PropertyValue
rdf:type
rdfs:label
  • Ancients
rdfs:comment
  • Ancients is a north Allansian term for spirits of ancestors.
  • The Ancients is a term used to identify the Valeri people, a race of Elarans that were the majority population on the planet beween c. KY 122,158 BGC and c. 80,450 BGC.
  • The Ancients are another name for Ancient Ones, who were composed of both humans and non-humans, and largely ruled Eternia before the rise of the Ape Clan and Snake Clan as the leading human nations on the planet and finally the united government of Eternia by King Jarod. They thrived during the Preternia era.
  • What all the people of Magnamund now recall the Shianti as.
  • The Ancients, also known as the Gate Builders or Anquietas in their language, were those Alterans who left their home galaxy for the Milky Way and seeded it with life. They are generally regarded as the most-advanced race to have ever existed, having evolved for millions of years prior to the present day and reaching a technological level unrivaled ever since. Following their disastrous war with the Wraith, however, the Ancient civilization was all but destroyed, and those who survived the conflict ascended to a higher plane of existence. With that in mind, the Ancients, for all intents and purposes, are extinct, though their influence is still felt even today.
  • Origin: Altera/Ori homeworld Home galaxy: Ori home galaxy/Avalon Current population: Unknown,ascended. Primary language: Ancient Fur/skin tone: Human colors. Goverment: Ruling councle. Leader: Have had many. Capital: Altera/Dakara/Terra/Lantia Major planets: Unknown. Affiliation: Ancients/Asgard/Nox/Furlings Current GATO status: Neutral.
  • The Ancients, also known as the Gate Builders or Anquietas in their language, were those Alterans who left their home galaxy for the Milky Way galaxy and seeded it with life. They are one of the most advanced races known to have existed, having evolved for millions of years prior to the present day and reaching their level of technology long before humanity evolved on Earth. They are best known as the builders of the Stargates and Atlantis, and most of them now reside on a higher plane of existence with near infinite knowledge and power.
  • The Ancients were an ancient civilization of Mobians in the Sonic Boom Zone. They developed advanced technology and discovered the Lost Crystal of Power, but were plagued by the betrayal of one of their own. Lyric the Last Ancient set out to achieve ultimate power, and the other Ancients were forced to imprison him by shattering the Lost Crystal. Knowing that he would eventually return, the Ancients scattered the crystal fragments. Over time the rest of the civilization disappeared, until only their technology and the eventually freed Lyric remained. (SB: SCDC)
  • Logically, the Four wise elders who sent the ships on their mission would be considered Ancients. Balance Vector Prime and Logos Prime are also identified as part of the Ancients.
  • Ancients inherit their species from their parents and predecessors. However, should one parent be human and the other an Ancient, the child will not neccessarily be Ancient, but this is still possible.
  • Ancients is a north-Allansian term for spirits of ancestors.
  • The Ancients are fans of Qa'ra, The Ancient One, the vampire who brought across Divia, LaCroix's daughter. The name was actually "factioneered" in 2012, when a number of affiliation names were created on the FORKNI-L@LISTS.PSU.EDU purely for fun.
  • Ancients is race that existed 10,000 years before the events of White Knight Chronicles. They branch into two nations: Yshrenia and Athwani. In White Knight Chronicles: Dogma Wars some of the Ancients will appear as playable characters.
  • After the Hutts made contact with the Klatooinians and signed them into servitude, the long-lived gastropods were identified with the Ancients. Millennia later, however, younger Klatooinians who wanted freedom from their Hutt overlords disputed this.
  • Extremely powerful NPCs, the Ancients (also known as the Precursors) are stronger than Adventurers of an equivalent level. Members of the Thirteen Chivalric Orders, the Ancients serve as quest givers or as temporary allies. Each Order is in charge of overseeing one server. Most of the Ancients are the "heroes" of the Elder Tale subplot. However, by the time of the Catastrophe, most of them have been killed or sealed by the Genius monsters.
  • The Ancients are a mysterious race who roamed the Lands during the Golden Age. They were considered the gods of the races of that peaceful Age, providing for all. There were no needs or war. The Ancients fell during the War of the Heretics. It is said that the War started as a conflict between two Ancients of terrible power and malicious intent. Whatever the origin, the Ancients were wiped out and became a myth.
  • Have you ever wondered about the things that go bump in the night? Ever wondered what they look like, what they can do, what they're called? Have you ever wondered about why these things don't just kill us all and be done with it? This is my story. I'm not giving you a load of crap, I'm giving you what I experienced over the past 7 months of my life. "I don't want to, trust me," I say. "I'll come back, I promise."
  • The Ancients are one of the largest gangs in North America. Originally an elf go-gang based in Seattle and formed from political outcasts of Tir Tairngire, the Ancients have members in Boston, New York, New Jersey, Baltimore, Milwaukee, Chicago, Los Angeles, Denver, Atlanta, and Miami. They also have ties overseas to England, France, Germany, and Spain. Ironically, the Ancients also have a group operating out of Tir Tairngire. They specialize in pro-elven/pro-metahuman political activities and control smuggling operations between Salem, Portland and Seattle.
