PropertyValue
rdf:type
rdfs:label
  • Swampling
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • Swamplings are creatures that live in the swamps of the planet Maraloth.
dcterms:subject
isarenaboss
  • no
walksaround
  • Energy, Fire, Poison
implemented
  • 9.800000
creatureclass
  • Elementals
bestiaryclass
  • Plant
senseinvis
  • yes
paraimmune
  • yes
fireDmgMod
  • 100.0
convince
  • --
deathDmgMod
  • 100.0
iceDmgMod
  • 100.0
behaviour
  • Chases opponents.
walksthrough
  • None.
Summon
  • --
actualname
  • swampling
hpDrainDmgMod
  • 100
holyDmgMod
  • 100.0
energyDmgMod
  • 100.0
physicalDmgMod
  • 100.0
MaxDmg
  • 12
earthDmgMod
  • 100.0
pushable
  • no
bestiarylevel
  • Easy
pushobjects
  • yes
isboss
  • no
bestiarytext
  • The Swamplings are probably somehow related to the haunted treelings that appear in the realm of the living only on special occasions. They are a mixture of plant and animal and are at least partially intelligent. Though it will not react to attempts of communication in any other way than by attacking, it is considered to be an established fact that the Swampling has some ability to react and plan ahead in ways unknown to most animals. Swamplings are known to build simple traps, set ambushes and to make use of the surroundings to kill their prey. Though it seems that Swamplings can live on water and fertile soil for indefinite periods of time, they prefer to spice up their diet with the corpses of once living beings. The Swamplings seem to prefer intelligent beings to mere animals as their prey. It is assumed that the cause for this is not necessity, but rather the Swampling's evil nature.
  • The Swampling population in the known world has survived many attempts to purge them from certain areas or from existence as a whole by the sentient races. Even the most successful attempts have only managed to drive them back for a while though. It has to be assumed that the Swampling seeds take incredibly long to grow and lie dormant for years before they begin to sprout. Some theories assume they might mimic other plants in their growth phase until maturity and then rapidly change into their known and mobile form. There are at least no reports of Swampling saplings ever having been encountered. The Swamplings usually prefer humid areas with fertile soil but sometimes, small colonies can be found in otherwise unsuitable areas where they can prey upon intelligent beings or do them some kind of harm. Ancient reports from Darama tell about remote oases that were plagued by Swamplings who lay in wait for weakened travellers and even poisoned the water supply to ensure the demise of their victims.
bestiaryname
  • swampling
drownDmgMod
  • 100
illusionable
  • yes
primarytype
  • Bio-Elementals
dbkwik:tibia/property/wikiPageUsesTemplate
Article
  • a
Speed
  • 95
Armor
  • 4
Name
  • Swampling
Abilities
  • 0
dbkwik:doctor-who-fanon/property/wikiPageUsesTemplate
dbkwik:doctorwhofanon/property/wikiPageUsesTemplate
exp
  • 45
plural
  • swamplings
HP
  • 80
Location
  • Venore swamp area, Venore Salamander Cave, Tiquanda Laboratory.
Strategy
  • Just kill it like you would any other creature.
runsat
  • 0
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • Swamplings are creatures that live in the swamps of the planet Maraloth.