PropertyValue
rdf:type
rdfs:label
  • Bone Voyage
rdfs:comment
  • Head to the canal barge north of the Digsite. There, speak to barge foreman in front of the barge. They are in the final stages of preparation, but there are a few minor adjustments he'd like to make to the barge before getting the crew ready. He requires a sturdier type of wood to keep the barge afloat; magic logs will not do, since they had peculiar side effects (which you will learn later). He will require a high-grade wood found only in the distant Western lands - redwood. The barge foreman will instruct the player to talk to the Sawmill operator at the Sawmill north-west from the barge.
Length
  • Short
dcterms:subject
QP
  • 1
dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate
Number
  • 132
Rewards
  • * Access to Fossil Island - to disembark the boat upon arrival at Fossil Island, speak to the Junior Navigator.
Series
  • N/A
Difficulty
  • Intermediate
Name
  • Bone Voyage
Members
  • Yes
Items
  • * 2 vodka * Marrentill potion (unf) Recommended: * Digsite teleport scrolls or Digsite pendant to teleport to Digsite * Skills necklace to teleport to the Woodcutting Guild * Xeric's talisman to teleport to Xeric's Look-out * Varrock teleport * Amulet of glory or Explorer's ring 2 to reach Port Sarim *2 Lumberyard teleports to reach the Sawmill north-east of Varrock or * 2 willow logs for Balloon Transport System to Varrock Lumberyard Post-quest recommended: * An iron bar, 2 oak planks, 5 nails and a hammer if you want to build the bank chest on Fossil Island
Update
  • Fossil Island
Start
  • Talk to Curator Haig Halen in the Varrock Museum.
Description
  • Curator Haig Halen needs your help to finish the construction of a barge fit to take the Varrock museum crew to an unexplored landmass to the east. There have been many attempts to reach the island, but none were successful. This quest will have you venturing across Gielinor, aiding the Varrock museum and making the success of the voyage a possibility.
Release
  • 2017-09-07
Developer
  • Marion C.
Requirements
  • * 100 Kudos * The Dig Site * Have sailed to Zeah at least once
abstract
  • Head to the canal barge north of the Digsite. There, speak to barge foreman in front of the barge. They are in the final stages of preparation, but there are a few minor adjustments he'd like to make to the barge before getting the crew ready. He requires a sturdier type of wood to keep the barge afloat; magic logs will not do, since they had peculiar side effects (which you will learn later). He will require a high-grade wood found only in the distant Western lands - redwood. The barge foreman will instruct the player to talk to the Sawmill operator at the Sawmill north-west from the barge. Travel to the Lumber Yard and speak to the Sawmill operator. In order to obtain redwood planks, he has arranged a fairly generous deal between himself and the sawmill in Great Kourend's Woodcutting Guild. He will give you a sawmill proposal, which you will have to deliver to the Woodcutting Guild. Now, travel to the Woodcutting Guild in the Hosidius House, and hand the proposal to the Woodcutting Guild Sawmill operator. If you don't have the requirements to enter the Woodcutting Guild, try to open the eastern gate to the guild to complete this step. Return to the Varrock Sawmill operator, and give him the sawmill agreement.
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