PropertyValue
rdfs:label
  • Debug Mode
  • Debug mode
  • Debug Mode
rdfs:comment
  • Konfabulator has a mode of operation that's known as Debug Mode. This mode lets you type JavaScript to be evaluated while your Widget is running, and thus it can be an invaluable tool for debugging your Widget. Also, when people find problems using your Widget, it can be helpful to have them go into Debug Mode and report some information to you. Here is a screenshot of the debug window in action: You can enable Debug Mode in a variety of ways. The simplest way involves a few clicks and keypresses. You can also modify your code to always launch in a particular mode.
  • Debug Mode, que en la traducción al español significa "Modo depuración", es la característica que tienen los principales juegos de Sonic para agregar cosas en las zonas, esta característica fue usado durante el desarrollo de los juegos. Pero hubo varias formas de acceder a esta característica a través de glitches o fallos, que los puedes hacer a través de cierta combinación de botones en el mando.
  • Debug mode is the master cheat in Carnivores, Carnivores 2, and Carnivores Ice Age. In the first game, it is entered with the key sequence D+E+B+U+G+O+N ("debugon" or "debug on"), whereas the latter two games use D+E+B+U+G+U+P ("debugup" or "debug up"). In all three games, entering the cheat a second time deactivates it.
  • This page describes the Debug mode available in Pokémon Essentials.
  • Debug Mode is a "cheat" in Patapon 2 (and a Patapon 3 development version) that lets you access developer features of the game, such as test levels and other things you wouldn't be able to get to normally.
  • __NOEDITSECTION__ The Debug Mode is a feature implemented into the M.U.G.E.N engine that enables the player to see the damage, speed and other stats on-screen. As its name suggests, its main purpose is to detect any bugs a character may possess, but it is mostly used by players as a method of cheating. The debug mode is disabled by default, but it can be enabled by Ctrl+D. In order for debug mode to be active by default, it must be enabled in mugen.cfg first. It is also possible for debug keys to be enabled while debug mode is disabled, again through mugen.cfg.
  • Debug mode is a specialized mode in N that can be accessed by pressing the backslash or ~ key in the main menu. It is designed for use in creating your own maps. It can be used to create and replay demos, as well as several other tasks. A complete overview can be found in the manual downloaded with N, or you can look at the image below.
  • To enable Neverwinter Nights debug mode, you must first run the DebugMode console command. Console commands can be entered into the Talk: area by prefacing the command with ## (two hash signs) or by bringing up the command console prompt with the ` (backtick/tilde) key. Note that if you have a non-US or non-standard US keyboard setting, you may have to use alternate keys.
  • In December 2012, gamers on www.ps3news.com discovered a way to enable the Debug Mode of Heavy Rain. Players can use it to enable a free camera mode to explore regions of the game sets not accessible during regular gameplay (e.g. unpublished content, possible lost storylines and locations), among other things.
  • The Player will always be in Spectator Mode and the difficulty is locked to Peaceful. To access Debug Mode, hold the ⇧ Shift key while clicking the "World Type" button. Debug mode consists of all Minecraft blocks in all their different block states in a single world, in a grid across height y=70 with a barrier floor at y=60. Every block state only generates once; the remainder of the map is empty.
  • Debug mode is a state the Neverwinter Nights client can be put in that enables a player to manipulate the game in ways not normally allowed (called "cheating" by some). This mode, as the name implies, was created to enable the game (or a module) to be checked for bugs. Important: Playing in debug mode can cause stability problems, particularly if the game is saved while debug mode is active. As a matter of habit, debug mode should be canceled as soon as it is no longer needed. DebugMode 1 and exited with DebugMode 0
dcterms:subject
dbkwik:adwr/property/wikiPageUsesTemplate
dbkwik:carnivores/property/wikiPageUsesTemplate
dbkwik:es.sonic/property/wikiPageUsesTemplate
dbkwik:m-i-n-e-c-r-a-f-t/property/wikiPageUsesTemplate
dbkwik:mine--craft/property/wikiPageUsesTemplate
dbkwik:mine-craft/property/wikiPageUsesTemplate
dbkwik:minecraft/property/wikiPageUsesTemplate
dbkwik:pokemonessentials/property/wikiPageUsesTemplate
abstract
  • Konfabulator has a mode of operation that's known as Debug Mode. This mode lets you type JavaScript to be evaluated while your Widget is running, and thus it can be an invaluable tool for debugging your Widget. Also, when people find problems using your Widget, it can be helpful to have them go into Debug Mode and report some information to you. Here is a screenshot of the debug window in action: You can enable Debug Mode in a variety of ways. The simplest way involves a few clicks and keypresses. You can also modify your code to always launch in a particular mode.
