You break in to the schoolhouse. Unfortunately the wreckers start their work while you're still inside. You manage to dash out without injury, but not before being spotted by one of the crew.
You search […] a cupboard[…] full of old […] toys. […] a brightly-painted clockwork mannequin. […]
[…] the Careworn Roustabout is briefing his […] crew. 'And if you find any of those things, you smash 'em. Particular orders from Mr Iro— from above.'