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rdfs:comment | - Aura of Cold (Su): An area of unnatural cold follows the Nefas. Any creature within ten feet of a Nefas takes 1d6 cold damage per round. Channel Cold (Su): Any weapon wielded by a Nefas is treated as having the Frost ability, dealing an extra 1d6 points of cold damage. Darksight (Ex): A Nefas can see as well in darkness as other creatures see in brightest day. Sunlight Vulnerability: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds Nefas for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
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Summary | - Creatures born of ice and shadow, the Nefas serve as the servants of the God of Darkness.
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Melee | - Masterwork Black Ice Thinblade +14/+9
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Skills | - Hide +16, Knowledge +13, Knowledge +13, Knowledge +13, Listen +12, Move Silently +16, Sense Motive +12, Spellcraft +15, Spot +12, Tumble +16
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Poss | - Masterwork Black Ice Chain Shirt, Masterwork Black Ice Thinblade
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acmods | - +5 dex, +4 armor, +3 natural
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Immune | - ability drain, cold, disease, energy drain, poison
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abstract | - Aura of Cold (Su): An area of unnatural cold follows the Nefas. Any creature within ten feet of a Nefas takes 1d6 cold damage per round. Channel Cold (Su): Any weapon wielded by a Nefas is treated as having the Frost ability, dealing an extra 1d6 points of cold damage. Darksight (Ex): A Nefas can see as well in darkness as other creatures see in brightest day. Sunlight Vulnerability: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds Nefas for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. Taint: A Nefas is healed by negative energy (such as inflict spells), and harmed by positive energy (such as cure spells). Hide in Plain Sight: A Nefas can use the Hide skill even while being observed. As long as it is within 10 feet of some sort of shadow, a Nefas can hide itself from view in the open without anything to actually hide behind. A Nefas cannot, however, hide in its own shadow.
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