PropertyValue
rdf:type
rdfs:label
  • Vault of Glass
rdfs:comment
  • There are three Sync Plates that must be activated and protected simultaneously. The best way to do this is to split the fireteam into three groups of two members each and have each group activate and protect one plate. The plates can be activated by standing in the circle for a few seconds. Once the plate is activated, the Guardians do not need to remain inside it, but must defend it from Vex (only Praetorians can take control of Sync Plates, but other Vex will spawn as well). Each zone has line-of-sight of each other, so it is possible to provide support for the other groups if they are having a tough time. For example, if you see your team mates struggling on one of the zones that is visible to you, then you can snipe or shoot rockets to help clear out the Vex.The plate at the top near
difficulties
  • *Level 26
  • *Level 30
  • *Light 390
dcterms:subject
dbkwik:destiny/property/wikiPageUsesTemplate
Rewards
Name
  • Vault of Glass
Type
ultras
Location
abstract
  • There are three Sync Plates that must be activated and protected simultaneously. The best way to do this is to split the fireteam into three groups of two members each and have each group activate and protect one plate. The plates can be activated by standing in the circle for a few seconds. Once the plate is activated, the Guardians do not need to remain inside it, but must defend it from Vex (only Praetorians can take control of Sync Plates, but other Vex will spawn as well). Each zone has line-of-sight of each other, so it is possible to provide support for the other groups if they are having a tough time. For example, if you see your team mates struggling on one of the zones that is visible to you, then you can snipe or shoot rockets to help clear out the Vex.The plate at the top near the entrance is typically the easiest to defend, so the two group members who are defending the top Sync Plate should help the others when possible. However, one member should always stay at the top. Praetorians, (upgraded Minotaurs), will spawn with Void shields here and attempt to retake the sync plates; they must be prevented from entering the circles. They will be accompanied by other Vex units, but only the Praetorians pose a threat to the plates. While all 3 plates are held by the guardians, a spire will slowly form on a platform opposite the vault door. If a sync plate is taken by a Praetorian it will reverse its growth and deteriorate until the plate is returned to Guardian control. You can tell if the sync plate is taken by a Praetorian if the sync plate fades from the white glow to a red glowing sync plate; at this point you need to clear out the Praetorian and regain control of the sync plate. The Guardians must control all the plates for two minutes for the spire to fully form. After the Spire has formed, a beam of light will shoot from it, opening the Vault of Glass. The fireteam can then enter.
is Mission of