PropertyValue
rdfs:label
  • WW2v3-1939-11N
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  • Download1941 Starting Set-Up Credits:Triplelk Jason Clark - baselineZero Pilot Mike McCaughey - integrationComradeKev - custom code and rulesSeidelin - playtestingfuryisb@ck - modding 1939 - 11 Nations Mod New nations are Sowjets Puppet States, Minor Axis Powers, French and Dutch.Sowjets Puppet States territory is Baltic States, Finland and Novosibirsk.Minor Axis Powers territory is Bulgaria Romania, Czechoslovakia Hungary, Finland and French Indo-China Thailand.French territory is France, French Equatorial Africa, French West Africa, French Indo-China Thailand, French Madagascar and Morroco Algeria.Dutch territory is Belgian Congo, Borneo, East Indies, New Guinea and Northwestern Europe.
dcterms:subject
abstract
  • Download1941 Starting Set-Up Credits:Triplelk Jason Clark - baselineZero Pilot Mike McCaughey - integrationComradeKev - custom code and rulesSeidelin - playtestingfuryisb@ck - modding 1939 - 11 Nations Mod New nations are Sowjets Puppet States, Minor Axis Powers, French and Dutch.Sowjets Puppet States territory is Baltic States, Finland and Novosibirsk.Minor Axis Powers territory is Bulgaria Romania, Czechoslovakia Hungary, Finland and French Indo-China Thailand.French territory is France, French Equatorial Africa, French West Africa, French Indo-China Thailand, French Madagascar and Morroco Algeria.Dutch territory is Belgian Congo, Borneo, East Indies, New Guinea and Northwestern Europe. * * * Air/Naval Tech ***SUPER SUBS- subs attack at 3JET POWER- fighters attack at 4IMPROVED SHIPYARDS- naval units are cheaperAA RADAR- AA hit on 2 or lessLONG RANGE AIRCRAFT- aircraft range increased by 2HEAVY BOMBER- roll 2 dice for each bomber attack * * * Land/Production Tech ***IMPROVED ARTILLERY SUPPORT- artillery support 2 infantryROCKETS- AA conduct rocket attacks for 1d6 damage to productionPARATROOPERS- each bomber may carry 1 infantry into combatINCREASED FACTORY PRODUCTION- factories produce 2 additional units, repairs 1/2 priceWAR BONDS- collect an 1d6 extra PUs each turnMECHANIZED INFANTRY- tanks may carry 1 infantry each for 2 spaces Victory Conditions Total Victory - 18 Victory CitiesHonorable Surrender - 15 Victory CitiesProjection of Power - 13 Victory Cities National Objectives Germany: Lebensraum- +5 PUs if Axis control France, NW Europe, Germany, Czechoslovakia, Bulgaria, and Poland.+5 PUs if Axis control 3 of Baltic States, East Poland, Ukraine, East Ukrain, and Belorussia.+5 PUs if Axis control Karelia or Caucasus Japan: The Greater East Asia Coprosperity Sphere- +5 PUs if Axis control Manchuria, Kiangsu, and French Indo China.+5 PUs if Axis control 4 of Kwangtung, East Indies, Borneo, Philippine Islands, New Guinea and Solomon Islands.+5 PUs if Axis control 1 of Hawaiian Islands, Australia, or India Italy: Mare Nostrum- +5 PUs if Axis control Italy, Balkans, Morocco and Libya AND no enemy surface ships in sea zones 13, 14, or 15.+5 PUs if Axis control 3 of Egypt, Trans Jordan, France, and Gibraltar United States: The Arsenal of Democracy- +5 PUs Allies control W U.S., Central U.S., and E U.S.+5 PUs if Allies control Philippine Islands.+5 PUs if Allies control France.+5 PUs if Allies control 3 of Midway, Wake Island, Hawaiian Islands, and Solomon Islands. United Kingdom: The British Empire- +5 PUs if Allies control E Canada, W Canada, Gibraltar, Egypt, Australia and South Africa.+5 PUs if Allies control any territory originally controlled by Japan.+5 PUs if Allies control France or the Balkans. Soviet Union: The Great Patriotic War- +10 PUs if Allies control 3 of Norway, Finland, Poland, Bulgaria, Czechoslovakia, and Balkans.+5 PUs if Soviets control Archangel and no allied forces in Soviet controlled territories.