlisted man, a flare gun still in his hand lay broken in a pool of blood. The Captain stood over him clutching the railing, driving the heel of his boot repeatedly into the broken mess of the boy's skull. I realized then that the screaming I heard, the high keening wail was coming from the Captain, his face in a rictus of animal rage. Around them was a small crowd, standing motionless and silent, watching like sentinels. The Captain turned to see me, and dropped into a crouch, his fingers wrapping around the flare gun and he raised it level with my eyes. We stared for a long moment at each other, our eyes locked as he panted heavily, his face lightly spattered with blood. The only sound was the wet gurgling exhale of the enlisted man's death rattle, a bubble of blood forming on his ruined face. I'd served with this man for nearly a decade. This was not the man I knew. This was a hollow simulacrum, filled with violence and terror. I spoke to him then, in a soothing voice I asked him to hand me the flare gun. He said nothing at first, and then spoke, his voice a tiny trembling sound that was swallowed up by the thick gloom around us. "He's murdered us, Ryan. The fog… the flares will never…" He shook his head and clenched his eyes tight, as if he were trying to shake himself from a dream. Then he shuddered once, violently, his back arching like a seizure. "This little fuck has killed us," he choked out. The flare gun wavered in the air, and I took a step closer, reaching out for him. He opened his eyes and I froze again as we stared silently at one another. "You're going to die here." He giggled quietly. "I always wanted to watch you die, you fucking coward." He tilted his head back and laughed, one hyena-like bark to the grey sky, and then put the flare gun in his mouth and fired, the last flare igniting and temporarily bathing his head in a halo of magnesium orange and smoke. He tumbled back over the railing. If there was a splash when he hit the water, it was swallowed by the fog. I stood for what seemed like a very long time. It slowly dawned on me that I was alone, the silent audience having melted away below decks, no doubt taking the grim tale with them. I feared for morale, an absurd concern, I realize now, but could not move from the spot, as if sheer force of will would cause the sea to regurgitate this man, my friend. The first gunshot broke me from my reverie. In the emergency lockers, I found that a handful of flare guns remained, and I stuffed one into each pocket, and entered the dim passageway to below deck. Over the hollow retort of gunshots, other muffled sounds began to emerge, the choking sobs, the screams of pain and anger, all bringing the faint impression of the copper smell of blood. The dark was oppressive and thick as my heart rose in my chest. The pale fading light of the chemical glow-sticks that hung at regular intervals illuminated the bare corridor, and I moved slowly toward my cabin. It had been sacked, and my service pistol was missing. The next two cabins held the corpses of the junior officers, their broken forms still in their bunks, skulls opened like blossoming flowers under the point blank shots. I felt the distinct and irrational desire to run on deck and leap overboard, to swim away from the boat into the unknown sea. I gripped a flare gun and held it out ahead of me, less like a weapon and more like a talisman, and began to pace slowly down the corridor, to the enlisted bunks. The door was wide open, and the smell of blood and fear and shit was nauseating. As my eyes slowly adjusted to the dim, I saw a field of bodies, torn, shredded, and shattered by bullets and makeshift clubs. A few of the men still moved, twitching slightly. I watched in frozen terror as one man, his face a mask of blood and rage, turned up his head to regard me, and with a weak cry of rage, began to drag himself with his arms, trailing a broken and shattered leg, towards me. From the shadows, another form pounced on him, a boot digging into the wounded man's back with a wet cracking sound. I recognized the attacker's face in the green chemical dim, a quiet and bookish young man. Like the Captain, this was not the man I knew, this was a beast that wore his skin. He reached down and grabbed the wounded man's jaw, thumb slipping into his mouth. The wounded man growled, a feral mindless sound, and tried to bite down, but his attacker gripped tight, and pulled. The jaw came off with the sound of tearing tendons and a ululating shriek that vanished into the air. I was no longer breathing, holding silently at the entrance, but the attacker snapped his head up to see me, nostrils flaring. The jawbone hit the floor with a meaty sound, and he lunged toward me with silent animal grace. I fired the flare gun, and it hit him square in the chest. His shirt caught fire, and all air escaped his lungs with a sudden forceful exhale, but impossibly, he continued on towards me. As I passed through the portal and slammed the door, the fire had climbed into his hair and he was squealing now, his clawed hands still outstretched towards me. I felt him impact against the door, and saw that nightmare visage wreathed in fire through the small porthole, lips already burnt away to reveal two rows of perfect teeth. He wailed and began to smash his burning form against the door. Once, twice, three times, and then silence. I raised my eyes to the porthole, and saw only the faint image of the burning shape as it disappeared into the darkness. All conscious thought evaporated and I fled from that charnel house. I have barricaded all entrances to below deck now, and have doomed myself to slow death at the hands of the enveloping cold. I can still hear the living ones down there, screaming and banging on the doors. They are not the men that I knew. I console myself with this thought, as I leave them in the dark to starve or murder each other. If you have read this far, and have not fled these waters, or God forbid, are still aboard the Mistral, then I beg you again: Leave now, while you can. Do not look below deck, there are none of us left to save, and certainly none worth saving. It's cold now, and the fading day surrendering the wan grey light to the dark. There are no stars this night, nothing but the heavy blanket of night. If I could get below, I would find someway, of destroying the Mistral, like the brave men of the Magnusdottir, but it's too late. The most I can make of my last moments, as all feeling flees my extremities, and writing becomes impossible, is a warning. Please, send us into the deep, tell no one you found us, and never return. There are things and primal desires older than man, and forces beyond the grasp of our simple minds; and they dwell here, beneath the frozen sea. Credited to [Josef K. ]
  • On January 7, 2015, fog was added for players with their graphics quality set to 7. It was heavily criticized, one reason being that official fog had 'ruined' scripted fog. Many players on the forum have asked ROBLOX to add a feature to make fog optional instead of mandatory. Instead, as a response to the protests, ROBLOX removed the feature.
  • Fog banks can be both useful and harmful, depending on the circumstances. Be cautious though, as no one can attack, pickpocket, or follow others in a fog bank. Attacks cannot follow a player into fog banks, not even deflection or Vengeance damage, or damage-over-time effects from abilities like Deadshot. It is very useful for getting away from Ancient Magicks. Players can eat inside fog banks, making "guerrilla" tactics easier. Players cannot dismiss or withdraw items from clay familiars in fog. Items can be dropped and retrieved inside fog banks. There is currently a glitch that causes attacks that hit exactly the moment the target hides into fog. A hitsplat would appear, along with a disembodied life points bar, but the target takes no damage. Players cannot Rest while inside fog banks, instead receiving the message: "You cannot rest in this form" similar to the East and West Graveyards in Soul Wars.
  • Unprepossessing fog attacks unprotected areas of the body. Corrodes skin, hair, eyes, leaving a scorched corpse. Getting into fog without protective suit or oxygen mask leads to death.
  • Fog is a cloud-like layer of mist or another form of water in the atmosphere that reduces visibility. The Raven's smokescreen of mirror-type photons blinded Superman, much like that of a fog.
  • This item blocks the victim's field of vision. It can be quickly cleared by blowing into the Nintendo DS microphone.
  • Fog is a cloud that is in contact with the ground. The Atlantis expedition came across a planet covered in fog, which was later revealed to be energy beings. (SGA: "Home") When investigating a planet believed to be one of Michael Kenmore's facilities, a mysterious fog rolled in, which was later revealed to be secreted by Michael's experiments. (SGA: "Whispers") Lt. Matthew Scott, Chloe Armstrong and Eli Wallace came across a planet that had a large amount of fog on it, on their way back to Destiny. (SGU: "Human")
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