Property | Value |
rdfs:label | |
rdfs:comment | - Mega Mantor is a durable, fairly common fire-based enemy fought in Command Mission. It can be prevented from using its Flame Ray attack by hitting it with a Water or Ice weapon. Has a barrier that blocks S-type attacks (randomly active), inflicts at least 1000 damage (accumulated) between Mega Mantor's two turns to break it, also it cancels Shell Bullet.
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dcterms:subject | |
Zenny | |
Thunder | |
Steal | |
LV | |
dbkwik:megaman/property/wikiPageUsesTemplate | |
Appearances | |
Water | |
Power | |
Speed | |
Armor | |
Fire | |
LE | |
Name | |
Type | |
exp | |
Ability | - Standard Strike
- Flame Ray
- Shell Bullet
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cm | |
Effect | - Inflicts Combat-type damage; a guaranteed Critical Hit.
- Deals Shot-type damage to a single target.
- S-type Fire Attack, hits all party members.
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Shield | |
Location | |
FME | |
itemDrop | |
abstract | - Mega Mantor is a durable, fairly common fire-based enemy fought in Command Mission. It can be prevented from using its Flame Ray attack by hitting it with a Water or Ice weapon. Has a barrier that blocks S-type attacks (randomly active), inflicts at least 1000 damage (accumulated) between Mega Mantor's two turns to break it, also it cancels Shell Bullet.
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