PropertyValue
rdf:type
rdfs:label
  • Lock
  • Lock
  • Lock
rdfs:comment
  • Lock is six years old and supposedly the leader of Oogie's Boys, but does not think thoroughly and actually appears to be the least intelligent of the three. Lock wears a devil costume; his barbed tail moves as though alive, his teeth are pointed sharply, his face is narrow and long-jawed, and his hair is waxed into two horns making him, literally, a handsome devil. He loves being large and in charge, and gets upset when others insult him or take the lead. However, he goes along with others' ideas if he cannot come up with anything himself. Without his mask he might not have horns but his handle bar style hair makes it look really close.
  • Lock (Japanese: 封錠ロック, Kanji translation: Seal Lock, Romaji: rokku) is a white magic spell. This spell magically locks things such as doors or windows. Even doors without locks are shut so tightly as though the door was nailed shut. This spell doesn't increase the actual strength of the door, so entry is still possible by simply breaking it down.
  • Lock was one of two new hounds running with the Hounds of Shadow, but actually a Hound of Light, introduced in Toll the Hounds. Lock first appeared, along with Pallid, in the company of Shadowthrone. The hound was described as bone white and enormous yet still half the size of fellow hound Cast.
  • A lock is a
  • A lock is a barrier placed on either a door or a container to attempt to block a player character from continuing. It can be overcome by either using the open lock skill, by bashing it directly, or by using a spell such as knock.
  • Lock is Strafe's father. He first appeared in Fantendo: Playing War, and appeared as a main character in Fantendo: Darkest Deeds. He also appears in flashbacks during Fantendo Smash Bros. Shattered as well as being mentioned a couple of times. He reappears in the New Fantendoverse, making his first appearance in Strafe: Warzones.
  • Lock is a new special condition introduced to the TCG via BB: Black Binding. It is used by several new Pokémon in the set. It consists of paying certain costs to "Lock" your opponent's benched Pokémon. Locked Pokémon are turned face down on the bench and cannot do anything until the end of the opponent's next turn in which they are then flipped back up. Whilst Pokémon are "locked", they are no longer treated as Pokémon meaning Energy cards cannot be attached and certain effects cannot be used on them. Also, should the Defending Pokémon be knocked out whilst all the opponent's benched Pokémon are locked, an automatic victory is declared (because Locked Pokémon are no long treated as Pokémon until the end of their owner's next turn).
  • Lock decks are a control deck type.
  • Lock is a rating 1 spell.
  • Lock is a talking lock who has a best friend named Key. They both appear in the Best Friends episode.
  • Like its name implies, a Lock resembles a giant rectangular padlock with a large keyhole in it. A glowing light is seen through the keyhole and many pipes and wires connect the Lock to the building in which it is protecting.
  • Lock is a character that appears in Super Paper Mario.
  • Description: A Derby Ability for pets in the Derby Races. Rarity: Rare Effect: Lock Lane Next Pet Ahead for 6 seconds Cooldown: 30 seconds Pets that can get Lock: Documentation on how to edit this page can be found at Hints, Guides and Discussions should be placed in the Discussion tab.
  • Als er een lock op je topic wordt gezet, kan er niet meer gepost en gequote worden in dat topic. Dit is niet per se een straf, maar kan ook gebeuren omdat het topic te vol is, of omdat je dit zelf aangeeft. Categorie:Punishments
  • [[w:|]][[Category: derivations|Lock]] locc. Cognate with [[w:|]] lokkr ( > [[w:|]] lok), [[w:|]] Locke. It has been theorised that the word may be related to the [[w:|]] verb 𐌻𐌿𐌺𐌰𐌽 (lukan), “‘to shut’”) in its ancient meaning to curb.
  • Lock born (December 25, 1982), is an American professional wrestler currently wrestling for the Lock Wrestling Federation, of which he is the 0wner. Although he prefers to manipulate events through the actions of others, most notably through his Regime, Lock will dirty his own hands when need be, and has himself held titles on many occasions.
  • Lock is a boy who fought in the war against Lord Agony. He is a brilliant mechanic and engineer, and has a heart of gold. There is a dark secret he harbors, however. He is secretly a machine created by his grandfather, Lord Agony!