  • The Ancients are so called due simply to the fact that they have existed so many millenia longer than any other race or creature. None of the other races live past even one hundred years, yet the Ancients do. As the years have continued on, their numbers have dwindled until the present day, when only a hundred or so remain. Every hundred years or so, the Ancients collectively agree to alter their shape, taking on whatever form they wish. Currently, they all hold the form of older, humanoid life forms. They have a very strict noninterference policy with the rest of the world, born of past experiences watching Humans wreak destruction on themselves and continuing in a cycle of creating evil and purifying it independent of outside sources. They have something of a hive mind in that all their
  • The Ancients are one of the four great races of the Myriad Shadowrealms, the Earthlords being their precursors, then the Archons and the Elders coming afterwards, Humani being the race that currently populates the earth. The Ancients' most famous accomplishments were the grand city-colleges they constructed. Though the Ancients mysteriously disappeared during the De Danann Empire's rule of Danu Talis, their knowledge was kept secure within the Great Library of Danu Talis, who's collection of lore was so vast it would take a lifetime to read all of the works of literature on a single shelf.
  • Before the First Age, before even the Dark Ages, there was the Age of Light, or that of the Ancients. Little is known of the Ancients. We know that the Ancients were the builders of the Helios Network. From analysis of the only real artifacts of theirs remaining, the seemingly indestructible network gates, it can be surmised that the Ancients based their space exploration on incredibly advanced technology rooted in Magic, as opposed to Physics. As such, the Ancients are widely viewed as the arch-mages of technology, creating feats of Magic well beyond the ken of modern folk.
  • The Ancients were a race of old beings who transcended with the Force at some point before the disappearance of the Celestials. They were believed to have humble beginning as a curious race, or perhaps even collective of races, and were thought to be generally peaceful in nature. It was known that they had varied extents of sensitivity to the Force. During this time, there came to be known a handful of individuals that rose above the other Ancients and became the Nomad Souls. What transpired next was unknown, but what was discovered by later excavations in xenoarchaeology hinted at a great war between the Ancients and the reigning Celestials. The Celestials overcame the Ancients, and forced them into a metaphysical cosmic journey, effectively banishing them from the galaxy and keeping them
  • Ancients is a modpack for Freeciv set in the ancient North African, Middle Eastern and European world. Ancients is available for Freeciv 2.3 and later via freeciv-modpack. (Previous versions available for Freeciv 2.0 and 2.1). As of Freeciv 2.5 in May 2015 the latest Ancients modpack was 2.5.1 and replaced an earlier version 2.5.0. At the moment Ancients is in minimum maintenance (updated for new freeciv versions just enough for it to load) on fcmodpacks project on github
  • The Ancients are one of the Elder Races in the universe, spacefarers with an unimaginable mastery of technology and magic. Alternatively known as the Worldcrafters, they are responsible, directly and indirectly, for making possible almost all of the events in the series. They seem to dwell at the heart of the galaxy the Might and Magic series takes place in - a running goal throughout the series involves returning to the Ancients, and the truth behind their appearance and motives is a mystery which has yet to be resolved.
  • The Ancients, also known as the Gate Builders or Anquietas in their language, were those Alterans who left their home galaxy for the Milky Way Galaxy and seeded it with life. They are one of the most advanced races known to have existed, having evolved for millions of years prior to the present day and reaching their level of technology long before humanity evolved on Earth. They are best known as the builders of the Stargates, Atlantis, Olympus, and Destiny. Most of them have Ascended to a higher plane of existence with near infinite knowledge and power.
  • The Ancients are a technologically advanced race that is central to the Might and Magic series. They are thought to be present from the beginning of time, using technology of Elemental Manipulation to create a completely viable ecological and social microcosms through experimentation. In doing so, they create VARN, CRON, Terra, XEEN, Enroth and Axeoth, the settings of the series. They look to be able to directly influence these worlds and colonize them, but each game in the series presents a challenge to their goals.
  • 10,000 years before the present day, the Ancients ruled the entire world, living in futuristic cities glowing with light. However, they have disappeared, leaving behind only some technology, the monsters... and the fear. The monsters have been around since the time of the Ancients, maintaining the "balance" of the world's resources.
  • Clicking the "Summon Ancient" button will bring up a random selection of four Ancients. Each ancient purchase will reset the ones available. Selections can be also be reset at any time by clicking the "Reroll" button in the selection box. Cost of rerolls depend on the number of ancients summoned (see table below). Once summoned, Ancients can be leveled up to increase their effects at the cost of additional Hero Souls per level.
  • The Ancients were mystical beings in Skylanders who created the Core of Light before they mysteriously vanished. It was said that the Ancients "were wise beyond imagination, but lazy beyond measure", a quote from the Book of Paper. The book further noted that the Ancients designed amazing technology and built many incredible machines. However, long naps often took priority. They claimed the naps were a necessary part of the creative process and that personal hygiene was a mere distraction.
