Property | Value |
rdf:type | |
rdfs:label | - Melf's Minute Meteors
- Melf's minute meteors
|
rdfs:comment | - [[Category:]] Melf's minute meteors was a fire-based evocation spell.
- The Melf's Minute Meteors spell allows the wizard to create a number of flaming projectiles which the wizard can then hurl at an enemy.
- Casting Time: 1 action Range: Self Components: V, S, M (niter, sulfur, and pine tar formed into a bead) Duration: Concentration, up to 10 minutes You create six tiny meteors in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell—and as a bonus action on each of your turns thereafter—you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
|
inventor | |
Level | |
dcterms:subject | |
Spellbook | |
item code | |
not usable by | |
Casting Time | |
saving throw | |
area of effect | |
scroll icon | - Melf's Minute Meteors Icon Scroll.png
|
dbkwik:baldursgate/property/wikiPageUsesTemplate | |
dbkwik:forgotten-realms/property/wikiPageUsesTemplate | |
dbkwik:forgottenrealms/property/wikiPageUsesTemplate | |
Range | |
Name | |
school5e | |
Appears In | |
Duration | |
School | |
abstract | - [[Category:]] Melf's minute meteors was a fire-based evocation spell.
- Casting Time: 1 action Range: Self Components: V, S, M (niter, sulfur, and pine tar formed into a bead) Duration: Concentration, up to 10 minutes You create six tiny meteors in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell—and as a bonus action on each of your turns thereafter—you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.
- The Melf's Minute Meteors spell allows the wizard to create a number of flaming projectiles which the wizard can then hurl at an enemy.
|