PropertyValue
rdf:type
rdfs:label
  • Castle Zvahl Keep
rdfs:comment
  • Castle Zvahl Keep is a dungeon area in Final Fantasy XI. The inner sanctum of Castle Zvahl Baileys was the headquarters of the beastman army during the height of the Crystal War. Beyond the keep lies the Throne Room, though few adventurers are able to survive the demons of the castle's keep. Only those who can navigate a dense maze and a series of teleportation portals will see throne from which so much terror originated.
Nation
dcterms:subject
LVL
  • 40
  • 45
  • 46
  • 47
  • 50
  • 52
  • 55
  • 68
Steal
dbkwik:ffxiclopedia/property/wikiPageUsesTemplate
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
Name
  • Evil Eye
  • Recollections
  • Beam Me Up... No, Not There!
  • Goblin Poacher
  • Goblin Reaper
  • Goblin Robber
  • Goblin Trader
  • Demon Knight
  • Emerald Quadav
  • Yagudo Abbot
  • Yagudo Inquisitor
  • Yagudo Lutenist
  • Yagudo Prior
  • Yagudo Zealot
  • Count Bifrons
  • Goblin's Bat
  • Orcish Footsoldier
  • Orcish Gladiator
  • Orcish Zerker
  • A Challenge! You Could Be a Winner
  • Demon Pawn
  • Demon Warlock
  • Demon Wizard
  • A Test of True Love
  • Baron Vapula
  • Baronet Romwe
  • Deadly Iris
  • Deal with Tenshodo
  • Demon's Elemental
  • Elder Quadav
  • Further Founts
  • Goblin Bouncer
  • Goblin Enchanter
  • Goblin Hunter
  • Gold Quadav
  • Iron Quadav
  • Morbid Eye
  • Mythril Quadav
  • Orcish Bowshooter
  • Orcish Predator
  • Orcish Trooper
  • Orcish Veteran
  • Orcish Warchief
  • Spinel Quadav
  • Steel Quadav
  • Topaz Quadav
  • Viscount Morax
  • Yagudo Chanter
  • Yagudo Conquistador
  • Yagudo Sentinel
Type
Coordinates
  • E-6
  • J-7
  • G-9
Drop
Note
  • L
  • A, L, S
  • L, H
  • A, L, H
  • A, L, S, Sc
  • A, L, S, H
Starter
Zone
Family
  • Demons
  • Elementals
  • Goblins
  • Orcs
  • Giant Bats
  • Quadav
  • Yagudo
  • Ahriman
NumSpawns
  • 3
  • 6
  • 9
abstract
  • Castle Zvahl Keep is a dungeon area in Final Fantasy XI. The inner sanctum of Castle Zvahl Baileys was the headquarters of the beastman army during the height of the Crystal War. Beyond the keep lies the Throne Room, though few adventurers are able to survive the demons of the castle's keep. Only those who can navigate a dense maze and a series of teleportation portals will see throne from which so much terror originated.
is Connections of