PropertyValue
rdfs:label
  • Spore Mine
rdfs:comment
  • Spore mines possess a rudimentary animal intelligence and are full of poisons, toxins, viruses and chemicals and are covered in sensitive feelers which seek out heat and vibrations. They are also able to sense nearby enemies fire and will explode in the hope of killing the enemy firing. All of the spore mines in a cluster are linked, and when one explodes, they all do even if there are no enemies nearby. If a mine is killed it will also explode. Spore mines come in one of three forms most often:
dcterms:subject
dbkwik:warhammer-40k/property/wikiPageUsesTemplate
dbkwik:warhammer40k/property/wikiPageUsesTemplate
abstract
  • Spore mines possess a rudimentary animal intelligence and are full of poisons, toxins, viruses and chemicals and are covered in sensitive feelers which seek out heat and vibrations. They are also able to sense nearby enemies fire and will explode in the hope of killing the enemy firing. All of the spore mines in a cluster are linked, and when one explodes, they all do even if there are no enemies nearby. If a mine is killed it will also explode. Spore mines come in one of three forms most often: * Poison Spore Mines - Full of poisons and toxins, the mine can overcome any physiology. The poisons include highly reactive inorganic poisons, hemo-toxin, afla-toxin, neuro-toxin and phage cells. * Frag Spore Mines - It has an iron hard shell which shatters when the mine explodes and sends shards of the shell in all directions, which can scythe down light infantry but can also cause lethal infections and sepsis. * Bio-Acid Spore Mines - The acids are thick and viscous, allowing them to cling to their victim to maximize the effectiveness. They have been known to dissolve everything up to, and including, ceramite plate.