PropertyValue
rdf:type
rdfs:label
  • Melf's Minute Meteors
  • Melf's minute meteors
rdfs:comment
  • [[Category:]] Melf's minute meteors was a fire-based evocation spell.
  • The Melf's Minute Meteors spell allows the wizard to create a number of flaming projectiles which the wizard can then hurl at an enemy.
  • Casting Time: 1 action Range: Self Components: V, S, M (niter, sulfur, and pine tar formed into a bead) Duration: Concentration, up to 10 minutes You create six tiny meteors in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell—and as a bonus action on each of your turns thereafter—you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
inventor
Level
  • 3
dcterms:subject
Spellbook
  • Wizard
item code
  • SCRLA5
not usable by
Casting Time
  • 3
saving throw
  • None
area of effect
  • The caster
scroll icon
  • Melf's Minute Meteors Icon Scroll.png
dbkwik:baldursgate/property/wikiPageUsesTemplate
dbkwik:forgotten-realms/property/wikiPageUsesTemplate
dbkwik:forgottenrealms/property/wikiPageUsesTemplate
Range
  • 0
Name
  • Melf's Minute Meteors
school5e
Appears In
Duration
  • Special
School
  • Evocation
abstract
  • [[Category:]] Melf's minute meteors was a fire-based evocation spell.
  • Casting Time: 1 action Range: Self Components: V, S, M (niter, sulfur, and pine tar formed into a bead) Duration: Concentration, up to 10 minutes You create six tiny meteors in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell—and as a bonus action on each of your turns thereafter—you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.
  • The Melf's Minute Meteors spell allows the wizard to create a number of flaming projectiles which the wizard can then hurl at an enemy.