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  • Baten Kaitos/Characters
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  • The unseen avatar of the player, ostensibly the player him/herself watching and being spoken to from another dimension. Guardian Spirits are beings from another world that occasionally drift to the world of Baten Kaitos through Nekton, the Shrine of Spirits in Mira. Anyone who is able to make contact with one and allow it into their heart becomes bonded to it, and from then on is now a Spiriter. As revealed in Origins, Spiriters are said to be The Chosen Ones, said to wield great power and knowledge, destined to sway the fate of the world. Though we're not too sure on the knowledge part (as the Guardian Spirit is also like a second, sentient conscience), they definitely endow their Spiriter with powerful magic spells when called upon, and all Spiriters seen so far have indeed had a role in
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dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
abstract
  • The unseen avatar of the player, ostensibly the player him/herself watching and being spoken to from another dimension. Guardian Spirits are beings from another world that occasionally drift to the world of Baten Kaitos through Nekton, the Shrine of Spirits in Mira. Anyone who is able to make contact with one and allow it into their heart becomes bonded to it, and from then on is now a Spiriter. As revealed in Origins, Spiriters are said to be The Chosen Ones, said to wield great power and knowledge, destined to sway the fate of the world. Though we're not too sure on the knowledge part (as the Guardian Spirit is also like a second, sentient conscience), they definitely endow their Spiriter with powerful magic spells when called upon, and all Spiriters seen so far have indeed had a role in the world's future. * Addressing the Player - The Guardian Spirit is you, the player. * Bond Creatures * Finishing Move: In the first game, carrying out your combo with Kalas and later on with your brief stint with Xelha to just before its current maximum would yield a chance for any of the Magnus in your hand to change to one of six Spirit Spells, very powerful elemental spells that scaled in strength with your class level. At class 6, they are stronger than your character's strongest finishers. The absence of this ability in Origins is a plot point. * Hello, Insert Name Here: Origins at least gives you a fixed gender, which helps the voice actors. This is a plot point later on. EWLO had it's awkward breaks for your name, though. * Laser-Guided Amnesia: The guardian spirit in Eternal Wings can't remember things before the beginning of the game. * Level Up At Intimacy 5: You’ll often get two or three options of what to say during cutscenes. What you say doesn’t affect the plot (except for one particular instance in Origins, where choosing the wrong answer gives you a Nonstandard Game Over), but giving the right answers will help you fight better, powering up your Spirit Attacks in Eternal Wings and improving the chances of you getting useful cards in Origins. * Tomato Surprise: In Origins. * You Have Outlived Your Usefulness: In EWLO, Kalas does this to you after The Reveal of his role as The Mole. In Origins, the non-standard game over (you to Sagi)