PropertyValue
rdfs:label
  • Zombie (Doom 3)
rdfs:comment
  • The basic Doom 3 Zombie is a reinterpretation of the classic Former Human. They were once UAC civilians, now possessed by evil spirits. A scripted event early in the game shows scientist Jonathan Ishii coming into contact with a transparent "ghost skull", which turns him into a Zombie. The demonic force that creates Zombies does not differentiate between the living and the dead - slain humans will be re-animated as Zombies, and do not seem to be any less powerful than the ones created through possession of a living host. They stop appearing after the marine returns from Hell.
Attack
  • 152020
Found
  • *Mars City Underground *Mars City (revisited) *Administration *Alpha Labs Sector 1 *Alpha Labs Sector 2 *Alpha Labs Sector 3 *Enpro Plant *Communications Transfer *Communications *Monorail Skybridge *Recycling Sector 2 *Monorail *Delta Labs Sector 1 *Delta Labs Sector 2a *Delta Labs Sector 2b *Delta Labs Sector 4 *Hell *Erebus Labs *Erebus Control *Erebus Research *Erebus Station *Phobos Labs Sector 1 *Phobos Labs Sector 3 *Delta Labs Unknown *Enpro Sector 1 *Enpro Sector 2 *Service Sub Level 1 *Service Sub Level 2 *Exis Labs Sector 1 *Exis Labs Sector 2 *Hell (LM)
dbkwik:doom/property/wikiPageUsesTemplate
HP
  • 50
Spawn
  • 2.0
abstract
  • The basic Doom 3 Zombie is a reinterpretation of the classic Former Human. They were once UAC civilians, now possessed by evil spirits. A scripted event early in the game shows scientist Jonathan Ishii coming into contact with a transparent "ghost skull", which turns him into a Zombie. The demonic force that creates Zombies does not differentiate between the living and the dead - slain humans will be re-animated as Zombies, and do not seem to be any less powerful than the ones created through possession of a living host. Zombies come in differently-colored clothes, unlike the original Former Human soldiers, but have other minor characteristics in common with the classic enemies, such as one zombie type having withered hair (compared to the classic Former Human's green hair). The basic Zombies in Doom 3 do not carry firearms like the Z-Secs, though a few may use wrenches and flashlights as clubs. They generally come in a number of flavours, each with different heads (or even, occasionally, no head) and different damage skins. They stop appearing after the marine returns from Hell.