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  • Clar Karond
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  • As the woodlands receded, their hearts torn out by hooked chains or consumed by dark fire, the ever-expanding streets of Clar Karond have spilled into the gap. Year by year, the city swells further, having grown fat on the labours of its slaves and despoliation of the surrounding land. Once, there was but one great tower looking over the Redvenom River; now the Duskridge bristles with jagged minarets. With each wave of expansion, new ramparts have been raised not only to protect the city as a whole, but also to defend each tower from its neighbours. As a result, Clar Karond's streets are tangled and mazelike, marred by half-collapsed buildings, severed concourses, and entire districts buried forever as newer and more impressive fortifications are raised.[1a]
  • Clar Karond is one of the six Dark Elf cities. It is the Dark Elves' chief port-city and houses the dockyards of the Corsair fleets. The city is surrounded by the Black Forest, and so the slaves of Clar Karond are usually put to work there, felling the pine trees used in the construction of Corsair ships. West of the city lies the Doom Gate, the easternmost entry point to the Underworld Sea. The city also has a great tradition of gladiatorial combat, slaves and elves can often be seen fighting off a variety of fearsome creatures in the city's many fighting pits.
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dbkwik:warhammerfan-tasy/property/wikiPageUsesTemplate
dbkwik:warhammerfantasy/property/wikiPageUsesTemplate
abstract
  • Clar Karond is one of the six Dark Elf cities. It is the Dark Elves' chief port-city and houses the dockyards of the Corsair fleets. The city is surrounded by the Black Forest, and so the slaves of Clar Karond are usually put to work there, felling the pine trees used in the construction of Corsair ships. West of the city lies the Doom Gate, the easternmost entry point to the Underworld Sea. The city also has a great tradition of gladiatorial combat, slaves and elves can often be seen fighting off a variety of fearsome creatures in the city's many fighting pits. The city is known as the Tower of Doom to human slaves.
  • As the woodlands receded, their hearts torn out by hooked chains or consumed by dark fire, the ever-expanding streets of Clar Karond have spilled into the gap. Year by year, the city swells further, having grown fat on the labours of its slaves and despoliation of the surrounding land. Once, there was but one great tower looking over the Redvenom River; now the Duskridge bristles with jagged minarets. With each wave of expansion, new ramparts have been raised not only to protect the city as a whole, but also to defend each tower from its neighbours. As a result, Clar Karond's streets are tangled and mazelike, marred by half-collapsed buildings, severed concourses, and entire districts buried forever as newer and more impressive fortifications are raised.[1a] Clar Karond is also famed for its Beastmasters. It was here, many long centuries ago, that the knights of Hag Graef bought the first Cold Ones to be broken, and much later, that the ferocious Kharibdyss of the deeps were bent to the Dark Elves' will. Now, Manticore pens, Harpy cages and other enclosures are as common in Clar Karond as the temples of Khaine. Both are outnumbered by the pelt-draped shrines of Anath Raema, for the goddess of the savage hunt has ever been the patron of Beastmasters. Thus, when the armies of Clar Karond go to war, they do so in Anath Raema's name, driving her savage children before them to break the enemy lines with tooth and claw.[1a]