PropertyValue
rdfs:label
  • Turn nark on a criminal friend
rdfs:comment
  • From: [[]] On bat-haunted evenings, you sometimes join Farrier John, Musher Jones and Ned the Elder for cards in the Medusa's Head. […] During the last game, they invited you to join their scheme to rob the pawn-shop on Pennyweather Lane... [Find the rest of the story at ] __NOEDITSECTION__
dcterms:subject
Success title
  • Blowing the whistle
Game Instructions
  • If you're not currently Closest To anyone else, this will make you Closest To the Constables.
From Card/Storylet title
  • Court and Cell: the Constables
Unlocked with
  • is: None, , 4, 4
Success description
  • The minute John and the others hit the pawn shop a gang of constables […] sweep up your once-friends […] The next time a pair of constables pass you in the street, one nods at you and leans to his colleague. "A friend to the Blue," he whispers.
dbkwik:fallenlondon/property/wikiPageUsesTemplate
Description
  • On bat-haunted evenings, you sometimes join Farrier John, Musher Jones and Ned the Elder for cards in the Medusa's Head. […] During the last game, they invited you to join their scheme to rob the pawn-shop on Pennyweather Lane...
Action cost
  • 5
Success summary
  • The trio is caught red-handed and will be kept off the streets for quite some time. The constables make a point of treating Ned as the informant, turning the other two criminals against him and protecting your role in this matter; you are now considered an ally of the force.
abstract
  • From: [[]] On bat-haunted evenings, you sometimes join Farrier John, Musher Jones and Ned the Elder for cards in the Medusa's Head. […] During the last game, they invited you to join their scheme to rob the pawn-shop on Pennyweather Lane... [Find the rest of the story at ] __NOEDITSECTION__