Alignment
  • Neutral
dcterms:subject
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govt
  • None , High Council
Alliances
  • None , original Alliance of Great Races
Appearances
Origin
  • None/Higher plane of existence , Celestis ', Earth, Lantea '
Download
  • 2
  • 2.100000
Status
  • Ascended
Races
  • Ancients, Terrans
Name
  • Ancients
  • Empire of the Ancients
Type
  • Unknown
  • factioneered
Languages
  • Ancient
Caption
  • Faction icon, created by Greer Watson in 2012
Dates
  • 2012
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Government
  • Unknown
Members
  • *Aliah'ara *Asan'aton *Rahk'neqah *Tar'talan *Vor'salis
dist
Establishment
  • The Beginning of Time
Population
  • Unknown
Ruler
  • Unknown
Height
  • Unknown
Species
  • Unknown
  • Alteran , Ascended Beings
governingbody
  • Unknown
Lang
  • Galactic and others
Maintainer
  • Franz Mach
Image
  • 100
Homeworld
Capital
Focus
Race
  • Ancients
Force
  • Inherent
Creator
readme-url
  • ancients-2.0.2.README
  • ancients-2.1.0-2.README
dir-url
download-url
  • ancients-2.0.2.tar.gz
  • ancients-2.1.0-2.tar.bz2
maintainer-url
  • mailto:ancients_AT_uliq.net
download-size
  • 854.300000
  • 1.1 MB
readme
  • Ancients
abstract
  • The Ancients are one of the largest gangs in North America. Originally an elf go-gang based in Seattle and formed from political outcasts of Tir Tairngire, the Ancients have members in Boston, New York, New Jersey, Baltimore, Milwaukee, Chicago, Los Angeles, Denver, Atlanta, and Miami. They also have ties overseas to England, France, Germany, and Spain. Ironically, the Ancients also have a group operating out of Tir Tairngire. They specialize in pro-elven/pro-metahuman political activities and control smuggling operations between Salem, Portland and Seattle. The current leader is an elf called Belial, who challenged Sting to a "Scavenger Hunt". The lieutenant for the Seattle operations was Green Lucifer, who is now working for the Ancients all over the West Coast.
  • The Ancients are so called due simply to the fact that they have existed so many millenia longer than any other race or creature. None of the other races live past even one hundred years, yet the Ancients do. As the years have continued on, their numbers have dwindled until the present day, when only a hundred or so remain. Every hundred years or so, the Ancients collectively agree to alter their shape, taking on whatever form they wish. Currently, they all hold the form of older, humanoid life forms. They have a very strict noninterference policy with the rest of the world, born of past experiences watching Humans wreak destruction on themselves and continuing in a cycle of creating evil and purifying it independent of outside sources. They have something of a hive mind in that all their past experiences in different shapes and forms and the histories of the world are stored in the collective consciousness to be accessed whenever it's needed, becoming a valuable resource (theoretically). However, their noninterference policy prevents them from ever actually /sharing/ that information with anyone. Back to Races.
  • Ancients is a north Allansian term for spirits of ancestors.
  • The Ancients is a term used to identify the Valeri people, a race of Elarans that were the majority population on the planet beween c. KY 122,158 BGC and c. 80,450 BGC.
  • The Ancients, also known as the Gate Builders or Anquietas in their language, were those Alterans who left their home galaxy for the Milky Way Galaxy and seeded it with life. They are one of the most advanced races known to have existed, having evolved for millions of years prior to the present day and reaching their level of technology long before humanity evolved on Earth. They are best known as the builders of the Stargates, Atlantis, Olympus, and Destiny. Most of them have Ascended to a higher plane of existence with near infinite knowledge and power. It is not known if they referred to themselves as Ancients while they were living on Earth several million years ago. It is likely that they began to use that name after their return to the Milky Way when they would have been ancient compared to the relatively young species of humans who had populated Earth.
  • 10,000 years before the present day, the Ancients ruled the entire world, living in futuristic cities glowing with light. However, they have disappeared, leaving behind only some technology, the monsters... and the fear. The monsters have been around since the time of the Ancients, maintaining the "balance" of the world's resources. One day, an Ancient ship flew to the town of Elpis and destroyed it, possibly attracted there by dragon Lagi. Both Lagi and Lundi were able to destroy the Ancients' Catharp walkers but their Arrows of Light attacked missed the main Ancient ship and it was able to escape.
  • The Ancients are another name for Ancient Ones, who were composed of both humans and non-humans, and largely ruled Eternia before the rise of the Ape Clan and Snake Clan as the leading human nations on the planet and finally the united government of Eternia by King Jarod. They thrived during the Preternia era.
  • What all the people of Magnamund now recall the Shianti as.
  • The Ancients, also known as the Gate Builders or Anquietas in their language, were those Alterans who left their home galaxy for the Milky Way and seeded it with life. They are generally regarded as the most-advanced race to have ever existed, having evolved for millions of years prior to the present day and reaching a technological level unrivaled ever since. Following their disastrous war with the Wraith, however, the Ancient civilization was all but destroyed, and those who survived the conflict ascended to a higher plane of existence. With that in mind, the Ancients, for all intents and purposes, are extinct, though their influence is still felt even today.
