PropertyValue
rdfs:label
  • Reject
rdfs:comment
  • From: [[]] This is going too far. You're not going to break bread with a creature of Hell! Especially not one who's been writing the things he's been writing. [Find the rest of the story at ] __NOEDITSECTION__
  • Who the hell are you to tell me what I am And what's my master plan. What makes you think that it includes you? Self-righteous wealth Stop flattering yourself, so when the smoke clears here I am. Your reject all-American. Sucking up you social sect, making you a nervous wreck. To hell and back and hell again I've gone. You're not my type. Not my type. What's the difference between you and me? I do what I want, and you do what you're told. So listen up and shut the hell up. It's no big deal. And I'll see you in hell, so when the smoke clears here I am, your reject all-American.
  • The REJECT table is a resource attached to levels which is used to speed up line-of-sight calculations. At the start of a level, monsters are in "sleeping" states, in which they stand in position. They can be activated by "seeing" the player or through sound (such as the player firing a weapon near them). Large levels may contain many monsters; the REJECT table makes it possible for Doom to determine when it is impossible for monsters to see players.
dcterms:subject
Success title
  • A devious stratagem?
From Card/Storylet title
  • One infernal evening
Success description
  • Your rejection seems only to have fired his enthusiasm! The note you receive in response is so affectionate that it borders on the impertinent.
dbkwik:fallenlondon/property/wikiPageUsesTemplate
dbkwik:doom/property/wikiPageUsesTemplate
Description
  • This is going too far. You're not going to break bread with a creature of Hell! Especially not one who's been writing the things he's been writing.
abstract
  • Who the hell are you to tell me what I am And what's my master plan. What makes you think that it includes you? Self-righteous wealth Stop flattering yourself, so when the smoke clears here I am. Your reject all-American. Sucking up you social sect, making you a nervous wreck. To hell and back and hell again I've gone. You're not my type. Not my type. What's the difference between you and me? I do what I want, and you do what you're told. So listen up and shut the hell up. It's no big deal. And I'll see you in hell, so when the smoke clears here I am, your reject all-American. Falling from grace, right on my face. To hell and back and hell again I've gone.
  • The REJECT table is a resource attached to levels which is used to speed up line-of-sight calculations. At the start of a level, monsters are in "sleeping" states, in which they stand in position. They can be activated by "seeing" the player or through sound (such as the player firing a weapon near them). Large levels may contain many monsters; the REJECT table makes it possible for Doom to determine when it is impossible for monsters to see players. The table works by precalculating whether direct line of sight between sectors is possible. A reject map builder is used to generate the table, which may take a substantial amount of time to calculate. When completed, a table of boolean values is generated, one for each combination of possible pairs of sectors. In order to determine whether a monster can see a player, the engine looks up the value in the reject table, using the number of the sector the player is in and the number of the sector the monster is in. If the value is found to be true, it is immediately known that there is no line of sight possible between the two sectors, and it is impossible for the monster to see the player. If the value is false, line of sight between the sectors may be possible: a more complicated calculation is performed to determine whether the player is visible to the monster.
  • From: [[]] This is going too far. You're not going to break bread with a creature of Hell! Especially not one who's been writing the things he's been writing. [Find the rest of the story at ] __NOEDITSECTION__