PropertyValue
rdfs:label
  • Dark Bat (Ring of Fates)
rdfs:comment
  • The Dark Bat is an enemy from Final Fantasy Crystal Chronicles: Ring of Fates. They are the strongest of the Bat-type enemies, and fight in the same manner as the Bat and Fire Bat, but instead of using either Fira or Blizzard, will use the powerful Thundaga spell. As with most enemies in Shadowland, and some enemies in the Crystal Temple, using either a Cure spell, Clear spell, Potion, or Ether on or near the enemy will make them non-transparent, increasing the amount of damage they take and making it easier to see where they are. Of note, Dark Bat has a -5 weakness to Holy elemental attacks.
ATKV
  • 1
  • 2
MAGH
  • 1
  • 2
MAGV
  • 1
  • 2
EXPH
  • 1
  • 2
ATKN
  • 1
  • 2
MAGN
  • 1
  • 2
LCKH
  • 3
ATKH
  • 1
  • 2
LCKN
  • 3
LCKV
  • 3
HPN
  • 1
  • 2
EXPN
  • 1
  • 2
DEFH
  • 1
  • 2
HPH
  • 1
  • 2
dcterms:subject
Drops
  • Normal Mode
  • Hard Mode
  • Shadowland
  • Crystal Temple
  • Abyssian, Dark Dust, Dark Orb, Odd Angled Eye, One-Eyed Mask, Round Corn, Sneaky Headwear Scroll, Sulfur Dust
  • Odd Angled Eye, Round Corn, White Dust, Yew Branch
Mag
  • 1
  • 2
ATK
  • 1
  • 2
LCK
  • 3
Rage
  • 2.0
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
DEFN
  • 1
  • 2
Element
  • 0
  • 3
  • Black
Name
  • Dark Bat
exp
  • 1
  • 2
DEF
  • 1
  • 2
Lift
  • Yes
HP
  • 1
  • 2
Location
  • 1
  • 2
EXPV
  • 1
  • 2
DEFV
  • 1
  • 2
HPV
  • 1
  • 2
Sturdiness
  • Difficult to knock over
Guard
  • -
abstract
  • The Dark Bat is an enemy from Final Fantasy Crystal Chronicles: Ring of Fates. They are the strongest of the Bat-type enemies, and fight in the same manner as the Bat and Fire Bat, but instead of using either Fira or Blizzard, will use the powerful Thundaga spell. For this reason alone, they should be dealt with immediately to avoid being hit by Paralysis, or by having equipment that helps resist Lightning damage and/or prevents Paralysis. The player can fight them in the same manner as the Bat and Fire Bat; either wait for them to come to ground level to use ground attacks (happens less often due to them opting to use Thundaga), use aerial attacks to damage them, or grab onto them to attack them once then get off, as they are quick to counter being grabbed onto. As with most enemies in Shadowland, and some enemies in the Crystal Temple, using either a Cure spell, Clear spell, Potion, or Ether on or near the enemy will make them non-transparent, increasing the amount of damage they take and making it easier to see where they are. Of note, Dark Bat has a -5 weakness to Holy elemental attacks.
is wikipage disambiguates of