  • Origin: Altera/Ori homeworld Home galaxy: Ori home galaxy/Avalon Current population: Unknown,ascended. Primary language: Ancient Fur/skin tone: Human colors. Goverment: Ruling councle. Leader: Have had many. Capital: Altera/Dakara/Terra/Lantia Major planets: Unknown. Affiliation: Ancients/Asgard/Nox/Furlings Current GATO status: Neutral.
  • The Ancients, also known as the Gate Builders or Anquietas in their language, were those Alterans who left their home galaxy for the Milky Way galaxy and seeded it with life. They are one of the most advanced races known to have existed, having evolved for millions of years prior to the present day and reaching their level of technology long before humanity evolved on Earth. They are best known as the builders of the Stargates and Atlantis, and most of them now reside on a higher plane of existence with near infinite knowledge and power.
  • Before the First Age, before even the Dark Ages, there was the Age of Light, or that of the Ancients. Little is known of the Ancients. We know that the Ancients were the builders of the Helios Network. From analysis of the only real artifacts of theirs remaining, the seemingly indestructible network gates, it can be surmised that the Ancients based their space exploration on incredibly advanced technology rooted in Magic, as opposed to Physics. As such, the Ancients are widely viewed as the arch-mages of technology, creating feats of Magic well beyond the ken of modern folk. The more ornate gates were heavily decorated, and analysis of these gates gives us a rough history of the Ancients. Their home world was Archaeo, and their original expansion between systems was direct travel via arcane gates from one planetary surface to another. Eventually they became space-born, but only after a establishing a vast multi-system empire. As such, finding Archaeo is believed by most scholars to be impossible. The Ancients are also believe to have seeded the Terran Race across their territory, as humanoids, particularly Terrans, are the most abundant form of life in the galaxy. It has only been recently, in the Third Age, that technology has fully reached and surpassed the level of technology the Ancients were capable of building. (See FTL Travel) Unknown factors caused the fall of the Empire of the Ancients, which would lead to the Dark Age. This article is a . You can help My English Wiki by expanding it.
  • The Ancients were an ancient civilization of Mobians in the Sonic Boom Zone. They developed advanced technology and discovered the Lost Crystal of Power, but were plagued by the betrayal of one of their own. Lyric the Last Ancient set out to achieve ultimate power, and the other Ancients were forced to imprison him by shattering the Lost Crystal. Knowing that he would eventually return, the Ancients scattered the crystal fragments. Over time the rest of the civilization disappeared, until only their technology and the eventually freed Lyric remained. (SB: SCDC)
  • Logically, the Four wise elders who sent the ships on their mission would be considered Ancients. Balance Vector Prime and Logos Prime are also identified as part of the Ancients.
  • The Ancients were mystical beings in Skylanders who created the Core of Light before they mysteriously vanished. It was said that the Ancients "were wise beyond imagination, but lazy beyond measure", a quote from the Book of Paper. The book further noted that the Ancients designed amazing technology and built many incredible machines. However, long naps often took priority. They claimed the naps were a necessary part of the creative process and that personal hygiene was a mere distraction. It was the Ancients who first released The Darkness into Skylands when they were doing foolish experiments with magic. They have been trying to make amends ever since and built the Core of Light to repel the evil force.
  • Ancients inherit their species from their parents and predecessors. However, should one parent be human and the other an Ancient, the child will not neccessarily be Ancient, but this is still possible.
  • The Ancients are a technologically advanced race that is central to the Might and Magic series. They are thought to be present from the beginning of time, using technology of Elemental Manipulation to create a completely viable ecological and social microcosms through experimentation. In doing so, they create VARN, CRON, Terra, XEEN, Enroth and Axeoth, the settings of the series. They look to be able to directly influence these worlds and colonize them, but each game in the series presents a challenge to their goals. There are two important eras for the ancients: Before the Silence (BS) and After the Silence (AS).
  • The Ancients are one of the four great races of the Myriad Shadowrealms, the Earthlords being their precursors, then the Archons and the Elders coming afterwards, Humani being the race that currently populates the earth. The Ancients' most famous accomplishments were the grand city-colleges they constructed. Though the Ancients mysteriously disappeared during the De Danann Empire's rule of Danu Talis, their knowledge was kept secure within the Great Library of Danu Talis, who's collection of lore was so vast it would take a lifetime to read all of the works of literature on a single shelf. Thousands of years after the Great Fall, Dr. John Dee convinced his associate Virginia Dare to aid him in his rampage against the Elders. While Dare was promised dominion over all Shadowrealms, Dee in turn would be granted the Great Library, which held the knowledge of all the Great Races, including the Ancients. It has been hinted by Gilgamesh the King that the Ancients were in fact immortals from an incredibly distant era.
  • Ancients is a north-Allansian term for spirits of ancestors.
  • The Ancients are fans of Qa'ra, The Ancient One, the vampire who brought across Divia, LaCroix's daughter. The name was actually "factioneered" in 2012, when a number of affiliation names were created on the FORKNI-L@LISTS.PSU.EDU purely for fun.
  • Ancients is race that existed 10,000 years before the events of White Knight Chronicles. They branch into two nations: Yshrenia and Athwani. In White Knight Chronicles: Dogma Wars some of the Ancients will appear as playable characters.
