PropertyValue
rdfs:label
  • Franchise
  • Franchise
rdfs:comment
  • A franchise is
  • Part of the Multivac series, it first appeared in the August 1955 issue of the magazine If: Worlds of Science Fiction. It was later collected in 1957's Earth Is Room Enough, and 1986's Robot Dreams, and published as the 1989 stand-alone Franchise.
  • The Franchise is an American Professional Wrestler currently under contract with Supreme Federation Wrestling.
  • In Blitz The League II, the main character of Campaign mode is a superstar named "Kid Franchise" who is the first two-way player in The League since The League ended the practice of Ironman football in 1960. This means he plays on both offense and defense and the player will be able to choose which two postions he plays. On the offensive side the player can choose to be a QB, HB, WR, or TE and on the defensive side the player can choose to be a DE, LB, S, or CB and the player can mix and match the two positions anyway they would like. Then the player is asked to answer questions on their characters youth and collegiate background as well as several others including which current League player he's most like. Choices include WR Tito Maas of the [[Arizona Outlaws|
  • There have been many franchises over the two decades that Transformers has been around. A list follows. Note: "Flagship" lines—generally those containing the bulk of new-mold toys and supported by an animated cartoon and other marketing—are listed in bold. Many of the minor "franchises" are little more than toylines, either with little or no fiction, or else new iterations of previous franchises, primarily Generation One. Image:G1logo.jpg * 1984–1991: Generation One is the retroactively-applied term for the original toys and associated media, including the original cartoon and Marvel comics. Many later toy lines have been based around Generation One's fiction and characters. * 1990–1991: Classics was the name of a Generation One subline in Europe and Australia, reissuing many t
  • Franchising ist die Kooperationsform mit der höchsten Bindungsintensität. Es ist eine entgeltliche Gewährung eines Nutzungsrechtes für Wettbewerbsvorteile an unabhängige Unternehmer. Das ganze ist mit Weisungsrecht, Betreuung und Kontrolle verbunden. Klein- und mittelständische Unternehmen suchen hier Unterstützung im Wettbewerb mit den Ketten aus dem Ausland und Übersee.
  • Franchise generally means a right or privilege. It may refer to: * Suffrage, the civil right to vote * Franchising, a business method that involves licensing of trademarks and methods of doing business, such as: * Chain store, retail outlets which share a brand and central management * An exclusive right, for example to sell branded merchandise * Media franchise, ownership of the characters and setting of a film, video game, book, etc., particularly in North American usage * A cable franchise, a term for a government-granted monopoly * "Franchise" (short story), a 1955 short story by Isaac Asimov * Dem Franchize Boyz, an American hip hop group from Atlanta * Franchise Pictures, a film production company In sport: * Franchise, a term for a team in
  • The Franchise was an entertainment company run by the Krish which by the time of the outbreak of the Mandalorian Wars was the leading league in the sport of dueling. The most popular form of duel at the time was swoopdueling. The Franchise owned all rights to broadcasts and merchandise based on the duels. In some cases, they even owned the duelists themselves. Their biggest tournaments were held on Jervo's World, a space station owned by Lhosan Industries which included numerous battle arenas that could simulate different environments. Solo Aerials on Jervo's World were run by the Krish Bardron. Former Jedi Zayne Carrick and the Mandalorian known as Rohlan Dyre participated in a championship once. Problems arose for the Franchise when Zayne Carrick revealed that many of the combatants were
owl:sameAs
Era
dcterms:subject
current efeds
previous efeds
  • N/A
dbkwik:ewrestling/property/wikiPageUsesTemplate
dbkwik:starwars/property/wikiPageUsesTemplate
dbkwik:transformers/property/wikiPageUsesTemplate
Affiliation
  • *The Crucible *Lhosan Industries
Role
  • Sports league
Name
  • Franchise
  • The Franchise
current championship
  • N/A
dbkwik:itlaw/property/wikiPageUsesTemplate
Weight
  • 300
Height
  • 6.0
Real Name
  • Peter Tallau
Nicknames
  • SFW's Most Deadly Supersar
billed from
  • Sanford, Maine
Locations
  • *Jervo's World *Taris
abstract
  • Franchising ist die Kooperationsform mit der höchsten Bindungsintensität. Es ist eine entgeltliche Gewährung eines Nutzungsrechtes für Wettbewerbsvorteile an unabhängige Unternehmer. Das ganze ist mit Weisungsrecht, Betreuung und Kontrolle verbunden. Klein- und mittelständische Unternehmen suchen hier Unterstützung im Wettbewerb mit den Ketten aus dem Ausland und Übersee. Der Franchise-Nehmer er hält das Recht gegen Vergütung und Einräumung von Kontrollrechten ein Beschaffungs-, Marketing- und/oder Organisationskonzept des Franchise-Gebers zu verwenden. Gegenstand von Franchiseverträgen sind vor allem die Benutzung einer Herstellermarke oder eines Firmennamens, die Herstellung eines Produkts und dessen Vertrieb sowie die Anwendung eines bestimmten Marketingkonzepts. Franchise-Geber sind meist Industrie –oder Serviceunternehmen sowie Großhändler.
