PropertyValue
rdfs:label
  • Chansey (3.5e Monster)
rdfs:comment
  • Natural Cure (Su): With a full round action, Chansey can remove any status afflictions. This is a purely mental action. Sweet Kiss (Su): As a melee touch attack that does not provoke attacks of opportunity, Chansey can place a kiss on a foe, forcing a Will save vs. DC 18 against confusion for 1 round per hit die. Chansey receives a +2 racial bonus to the DC, and the DC is Charisma-based. Softboiled (Su): As a Standard action, Chansey restores 3d10 hit points to itself. It can also spend a Standard action to restore 1d6 HP to another with a touch.
dcterms:subject
Author name
  • Koumei
full at
  • Slam +6 melee
Will
  • +4
Fort
  • +6
subtypes
  • Good
DEX
  • 10
feats
  • Improved Toughness, Iron Will, Combat Expertise
init
  • +0
str
  • 10
touch
  • 10
CHA
  • 16
Grapple
  • +6
adv
  • 7
BAB
  • +6
adopter
  • Quantumboost
Monster
  • Chansey
sq
  • [[#Natural Cure
env
  • Grasslands near people
Wis
  • 14
dbkwik:dungeons/property/wikiPageUsesTemplate
treas
  • Standard + lucky egg.
Speed
  • 30
Editing
  • Spelling and Grammar only
Status
  • Complete
org
  • Solitary
Type
  • Magical Beast
Align
  • Neutral Good
con
  • 12
flat
  • 17
at
  • Slam +6 melee
Reach
  • 5
cr
  • 6
HD
  • 6
AC
  • 17
Space
  • 5
date adopted
  • 3
int
  • 13
HP
  • 45
SA
  • [[#Sweet Kiss
ref
  • +5
Size
  • Medium
abstract
  • Natural Cure (Su): With a full round action, Chansey can remove any status afflictions. This is a purely mental action. Sweet Kiss (Su): As a melee touch attack that does not provoke attacks of opportunity, Chansey can place a kiss on a foe, forcing a Will save vs. DC 18 against confusion for 1 round per hit die. Chansey receives a +2 racial bonus to the DC, and the DC is Charisma-based. Softboiled (Su): As a Standard action, Chansey restores 3d10 hit points to itself. It can also spend a Standard action to restore 1d6 HP to another with a touch. Egg Bomb (Su): An egg is hurled up to 50 feet away. This requires a ranged touch attack, and if it hits, roll 1d4 to see what happens: Fling (Ex): By making a successful touch attack, Chansey can grab a foe and hurl them up to 60 feet away. If they strike an object, they take 1d6 damage per 10 feet they fail to travel. If they strike another living creature, both take the damage. After being thrown, the target falls prone. This can only be performed on creatures up to one size larger than Chansey. Egg Move: The Egg Move Chansey possessed as a Happiny has now improved. * Substitute (Sp): Chansey can cast mirror image as a spell-like ability once per minute and simulacrum at will, although only one Simulacrum may be active at a time. * Metronome (Sp): At will, a Chansey can trigger the expenditure of considerable amounts of minimally controlled arcane power. When it does so, an arcane effect is generated. If a Chansey uses this ability it cannot use it again for 1d3+1 rounds. The DM may choose what happens at this point (generally equivalent to a 3nd level spell effect) or you can roll on this table: {| |- |1: ||blink |- |2: ||clairaudience/clairvoyance |- |3: ||dispel magic |- |4: ||displacement |- |5: ||fireball |- |6: ||flame arrow |- |7: ||fly |- |8: ||haste |- |9: ||heroism |- |10: ||hold monster |- |11: ||invisibility sphere |- |12: ||lightning bolt |- |13: ||magic circle against evil |- |14: ||slow |- |15: ||vampiric touch |- |16: ||arcane sight |- |17: ||ice burst |- |18: ||negative energy burst |- |19: ||regenerate circle/mass lesser vigor |- |20: ||DM's choice |} A Chansey can target the spell after it knows what it will be, but cannot voluntarily retract a spell once Metronome has been begun. The spell goes off as if the Chansey had cast the spell itself, at a caster level equal to the Chansey's HD+1 (rounded down). If, for whatever reason, the spell has no legal target the arcane energy explodes, as if the Chansey had suffered a scroll mishap with a 3nd level scroll. * Present (Su): Chansey can produce an effect similar to a lesser orb of fire at will, except that it deals 1d8 Fire damage per hit die. For every die where a 1 is rolled, that die instead restores 3 HP.