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  • Clone Sharpshooter
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  • The sniper rifle has 56 shots, two levels of scope and fires an instantly-travelling blue beam that is usually enough to kill any enemy at full-health, with the exception of Assault Droids, shielded Droidekas and heroes. It is also great for dealing with open turrets, but does especially low damage to vehicles of any kind. After scoring six headshots with it, it will be replaced by an award Beam Rifle that does more damage and can go through several enemies, but is unable to execute headshots.
  • The Clone Sharpshooter is the sniper unit for the Galactic Republic. Used to pick off enemies from long-range, their gun has increased zoom, allowing for accurate shots at longer ranges. Generally you will have to aim slightly ahead of the enemy unit to make sure you hit it. You have to always aim for the head, otherwise, you may not be able to kill him which allows him to see the tracer that your shots leave behind which will give away your position to the enemy and he can easily evade you or find cover, preventing you from killing/destroying him. In Star Wars Battlefront 2, the Clone Sharpshooter and his fellow sniper classes will not be able to use the targeting reticule if not zoomed in-- but this is no hindrance to experienced players, who often become quite good at 'hipfiring'. An ef
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dbkwik:battlefront/property/wikiPageUsesTemplate
Other
Type
  • Sniper
AFF
Primary
Secondary
Grenade
  • Thermal Detonators
abstract
  • The sniper rifle has 56 shots, two levels of scope and fires an instantly-travelling blue beam that is usually enough to kill any enemy at full-health, with the exception of Assault Droids, shielded Droidekas and heroes. It is also great for dealing with open turrets, but does especially low damage to vehicles of any kind. After scoring six headshots with it, it will be replaced by an award Beam Rifle that does more damage and can go through several enemies, but is unable to execute headshots. Their secondary weapon is a common blaster pistol that has infinite ammo but overheats quite quickly. If you manage to kill 6 enemies with it for the award (or get the award permanently), it will be replaced with a far more powerful award pistol with 96 ammo. They also have two common Thermal Detonators and can set up one deployable turret, which will hover in mid-air and shoot at enemies until destroyed. Its damage is equivalent to pistols and it possesses respectable health. When controlled by the AI, they will usually stay at the more secluded positions away from the frontline, and often don't even get the chance to shoot at all. Even at the larger, more open maps, they tend to wait for inordinate amount of time before firing and will often miss anyway. Should you get up close, they will attack with pistols while retreating and then instantly switch to rifles and shoot once they're at least 5m away. They only set up their turrets on a handful of maps, but will use their detonators against vehicles like everyone else.
  • The Clone Sharpshooter is the sniper unit for the Galactic Republic. Used to pick off enemies from long-range, their gun has increased zoom, allowing for accurate shots at longer ranges. Generally you will have to aim slightly ahead of the enemy unit to make sure you hit it. You have to always aim for the head, otherwise, you may not be able to kill him which allows him to see the tracer that your shots leave behind which will give away your position to the enemy and he can easily evade you or find cover, preventing you from killing/destroying him. In Star Wars Battlefront 2, the Clone Sharpshooter and his fellow sniper classes will not be able to use the targeting reticule if not zoomed in-- but this is no hindrance to experienced players, who often become quite good at 'hipfiring'. An effective combo is to fire the rifle at a unit to knock down his health to a critical level, then switch to the pistol and fire rapidly to finish him of. It can be challenging to get a head shot on any unit other than the Super Battle Droid, as the heads of most other droids are quite thin. An easy way to do it is to get up close to one, though this also puts your life at risk, given the Clone Sharpshooter's below-average health. The best planets to use him are: Geonosis, because there are few hiding places and the map is very open, Mos Eisley, as there are lots of hiding places and elevated positions perfect for snipers but there is also a lot pf cover for your enemies to use, Kamino, as there are lots of elevated and lower platforms and many turrets that display only the head, and Kashyyyk, as there is a whole elevated module and, like Geonosis, the map is very open. Unlike a traditional army, where snipers are picked from the best shooters, the clone troopers all possess the same characteristics regarding eyesight, accuracy, steadiness, and patience. However, the clone sharpshooters have received special “flash training,” teaching them the intricacies of being a good sniper. They have also trained exclusively with the modified DC-15x Sniper Rifle. On the battlefield, the Clone Sharpshooter is primarily responsible for one task: disrupting enemy activity by picking of crucial infantry. His specialized conditioning provides him with the ability to gather intelligence, sit, wait, and methodically pick off enemy units one by one. In the Star Wars: Battlefront 2 Geonosis map, and all the Star Wars: Battlefront maps that feature the Grand Army of the Republic, the Sharpshooter wears Phase I armor with red markings. In the Star Wars Battlefront 2 maps, excluding Geonosis, the Sharpshooter is the only class to have different armor on different maps in this game, aside from the Stormtroopers on Hoth. On some maps, such as Utapau, Mygeeto, and Coruscant, the Sharpshooters wear the paratrooper suit like in the picture above, with the special helmet and the kama they wear on their waist. On other maps, like Kashyyk and Felucia, the Sharpshooters instead wear camouflaged armor resembling the Imperial Scout Troopers' armor. (Equivalents- Assassin Droid, Rebel Marksman, Scout Trooper)