PropertyValue
rdf:type
rdfs:label
  • Grapevine seed
rdfs:comment
  • Steps for farming: 1. * Treat patch with compost or supercompost (cannot be done after the frame is added, unless the Fertile Soil spell is used). 2. * Create the frame (use five planks on the hops patch). 3. * Plant 4 grapevine seeds. 4. * Optionally check the patch regularly to prevent deaths or pay the nearby farmers 15 krandorian hops. 5. * Harvest the yield, which will be a mix of Grapes of Saradomin, Grapes of Guthix and Grapes of Zamorak. The Modified farmer's hat's seed-saving passive will only save one of the four seeds when it activates.
  • Yield usually follows the same pattern each time: 3 Zamorak, 1 Guthix, 1 Saradomin, 1 Zamorak, 1 Guthix, 1 Saradomin, 2 random. The random grapes appear to have an equal chance of being any of the types. Thus, the expected grapes per patch is slightly more than 4⅔ Grapes of Zamorak, 2⅔ Grapes of Guthix and 2⅔ Grapes of Saradomin, for 10 total, sometimes 11. In some cases, it is possible to obtain 11 total harvest actions per patch. The extra harvest action can be found in any location in the harvest order. The greenfingers aura works on hops, so if you have it activated, it is possible to get more than 10 Grapes per patch - the extra grapes given are the same type as the ones that triggered the greenfingers effect. The probability for disease at any individual growth stage is about 2% and
Level
  • 95
check
  • N/A
store
  • no
low
  • 40
Examine
  • A grapevine seed - plant in a hops patch.
Tradeable
  • Yes
Harvest
  • 330
Equipable
  • No
exchange
  • gemw
Combat
  • 119
  • 10000
destroy
  • Drop
disassembly
  • Yes
Monster
  • Vorago
  • Tormented demon
Quest
  • No
Rarity
  • Common
  • Uncommon
kept
  • reclaimable
dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Category
  • seeds
Stackable
  • Yes
Name
  • Grapevine seed
Value
  • 100
Members
  • Yes
Weight
  • 0
Quantity
  • 3
  • 10
Update
  • Harvest Heaven: High-Level Farming
ID
  • 28264
high
  • 60
Patch
  • Hops
Release
  • 2013-05-20
Time
  • 1200.0
  • 4800.0
Plant
  • 230
Output
  • 10
  • Varies
crop
  • God grapes
  • * Grapes of Guthix * Grapes of Saradomin * Grapes of Zamorak
seedsper
  • 4
payment
  • 15
abstract
  • Steps for farming: 1. * Treat patch with compost or supercompost (cannot be done after the frame is added, unless the Fertile Soil spell is used). 2. * Create the frame (use five planks on the hops patch). 3. * Plant 4 grapevine seeds. 4. * Optionally check the patch regularly to prevent deaths or pay the nearby farmers 15 krandorian hops. 5. * Harvest the yield, which will be a mix of Grapes of Saradomin, Grapes of Guthix and Grapes of Zamorak. Yield follows the same pattern each time: 3 Zamorak, 1 Guthix, 1 Saradomin, 1 Zamorak, 1 Guthix, 1 Saradomin, 2 random. The random grapes appear to have an equal chance of being any of the types. Thus, the expected grapes per patch is 4⅔ Grapes of Zamorak, 2⅔ Grapes of Guthix and 2⅔ Grapes of Saradomin, for 10 total. The greenfingers aura works on hops, so if you have it activated, it is possible to get more than 10 Grapes per patch - the extra grapes given are the same type as the ones that triggered the greenfingers effect. Assuming that the patch is treated with super compost, the frame is built with normal planks, and the plant successfully grows, the minimum profit is (excluding the random grapes). The expected profit (including the random grapes) is . The Modified farmer's hat's seed-saving passive will only save one of the four seeds when it activates.
  • Yield usually follows the same pattern each time: 3 Zamorak, 1 Guthix, 1 Saradomin, 1 Zamorak, 1 Guthix, 1 Saradomin, 2 random. The random grapes appear to have an equal chance of being any of the types. Thus, the expected grapes per patch is slightly more than 4⅔ Grapes of Zamorak, 2⅔ Grapes of Guthix and 2⅔ Grapes of Saradomin, for 10 total, sometimes 11. In some cases, it is possible to obtain 11 total harvest actions per patch. The extra harvest action can be found in any location in the harvest order. The greenfingers aura works on hops, so if you have it activated, it is possible to get more than 10 Grapes per patch - the extra grapes given are the same type as the ones that triggered the greenfingers effect. The probability for disease at any individual growth stage is about 2% and is about 6% for all growth stages. Assuming that the patch is treated with super compost, the frame is built with normal planks, and the plant successfully grows, the minimum profit is (excluding the random grapes). The expected profit (including the random grapes) is . The Modified farmer's hat's seed-saving passive will only save one of the four seeds when it activates.
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