  • Clicking the "Summon Ancient" button will bring up a random selection of four Ancients. Each ancient purchase will reset the ones available. Selections can be also be reset at any time by clicking the "Reroll" button in the selection box. Cost of rerolls depend on the number of ancients summoned (see table below). Once summoned, Ancients can be leveled up to increase their effects at the cost of additional Hero Souls per level. Hero Souls spent on Ancients can be retrieved at any point by clicking on the "Respec" button. Respecing will destroy all summoned ancients and refund 75% of the souls spent.
  • The Ancients were a race of old beings who transcended with the Force at some point before the disappearance of the Celestials. They were believed to have humble beginning as a curious race, or perhaps even collective of races, and were thought to be generally peaceful in nature. It was known that they had varied extents of sensitivity to the Force. During this time, there came to be known a handful of individuals that rose above the other Ancients and became the Nomad Souls. What transpired next was unknown, but what was discovered by later excavations in xenoarchaeology hinted at a great war between the Ancients and the reigning Celestials. The Celestials overcame the Ancients, and forced them into a metaphysical cosmic journey, effectively banishing them from the galaxy and keeping them from returning. The Nomad Souls, however, remained unaccounted for. They remained behind to serve as guides to the other galactic species, after the Celestials had disappeared. During this time, the Nomad Souls became divided on the methods to this guidance. Rahk'neqah continued on with the goals that had lead the Ancients to banishment - what became known as the Cycle of Chaos; total chaos through war and destruction. There was one Nomad Soul, however, who believed in manipulating the events of the galaxy in subtle ways, to allow for it to evolve on its own in a more ordered and regimented way, thus promoting a more natural growth. This became known to the Nomad Souls as the Eternal War. This cycle continued with the galaxy, happening in various ways. Rahk'neqah placed the claim that the Cycle of Chaos often occurred with putting the Sith forward as scapegoats to performing his will. Both sides believed that they were helping the people better themselves through the promotion of life. Rahk'neqah and his followers, however, believed that some must be sacrificed for the greater good, forcing evolution on the rest of the galaxy by means of survival of the fittest. As time passed, the galaxy forgot about the Ancients, and what was left to be known of them turned into rumors and legends. By the time of the Clone Wars, all evidence of the race had been forgotten, lost, or destroyed, and with it all memory of even their names. It wasn't until 19 ABY, when a Jedi Knight named Reina Krailles with a xenoarcheologist named Kytra Dorien, uncovered evidence that pointed toward the existence of this race. Further leads indicated that it started out as a peaceful race, until it was warped into a malevolent and destructive entity bent on purging the galaxy of all forms of "weakness," which is what prompted the Celestials into action. Rahk'neqah, the leading figurehead of the extremist Nomad Souls, held the belief that the Ancients needed to return, to finish what they had begun. With the largest threats to their return exterminated through his and his faction's machinations, it set the stage to finally bring about the return of his race, and the final Galactic Purge. Rahk'neqah saw himself as a form of a prophet, fulfilling his destiny as the one that would return the Ancients to their former glory and take back their rightful place in the galaxy. Over the millennia, his views of the Cycle of Chaos became perverted to the point that he believed all others to be weak, and only him and his kind fit to survive in the galaxy. He found the ideal host in one Cadden Blackthorne. Over a decade before Blackthorne became Darth Trayus, Rahk'neqah established the seed to his fall to the dark side, carefully planning his ascension by putting a piece of his consciousness in Cadden's mind. When the Cult of Shadow successfully attacked Onderon, Rahk'neqah found that point in Faarel Blackthorne's death, and through his subtle suggestions to Cadden, he successfully turned him into Darth Trayus and the rise of the Crimson Empire. As the Crimson Empire became stronger, Rahk'neqah worked to establish Trayus's successor as one of the other Nomad Souls that shared his beliefs. The time for Trayus's defeat was at hand, and before the Jedi could strip him of the Force, Rahk'neqah violently ripped himself from Blackthorne, a process that nearly killed the fallen Jedi. Cadden had done everything that Rahk'neqah had planned for him. After this event, Rahk'neqah disappeared, and a new figurehead, the Nomad Soul named Asan'aton, took the throne of the Crimson Empire from Darth Invictus. Subsequently, another Nomad Soul named Vor'salis claimed the Cylon territories. The time was nearing when the Ancients would return, and the Cycle of Chaos would finally end.
  • After the Hutts made contact with the Klatooinians and signed them into servitude, the long-lived gastropods were identified with the Ancients. Millennia later, however, younger Klatooinians who wanted freedom from their Hutt overlords disputed this.
  • Extremely powerful NPCs, the Ancients (also known as the Precursors) are stronger than Adventurers of an equivalent level. Members of the Thirteen Chivalric Orders, the Ancients serve as quest givers or as temporary allies. Each Order is in charge of overseeing one server. Most of the Ancients are the "heroes" of the Elder Tale subplot. However, by the time of the Catastrophe, most of them have been killed or sealed by the Genius monsters.