  • A franchise is
  • There have been many franchises over the two decades that Transformers has been around. A list follows. Note: "Flagship" lines—generally those containing the bulk of new-mold toys and supported by an animated cartoon and other marketing—are listed in bold. Many of the minor "franchises" are little more than toylines, either with little or no fiction, or else new iterations of previous franchises, primarily Generation One. Image:G1logo.jpg * 1984–1991: Generation One is the retroactively-applied term for the original toys and associated media, including the original cartoon and Marvel comics. Many later toy lines have been based around Generation One's fiction and characters. * 1990–1991: Classics was the name of a Generation One subline in Europe and Australia, reissuing many toys from 1984 through 1986. Image:G2Logo.jpg * 1993–1995: Generation 2 was a relaunch of the toy line, a mix of old and new toy designs. A new comic continued the story of the Marvel Generation One comics, while the Generation One cartoon was re-edited and rebroadcast. * 1996–2001: Beast Wars changed the direction of the line with robots that changed into "realistically"-styled animals, and soon moved into other varieties of animal-alt-mode robots. It was supported by a CGI cartoon. Image:MW logo.jpg * 1997: Machine Wars was a limited line of redecorated older toys, released to capitalize on the popularity of Beast Wars. Fiction was limited to on-package bios. * 1999: Animorphs was a short-lived franchise using the Transformers name but unrelated with regard to fictional backstory. As this line was in support of a non-Transformers fictional universe, no specific fiction was tied to the toy line. * 2000–2001: Beast Machines continued the directions of Beast Wars and added futuristic vehicles to the mix. The latter portion of this franchise was subtitled "The Battle for the Spark". Like Beast Wars, it was supported by a CGI cartoon. Image:123tflogo.jpg * 2001–2002: 1-2-3 Transformers was a short-lived line of large, simple toys aimed at younger children. The line's niche was later filled by the Go-Bots line. No fiction exists for this franchise. * 2001–2003: Robots in Disguise was a port of the Japanese Car Robots toyline and cartoon, padded out with additional toys in the United States. * 2002: Expanded Universe was a short-lived labeling of BotCon toys. It was only used for BotCon 2002 and only consisted of CatSCAN, Cyclonus, Glyph, and Tap-Out. For simplicity, most people combine this line with the later Universe line. * 2002–2003: Armada marked a new beginning for the toys and fiction, heralded by the addition of the Mini-Con faction. The latter portion of the franchise was subtitled "The Unicron Battles". It was marketed in Japan as Micron Legend. The toyline was supported by a full cartoon series, comic book, pack-in mini-comics, on-line bios, and a great deal of ancillary merchandise. * 2002–2004: The Commemorative Series consisted of reissued toys from the first three years of Generation One, primarily available at Toys "R" Us. The toys were previously reissued by Takara in Japan, in the Transformers Collection line. As a reissue line, fiction was limited solely to on-package bios. Image:Universelogo.jpg * 2003–2005: Universe supplemented the wildly successful Armada with redecos of older toys and convention-based fiction. Package blurbs provided a general fictional overview, and the line was briefly supported by a comic book. * 2003: Built to Rule consisted of Lego-compatible building blocks used to assemble various transformable Armada characters. It received no fiction independent of Armada. Image:Gobots logo.jpg * 2003–2005: Go-Bots introduced a line of larger, simple toys aimed at children too young for the mainline toys. Fiction included on-package bios and a short-lived cartoon. * 2003: Dinobots was a short-lived Wal-Mart exclusive toyline that consisted of only six toys that were all redecoes of past Beast Era dino figures: Grimlock, Terranotron/Swoop, Snarl, Sludge, Triceradon, and Slapper. Image:Energonlogo.jpg * 2003–2005: Energon followed up on Armada. The latter portion of the franchise was subtitled "The Powerlinx Battles". It was marketed in Japan as Superlink. Fiction included a full cartoon series, a comic book, pack-in mini-comics, and on-line bios. Image:AlternatorsLogo.jpg * 2003–2006: Alternators, a toy-only franchise, combined licensed, 1/24th-scale replica vehicles with complex transformations and Generation One characters. It was marketed in Japan as Binaltech. The American franchise received no fiction beyond an on-package character quote. Image:Cybertron-Logo.jpg * 2005–2006: Cybertron completed the arc begun by Armada, capping off the "Unicron Trilogy". The latter portion of the franchise was subtitled "Primus Unleashed". It was marketed in Japan as Galaxy Force. Fiction included a cartoon, on-package blurbs and pack-in "Planet Maps" with character bios and profiles of various worlds. * 2006–2008: Star Wars combines the transforming play pattern with the characters and vehicles of the popular movie franchise. Fiction was limited to on-package bios, as this line was in support of a non-Transformers fictional universe. * 2006: The Beast Wars 10th Anniversary limited line featured 6 reissues of older Beast Wars toys with special packaging, new decos and bonus features, and two all-new molds. Fiction included on-package bios and pack-in DVDs of Beast Wars cartoon episodes. Image:Classicslogo.jpg * 2006–2007: Classics was a line of rehashed Generation One characters intended to be a stopgap while the 2007 movie toys were being prepared. Its success prompted Hasbro to continue it as the "Classic Series" under the 2008 Universe line. Fiction was limited to a fan club comic. * 2006–2007: The Titanium Series was aimed specifically at fans, with a range of characters from older franchises and more obscure corners of the fiction, and die-cast metal designs. As the characters are all based on previous franchises, fiction consisted solely of on-package bios. * 2007–2008: The "Movie" franchise marked a new level for Transformers, with the live-action film as its centerpiece. The later portion of the toyline, primarily consisting of redecos, was subtitled "AllSpark Power". In addition to the movie itself, fiction included various comics, bios, package blurbs, and other ancillary merchandise. Image:Transformersanimated franchise logo.png * 2008– : Animated is the first American-written cartoon franchise in just under a decade. It carries on the brand with a new look and some old familiar faces. Fiction includes the cartoon, a comic book series, and on-package bios. Image:Universe2008Logo.jpg * 2008–: Universe re-uses the catch-all name of several years prior, but is a new umbrella franchise covering products not falling under either Crossovers or Transformers Animated. It is not slated to receive any fiction. * 2008– : Crossovers rebrands the Star Wars line, as well as bringing in transforming Marvel characters, following Hasbro's acquisition of the Marvel license.
  • Part of the Multivac series, it first appeared in the August 1955 issue of the magazine If: Worlds of Science Fiction. It was later collected in 1957's Earth Is Room Enough, and 1986's Robot Dreams, and published as the 1989 stand-alone Franchise.