  • Debug Mode, que en la traducción al español significa "Modo depuración", es la característica que tienen los principales juegos de Sonic para agregar cosas en las zonas, esta característica fue usado durante el desarrollo de los juegos. Pero hubo varias formas de acceder a esta característica a través de glitches o fallos, que los puedes hacer a través de cierta combinación de botones en el mando.
  • Debug mode is the master cheat in Carnivores, Carnivores 2, and Carnivores Ice Age. In the first game, it is entered with the key sequence D+E+B+U+G+O+N ("debugon" or "debug on"), whereas the latter two games use D+E+B+U+G+U+P ("debugup" or "debug up"). In all three games, entering the cheat a second time deactivates it.
  • This page describes the Debug mode available in Pokémon Essentials.
  • Debug mode is a state the Neverwinter Nights client can be put in that enables a player to manipulate the game in ways not normally allowed (called "cheating" by some). This mode, as the name implies, was created to enable the game (or a module) to be checked for bugs. Important: Playing in debug mode can cause stability problems, particularly if the game is saved while debug mode is active. As a matter of habit, debug mode should be canceled as soon as it is no longer needed. Debug mode is normally only available in single-player games. (In most cases, a multiplayer game can be debugged by a Dungeon Master with no need to explicitly turn on this mode.) This mode is entered by issuing the console command DebugMode 1 and exited with DebugMode 0 (the lazy can omit the zero). Very early versions of the game also required an .ini file setting to be changed, but this is not the case in more recent versions. When debug mode is active, a player gains some abilities normally reserved for Dungeon Masters (DMs). Most commonly, this mode is used to access the DM console commands. In addition, hitting the period (.) key while in this mode calls up the "Chooser" window of the DM client, allowing the player to manipulate creatures, encounters, triggers, and waypoints. Furthermore, the plus key (+) can be used to instantly move the player's character to wherever the mouse cursor is pointing (provided it is pointing to a surface on which a creature can walk). To aid the person doing the debugging, all traps are made visible while debug mode is on, and those triggers that are normally hidden are shown as yellow shapes on the ground. (The latter is a rather noticeable indicator that debug mode had been accidentally left on.)
  • Debug Mode is a "cheat" in Patapon 2 (and a Patapon 3 development version) that lets you access developer features of the game, such as test levels and other things you wouldn't be able to get to normally.
  • __NOEDITSECTION__ The Debug Mode is a feature implemented into the M.U.G.E.N engine that enables the player to see the damage, speed and other stats on-screen. As its name suggests, its main purpose is to detect any bugs a character may possess, but it is mostly used by players as a method of cheating. The debug mode is disabled by default, but it can be enabled by Ctrl+D. In order for debug mode to be active by default, it must be enabled in mugen.cfg first. It is also possible for debug keys to be enabled while debug mode is disabled, again through mugen.cfg.
  • Debug mode is a specialized mode in N that can be accessed by pressing the backslash or ~ key in the main menu. It is designed for use in creating your own maps. It can be used to create and replay demos, as well as several other tasks. A complete overview can be found in the manual downloaded with N, or you can look at the image below.
  • To enable Neverwinter Nights debug mode, you must first run the DebugMode console command. Console commands can be entered into the Talk: area by prefacing the command with ## (two hash signs) or by bringing up the command console prompt with the ` (backtick/tilde) key. Note that if you have a non-US or non-standard US keyboard setting, you may have to use alternate keys.
  • In December 2012, gamers on www.ps3news.com discovered a way to enable the Debug Mode of Heavy Rain. Players can use it to enable a free camera mode to explore regions of the game sets not accessible during regular gameplay (e.g. unpublished content, possible lost storylines and locations), among other things.
  • The Player will always be in Spectator Mode and the difficulty is locked to Peaceful. To access Debug Mode, hold the ⇧ Shift key while clicking the "World Type" button. Debug mode consists of all Minecraft blocks in all their different block states in a single world, in a grid across height y=70 with a barrier floor at y=60. Every block state only generates once; the remainder of the map is empty.