  • The Ancients are one of the Elder Races in the universe, spacefarers with an unimaginable mastery of technology and magic. Alternatively known as the Worldcrafters, they are responsible, directly and indirectly, for making possible almost all of the events in the series. They seem to dwell at the heart of the galaxy the Might and Magic series takes place in - a running goal throughout the series involves returning to the Ancients, and the truth behind their appearance and motives is a mystery which has yet to be resolved. The Ancients are the creators of the Nacelle worlds, such as VARN-4 and CRON, wielding the powers of the Elemental Lords. As of yet, it appears that they cannot create true planets - this honour belongs to the Elemental Lords alone - but the Nacelles they build can "colonise" water-based planets, forming continent-like lands such as the Isles of Terra. They are capable of this creation, but also of great destruction - that of entire planets and all who dwell upon them. The Ancients are the mortal enemies of the Creators, and their monstrous underlings, the Kreegans. The origin of the conflict with the Creators is unclear, but the Kreegan wars apparently stemmed from a dispute over the resources of the Ancients' worlds. The Kreegans consumed the Ancients' worlds, resulting in an inevitable war. 1500 years before Might and Magic VI, the Kreegans shattered the Ancients' system of communication between interlinked colonies - the Web of Worlds - splitting the Ancients from their colonies, and causing the Silence. As the colonists of the universe, the Ancients travelled to many worlds and returned home with indigenous races, such as Humans, Elves and Dwarves. They then transported these creatures to many worlds at the farthest reaches of their empire, on great "seedships" such as the Shikbath Zera and the Tomb of VARN. As the technologies upon these ships were able to contact the Ancient homeworlds, this process expanded the Ancients' territories, but as of the Silence, these creatures have been forced to fend for themselves - resulting in the events of the series. Only one of the Ancients has been named - Einar, the father of Alleron and Daria, half-Human, half-Ancient residents of the world of Ardon. He is briefly seen in the games, and resembles Vorr the Insane, implying a close connection between the appearance of some of the Forces of the Dome and the Ancients who created them. The Ancients are the builders of other extremely powerful technologies, including Blasters, the Guardians, the Wire, the Web of Worlds and several Voidships. The first and most powerful of their Guardians is Escaton the Destroyer, an artificial Planeswalker capable of overcoming and capturing the Elemental Lords themselves. Before his demise, Escaton was responsible for destroying entire worlds which had fallen to the Kreegan blight. Other prominent Guardians include the Dragon Pharoah, Corak, Sheltem and Melian. As revealed in Might and Magic V, the ultimate goal of the Ancients is "To boldly go where no man has gone before". Aside from being an obvious Star Trek reference (a running in-joke), the meaning of this objective is ambiguous.
  • Have you ever wondered about the things that go bump in the night? Ever wondered what they look like, what they can do, what they're called? Have you ever wondered about why these things don't just kill us all and be done with it? This is my story. I'm not giving you a load of crap, I'm giving you what I experienced over the past 7 months of my life. That day started just like any other day would have. Went to school, went through the day, still bored out of my mind. Didn't think too much of anything. Guess I shoulda known. Normal just isn't part of my life. I get home, same boring routine. I pull up my laptop, pull the same old stuff up, go through the same routine. Finish this assignment, send that email, so on and so forth. It's now about 7 o' clock at night, and I'm hungry. I get up and get my dinner. I come back into my room and get ready to sit back down on the floor where I do all of my stuff... And one of the veins in my arm explodes. I hurriedly set my plate down on my desk and dash off into the bathroom before my parents can see it. How the hell would I explain my bloodsoaked arm to them? I grab some bandages and wrap my arm up as quickly as I can, then hide it under the sleeve of my shirt. At this point, I'm just wondering what the hell's going on. I finish the day, go to sleep, and wake up the next morning. My arm's still bleeding, and now I'm starting to get worried. Am I going to bleed out? Should I go try and explain this to my parents? Should I show somebody at school? I shake my head, quickly throw on some clean clothes, and get on my way to school. Middle of Geometry class, almost done with the day. I'm shooting quick glances at the clock, waiting for 3:30 to roll around so I can clear out. I'm half-working on my homework, not really focused on it at all. And suddenly there's something running down my left leg. I ask to be excused to the bathroom, and I grab the pass and walk as fast as I can to the restroom. I throw open a stall and pull down my jeans, to find that another blood vessel has burst on my left thigh, and there's blood streaming down my leg. Now what the hell am I supposed to do? I take as long as I can in the bathroom, trying to push off as much time as I can until I decide to run back to the classroom and try to wait out the rest of the day. The bell finally rings, and I'm the first one out the door. I don't even stop to say hi to my friends as I dash on past, and walk the mile trip home. I get in the door, say hi to my parents and then I'm immediately dashing into my bathroom. I bandage my thigh, and clean up all of the blood that's running down my leg. I see blood starting to pool under my feet, and I wet down as many sheets of toilet paper as I can and mop up all of the blood I can. I hide the rest of it under the bath mat. Well, this is great. Now both my arm and my leg are bleeding to no end, and I can't tell anybody about it. If I tell my parents, they'll think I'm cutting myself and try to get me into counseling. If I tell a friend or another adult, they'll think I've got abusive parents and they're gonna try and get me taken out of my home. So for now, I've got one big secret to keep. Over