  • The Franchise was an entertainment company run by the Krish which by the time of the outbreak of the Mandalorian Wars was the leading league in the sport of dueling. The most popular form of duel at the time was swoopdueling. The Franchise owned all rights to broadcasts and merchandise based on the duels. In some cases, they even owned the duelists themselves. Their biggest tournaments were held on Jervo's World, a space station owned by Lhosan Industries which included numerous battle arenas that could simulate different environments. Solo Aerials on Jervo's World were run by the Krish Bardron. Former Jedi Zayne Carrick and the Mandalorian known as Rohlan Dyre participated in a championship once. Problems arose for the Franchise when Zayne Carrick revealed that many of the combatants were obtained by a slaver gang called the Crucible. When the slaving operation was exposed, Jervo Thalien, the chairman of Lhosan Industries, tried to end the Franchise's relationship with the Crucible, but he was murdered by Chantique, leaving Bardron to wait for Lhosan's next representative to further their investment. Goethar Kleej was a Franchise player, a slave duelist supplied by the Crucible. He was the first to win the Solo Aerials four consecutive times, and he was able to break free of the Franchise with the help of Zayne Carrick. Other famous duelists included Major Tarrance and the D'qell Sisters. Slaves who fared poorly in combat training were sent back to the Crucible, who would find other uses for them, often involving certain death, as with the ones who were sent to the Sungrazer cooperative.
  • In Blitz The League II, the main character of Campaign mode is a superstar named "Kid Franchise" who is the first two-way player in The League since The League ended the practice of Ironman football in 1960. This means he plays on both offense and defense and the player will be able to choose which two postions he plays. On the offensive side the player can choose to be a QB, HB, WR, or TE and on the defensive side the player can choose to be a DE, LB, S, or CB and the player can mix and match the two positions anyway they would like. Then the player is asked to answer questions on their characters youth and collegiate background as well as several others including which current League player he's most like. Choices include WR Tito Maas of the [[Arizona Outlaws| Arizona Outlaws]], FS Ezekiel Freeman of the Cincinnati Crusaders, LB Bruno Battaglia of Los Angeles Riot, & HB Tyler Neal of the Denver Grizzlies these questions give pluses to the characters stats based on the players answers. They can then name the character anyway they would like but he will be referred to in the games storyline by his nickname, "Kid Franchise". Also, in the campaign game, during regular games, Franchise is unable to get seriously injured. At the start of the game, the League Commissioner (Clive Hanson) is seen talking with Franchise in the luxury suite of the Los Angeles Riot stadium as the Riot is playing the New York Nightmare (this may be an exhibition game, as the Riot's expansion year takes place during the first season of play). The Commissioner welcomes Franchise to the Riot, but Franchise refuses to sign, claiming he will only play for his home town, where he played high school and college football. Though the commissioner tries to convince Franchise that he can't choose what team he plays for, Franchise's agent talks to the commissioner and after some persuasion, the commissioner reluctantly agrees to let Franchise play for his hometown team. After a press conference, in which the player selects answers to the press' questions and assigns strengths accordingly, he begins his season in Division III. When Quentin Sands is added to Franchise's team, Sands spikes his drink with Ultranol at a nightclub after a game. After the Division III season, Commissioner Hanson receives the resulting positive drug test and attempts to blackmail Franchise into joining the Riot. When Franchise refuses, the Commissioner alerts the FBI, who arrests Franchise, who is then sent to Milltown Correctional Facility. Milltown's warden arranges for Franchise's early release if he plays in and defeats the Supermax Prison Facility game. Franchise rejoins his team in Division II and welcomes a captain from one of the Division III teams as his newest star. After the opening game against the Riot, LA team captain Bruno Battaglia reveals to Franchise that Sands was responsible for his drug test and jail sentence, sparking a fight between the two teammates which lasts all season.
  • Franchise generally means a right or privilege. It may refer to: * Suffrage, the civil right to vote * Franchising, a business method that involves licensing of trademarks and methods of doing business, such as: * Chain store, retail outlets which share a brand and central management * An exclusive right, for example to sell branded merchandise * Media franchise, ownership of the characters and setting of a film, video game, book, etc., particularly in North American usage * A cable franchise, a term for a government-granted monopoly * "Franchise" (short story), a 1955 short story by Isaac Asimov * Dem Franchize Boyz, an American hip hop group from Atlanta * Franchise Pictures, a film production company In sport: * Franchise, a term for a team in professional sports league organization in North America * Franchise player, one who plays in this system * Franchise tag, a free agent player, specifically in the US National Football League * League franchise, a local or regional business franchising operation under a particular amateur sporting league in activities such as pool, darts, etc.
  • The Franchise is an American Professional Wrestler currently under contract with Supreme Federation Wrestling.
is Affiliation of