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  • Scooby-Dooby Doors
  • Scooby-Dooby doors
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  • The Scooby-Dooby doors effect is another example of toon physics. Characters being chased through a set of rooms connected to a hallway, or being hunted in a set of containers with no connection at all, can appear in new places without any regard for how they got there. (The term is borrowed from TV Tropes).
  • A very standardized visual comedy sequence. A static shot down a hallway lined with doors, like a hotel or mansion corridor, comes up in the middle of the chase scene. The chaser and one or more groups of chasees enter a door. Then they emerge from a different door. Or opposite doors. There are a few different gags used for the climax: A Running Gag, literally and figuratively, this one is unique for one reason; every instance of the trope subverts itself by the time the scene is over. Thus, this trope was discredited as soon as it was created, yet still good for a laugh.
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dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
dbkwik:scooby-doo/property/wikiPageUsesTemplate
dbkwik:scoobydoo/property/wikiPageUsesTemplate
abstract
  • The Scooby-Dooby doors effect is another example of toon physics. Characters being chased through a set of rooms connected to a hallway, or being hunted in a set of containers with no connection at all, can appear in new places without any regard for how they got there. (The term is borrowed from TV Tropes).
  • A very standardized visual comedy sequence. A static shot down a hallway lined with doors, like a hotel or mansion corridor, comes up in the middle of the chase scene. The chaser and one or more groups of chasees enter a door. Then they emerge from a different door. Or opposite doors. There are a few different gags used for the climax: 1. * The characters being chased start doing the chasing. 1. * The characters appear more than once in the same frame. 1. * Another character appears: they will either be questioned and then disappear from the plot for good, have this as their debut scene, or get more involved in the plot if they have appeared before. A Running Gag, literally and figuratively, this one is unique for one reason; every instance of the trope subverts itself by the time the scene is over. Thus, this trope was discredited as soon as it was created, yet still good for a laugh. Usually animated, but can be done in live-action by locking off the camera at the end of the hallway to hide edits and allow room switches. In animation, allows tremendous savings on budget, since the same cross-frame run-cycle cels can be used over and over and over for the entire sequence. Related to One of These Doors Is Not Like the Other, a trope in video games that often has characters repeating a single screen just like this. This trope is actually Older Than Television, from the old days of French Farce. It arrived on television in 1930s. In live theater, certain kinds of screwball comedies are known as "door slammers" for a climactic scene or scenes where the whole cast is chasing one another, in one door and out another, everyone just missing everyone else by an instant; notable examples include A Funny Thing Happened on the Way to the Forum and Lend Me a Tenor. Also called a "Freleng Door Gag", after Warner Bros. director Friz Freleng, who may not have created it but took it to a whole 'nother level. Examples of Scooby-Dooby Doors include: