PropertyValue
rdfs:label
  • Tank Scarab (3.5e Monster)
rdfs:comment
  • The E-3U Tank Scarabs were commonplace weapons of war during the Age of War on Rhe. They were both a terror and a sign of comfort, depending if they were your nations or not. Powerful antipersonnel weapons, they were able to scale walls, climbing through windows and crashing through rooftops of even the highest tower, and they tore down rodes with great speed, unstopped in the paved and regular terrain of the cities where they fought.
dcterms:subject
full at
  • Two Slams melee +9 or Equipped Weapon
Will
  • +1
Fort
  • +1
subtypes
  • Clockwork
DEX
  • 13
init
  • +1
str
  • 24
touch
  • 10
CHA
  • 20
Grapple
  • +13
adv
  • 6
BAB
  • +2
sq
  • Construct Clockwork Traits, cannot be flanked, DR 1/adamantine, Portfolios of Locomotion, Speech, Tool Use, Combat, & Nonlethal Combat, Backcar
env
  • Any
Wis
  • 11
dbkwik:dungeons/property/wikiPageUsesTemplate
treas
  • None
Skills
  • Hide +1, Jump +13, Spot +6
Speed
  • 60
org
  • Solitary or Swarm
Type
  • Construct
Align
  • True Neutral
flat
  • 18
at
  • Two Slams melee +9 or Equipped Weapon
Reach
  • 5
cr
  • 5
HD
  • 3
AC
  • 18
Space
  • 10
HP
  • 46
ref
  • +2
Size
  • Large
abstract
  • The E-3U Tank Scarabs were commonplace weapons of war during the Age of War on Rhe. They were both a terror and a sign of comfort, depending if they were your nations or not. Powerful antipersonnel weapons, they were able to scale walls, climbing through windows and crashing through rooftops of even the highest tower, and they tore down rodes with great speed, unstopped in the paved and regular terrain of the cities where they fought. They were also notable not merely for their detailed programming, good for both police work and population cleansing, but for their capability for speech and functional tool using hands. This led to several units being decked out for scouting missions. As they were constructs, they were expendable in case they failed, and their high speeds meant quick getaways. All Tank Scarabs have the basic form of a spider, and they possess a "backpack" for their rear section. This backpack was used for many things, including the Backcar attachment (see below). Tank Scarabs are 5 ft. tall and weight about 1000 lbs. They speak Common, and their voices are varied and unique. They are powered by a strange magical crystal which absorbs magical energy. Because of this it does not eat or breath, they do "sleep" to recharge their batteries, and require a 4 hour rest time. While able to run without rest, the Tank Scarab becomes as if fatigued, and generally begins to complain about it. Tank Scarabs have, for lack of a better work, a +4 racial bonus on Hide checks due to their low-lying bodies, and a +6 racial bonus to Jump and Spot checks from powerful leaping legs and three compound eyes arranged evenly around their main body.