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  • Werewolf Players Guide
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  • The Werewolf Players Guide is the first players guide for Werewolf: The Apocalypse. The Players Guide introduces the other changing breeds besides the Garou, the camps of the tribes of Garou, and expanded information on the society of the Garou. The book introduces many new Gifts, Rites, fetishes and totems, and first introduces the concept of tribal weaknesses. The Players Guide also adapts traits such as Secondary Abilities, Nature and Demeanor Archetypes, and Merits and Flaws for Werewolf, as well as expanded systems for combat and equipment; many of these rules were first introduced in the original VTM: The Players Guide Image:Bullet-nip.png.
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abstract
  • The Werewolf Players Guide is the first players guide for Werewolf: The Apocalypse. The Players Guide introduces the other changing breeds besides the Garou, the camps of the tribes of Garou, and expanded information on the society of the Garou. The book introduces many new Gifts, Rites, fetishes and totems, and first introduces the concept of tribal weaknesses. The Players Guide also adapts traits such as Secondary Abilities, Nature and Demeanor Archetypes, and Merits and Flaws for Werewolf, as well as expanded systems for combat and equipment; many of these rules were first introduced in the original VTM: The Players Guide Image:Bullet-nip.png.