the next two weeks, things just keep getting worse. At this point, I've got cuts on both my arms, both my legs, all over my chest and my back, and a couple small ones forming on the back of my neck. Praise the Lord above for my hair, if it were any shorter it'd be impossible to miss. None of the cuts stop bleeding, and I'm amazed that I've managed to survive this long with all of the blood loss. It's now nine o' clock at night on a Saturday evening, and things are bad. I've got cuts all over my body, I've been bleeding nonstop for the past two and a half weeks, and I have no idea what's happening or how I could possibly stop it or make anything better. Things can only get worse from here. Now I'm starting to feel weird. Everything is heavy. It's an effort to simply keep my eyes open. I lie down on my little hovel under my desk, and think to myself, 'This must what it's like to die'. I close my eyes, and sharp pain rips through my body, stemming from my back. My eyes don't open again for a while. When I finally manage to rip my eyes open, I shoot a look at the clock. 2:37 AM. I've been out for a while. I check my upper arm, and I find that the bleeding's stopped. I slowly unravel the bandage, and find that there's no sign of the cut left over. It's now that I also notice that I'm not wearing a shirt. The tattered remains are lying at my side, as if something has torn it off of my body. I go on and unravel all of the rest of the bandages, and find that all of the cuts are gone. I stand up, overjoyed to see that it's all over. But then I feel extra weight on my back. I sneak my way into the bathroom again to try and figure out what's going on. I close the door, then flick on the light to make sure my parents don't see it and wake up, then look into the mirror. Everything looks the same, until I see the four huge, golden wings sprouting out of my back. What the hell's going on? Am I high or something? I reach back, and I can feel all of the wings. With a little effort, I find I can move them, even flap them. They're a beautiful golden shade, and they look like the wings of eagles. I turn off the bathroom light then make my way outside, careful not to wake my parents up. I flap my wings as hard as I can, and I feel my feet leave the ground. I immediately stop flapping, and fall face first into the dirt. I pick myself back up and try again, and find that I can control myself in the air. I fly around my backyard, then land softly. At first I find the whole thing to be absolutely amazing. Then I think about it a little harder. What would the rest of the world think about a boy with wings? I'd be a freak of nature and an outcast of society. I'll have to hide them. With a little effort, I find I can fold my wings comfortably on my back, so nobody can see them. I walk back into my room and pull a shirt back on, and hide the remains of the other shirt. I wake up the next morning, and I feel better than ever. Every part of my body feels energized, like new life had been poured into my body. My vision's sharper, my hearing is better, every one of my senses are heightened. It's an amazing feeling, and I walk out into the kitchen, rubbing the sleep out of my eyes. I get my breakfast, and treat everything like it's normal. For some reason, I feel compelled to go outside. I pull on some jeans and tell my parents I'm going out. They kinda give me a funny look. I guess I don't go outside too much, unless I have to. I step out into my breezeway, and feel myself called into my garage. I pull open the door, and step inside. Nothing's changed. Still the same old clutter in there. I poke around a little bit, finding myself drawn to the far corner of the room. As I make my way back there, I get an increasing sense that something that's very important is back there. I pull off a few boards and boxes, setting them down carefully behind me, and I find a large, old, broadsword with a blackened blade. I can remember it from my childhood, picking it up with my brother and swinging it around the room. The sword is almost four and a half feet long, with a large handle to fit both hands. I pick the thing up, and it feels lighter than what I think it should. As I bring it level with my eyes, a small light begins carving words into the blade. They're in some dead language that hasn't been used in hundreds of years, but somehow I know what they mean. 'The Blade of the Ancients' I read. As I swing the blade, the side of it is set ablaze with light, illuminating the entire garage. My ears perk up, and I see something crash into the road out of the side of my eye. It's large, dark, and covered in blackened scales, the kind you'd think to see on some sort of lizard living in the Amazon. It stands up, and unfurls enormous wings, and opens up two massive yellow eyes. I look at it with my mouth opened wide. A dragon just landed in front of me. A freaking DRAGON. Its eyes swing around towards me, and I feel very exposed. The thing's looking at me like it wants to eat me. It charges at my garage, and I dash my way out of there as quick as I can, sword in hand. The dragon bashes straight through our minivan, bashing it out of the way and flipping it into my front lawn. It decimates the garage, crushing everything in it under its legs. I just barely managed to get out in time. If it'd been even half a second earlier, I would have been crushed along with everything else. My parents come flying out the front door, obviously wondering what's going on. They see me, staring at the wreckage with wild eyes, sword in hand, and start yelling questions at me. I turn around, yell at them to get my siblings and run, but they're not listening to me. It's not until the black dragon pulls its head out of what used to be my garage that they understand that everybody in the general area is in extreme danger. I see them dash into the house, yelling for my siblings, and I turn back to face the dragon. I hold my newfound weapon in front of me, carrying it like I knew exactly how to use it. I spread my wings, and destroy another one of my shirts. Note to self: start cutting slits in my shirts. The dragon hisses at me in the same manner as a snake would, and it bares its pearly white teeth at me. I can see what I think are tiny remains of human bones jammed into its gum, and I can tell that this thing wants me dead. It lunges at me, and I take off into the sky, barely dodging the bite. I turn around and hurtle through the air towards the thing's neck, and I swing my broadsword with all my might, and find that it passes through the rock-hard scales like butter. I sever the thing's neck cleanly, and I hear it roar in pain as its neck falls off of its body and crashes into the ground, destroying my house and causing the rest of the street to rumble. I land, and see that there are people standing outside their front doors, staring at me and my wings, and marveling at what I'd just done. I could see the stunned faces of some of my friends, and I realize that I'm not going to be able to ever show my face here again. My worst fears have just been realized, I'm now an outcast of society. I walk out to my backyard, not even bothering to cover my wings any more. I see the faces of my parents, the faces of my 8 year old, 10 year old, and 12 year old brothers and sister looking at me with fear and amazement. Tears rushed to my eyes, much like they are now just thinking about it, and I told them, "I'm leaving. "I can't stay here anymore. I love you." I walked over to them and hugged them all, and I could see the tears streaming down their faces too. I didn't want to try to imagine what it must have been like for them, seeing me like I was. I hated having to say goodbye, but I didn't have a choice. As I turned to start walking away, my youngest brother ran to my side and started hugging my leg, begging me not to go. I gave up trying to fight back the tears, and just let them flow. "I don't want to, trust me," I say. "I'll come back, I promise." My mother walks over and pulls my bawling baby brother off of me, and our eyes meet. I nod to her, and she nods back, and I walk inside the remains of my house and gather some of my things. Somehow my clothes and laptop remained intact, as well as the charger cord that went to my laptop. I grab my backpack, throw as many things I'll need as I can into the bag, and pull on a shirt, then leave. I didn't look back, because I knew that if I did, I'd just stay, and I'd put the rest of my family in danger again. For the next three months, I wander the country, hunting most of my food and trying to avoid major cities. Every chance I get, I try to plug in my laptop and figure out how my family is doing. I always email my mother, asking about how everybody is. Birthdays come and go, and I feel terrible for missing them. My brother turns 13, my sister turns 11. I manage to get Skype onto the laptop, and I wish my sister Happy Birthday from an alley. After four months of running and hiding, battling off more seemingly impossible creatures, I finally decide to return home. One week later, I'm knocking on the front door of my old house, and I see my sister poke her head into the window, trying to figure out who's at the front door. She sees me standing there and her jaw drops, then I see her face dart out of the window and hear her run screaming down the hall. I see the door get ripped open, and she flies out and nearly runs me into the wall of the repaired garage. I spend a week with my family with no attacks, then I have to leave again. I hug and kiss all of them, tell them all I'll be back in a couple of months, assuring them that I'm doing it to protect them. It's another goodbye full of tears, but I manage to make it through without succumbing to depression. Two weeks later, I hear a knock on the door of the house I'm staying at. I pick up my sword and hold it carefully behind my back, and walk up to the door and open it. Standing before me is a fairly average looking teen, a lot like me. No real defining features, just the usual tall skinny guy. I keep my sword held firmly in my hand and ask, "Can I help you?" "Yea, you Nick?" I blink a couple of times, and nod my head. A look of relief washes over his face, and he starts talking at about a million miles an hour. I tell him to slow down, and he finally manages to speak in a way I can understand. He says that his name is Derek, and that he was like me. He told me that there was a group of them in an old mountain cottage not too far from where I was staying, and asked me if I'd like to join them. Always cautious, I tell him to show me his wings. He asks to go inside, and I stand out of the way. He pulls off his shirt, and sure enough, there are his wings. I decide to accept his invitation and follow him out of my door, hiding my sword and grabbing my things. We walk our way to the city limits, then take off and fly off towards the old cottage he was telling me about. I walk inside, and see a bunch of young teens a lot like me sitting around a room, all of them with weapons lying at their sides. I instantly feel at home. I learn names, and I make myself comfortable. So, you wanna know why the things that go bump in the night don't kill us all? It's because there are people out there, people like me, who battle them off every day, making sure that none of the rest of the world ever has to deal with them. We are Ancients, and we fight your nightmares off. If you ever need our help, we'll be there.
  • The Ancients are a mysterious race who roamed the Lands during the Golden Age. They were considered the gods of the races of that peaceful Age, providing for all. There were no needs or war. The Ancients fell during the War of the Heretics. It is said that the War started as a conflict between two Ancients of terrible power and malicious intent. Whatever the origin, the Ancients were wiped out and became a myth.
  • Ancients is a modpack for Freeciv set in the ancient North African, Middle Eastern and European world. Ancients is available for Freeciv 2.3 and later via freeciv-modpack. (Previous versions available for Freeciv 2.0 and 2.1). As of Freeciv 2.5 in May 2015 the latest Ancients modpack was 2.5.1 and replaced an earlier version 2.5.0. The later Ancients versions are ported to newer freeciv versions by various authors from the original Ancients modpack for Freeciv 1.x. The modpack is not yet fully playtested and balanced for the newer versions. Suggestions for improved gameplay are welcome on the freeciv forum! At the moment Ancients is in minimum maintenance (updated for new freeciv versions just enough for it to load) on fcmodpacks project on github
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