  • Theoretically, Lock could see humanity as a threat and destroy them. But, could he do such a thing? Would he? Lock and Chase are true partners. They have the same goals; Save the Monsuno from humanity, use the Monsuno to save humanity and the world by extension, and learn to coexist.
  • Hair color: Blue-black, with an ahoge (idiot hair) Headgear: None Eye color: Dark blue (lighter shade than his hair) Earphones: None Dress: Dark red/maroon jacket, white undershirt and dark blue pants. Nationality/Race: Presumably Japanese/Dream demon
  • A lock, often known as a door, is a tile in Chip's Challenge that remains acting wall as long as Chip does not have a key of the same color; if Chip has a key of the same color, the lock will then be acting dirt. With the exception of green keys, a lock will use up the key that opened it. Locks come in four colors: * Blue lock: Image:Blue Lock.png * Red lock: Image:Red Lock.png * Green lock: Image:Green Lock.png * Yellow lock: Image:Yellow Lock.png
  • Lock (aka Locked) is a american comedy horror film just the kids starring Connor Gibbs, Bella Sana, Jeremy Carla, Gibby Fernald, Lena Terriana, Anna Faris, Barbara Crampton directed by Ian Mariana and producer by Opera XXY
  • Lock is a property of a prim that can only be changed by its owner through the edit window that prevents the prim (or object) from being edited or grabbed (but can still be pushed). When building, "Select Only Movable Objects" can be set from the Tools Menu so that, when enabled, locked objects will not be selectable.
  • The Lock is a magic Mighty Belt in Diablo III. It requires character level 55 to be used.
  • A Finals-universe character from The Refugees, played by Noah Teller.
  • A lock is a technique in Brawl and Wii U/3DS where one character can repeatedly use a move or sequence of moves to place another character in an infinite after a missed tech. The term is also used for the repeated usage of a single move that traps a character (such as Sheik's forward tilt, Zelda's down tilt, and Snake's forward tilt).
  • Lock is a command to used to lock a closed door or container, when used with the proper key.
  • In the first game, locks appear both as traditional and electronic (keypads). Traditional locks have a meter indicating their "Lock Strength" and one indicating their "Door Strength". The Lock Strength must be taken to 0% of 100%, though it can start at any number in between. One lockpick will lower the percentage by a certain number, and this is determined by the Lockpicking skill. The Door Strength can be lowered through striking the door with a solid melee weapon if it is low enough, or using explosives such as the GEP Gun or a LAM. NanoKeys on the keyring can be used to instantly unlock a container with no hassle, but they must be found first and there is not a Nanokey for every container in the game. Electric Locks, or Keypads, will activate once the correct code has been entered, or
  • Lock is a small trick-or-treating boy dressed in a red suit with red, pointy shoes, and a red mask to accompany the costume, making him look like a devil. The tail seems to be real as its found moving on its own throughout the movie. His skin is alabaster white while his hair and eyebrows are ruby red, fitting his devil costume. He is the middle child of the three, with an age of six and appears to be the leader of the group. When Jack tells them to make the Christmas Spirit feel comfortable, Lock decides he should be shown to Oogie Boogie.
  • Any pirate may lock any ships that they own to prevent them from being either used / emptied or sunk by the rest of their crew, no matter what crew . There are three levels of locking * Personal Use: Only the deed-holder has officer privileges as long as they themselves are ranked officer or above. * Crew Use: All officers in the crew have officer privileges, but only the deed holder may enter sinking blockades, flotillas, Imperial outposts, or sea monster encounters with that ship. Any officer may, however, enter non-sinking flotillas. Setting a ship on Crew Use does not prevent any crew officer from charting and sailing that ship during a time of war. * Battle Ready: All officers in the crew may sail into sinking blockades, flotillas and sea monster encounters.
  • In Foldit, a Lock means a segment can't be changed. Locks can apply the segment's backbone or its sidechain. Locks are set by the puzzle's designer, and can't be changed by players. Certain types of design puzzles, particularly binder puzzles, use locks. Locks are different than freezes. Players can freeze and unfreeze segments and sidechains. In early versions of Foldit, freezes were referred to as locks. Some pages on this wiki still use "lock" to refer to a freeze.
  • Commander Jason Lock (played by Harry J. Lennix) is the supreme commander of all military defense forces of the human city Zion. His character appears in The Matrix Reloaded, Enter The Matrix, and The Matrix Revolutions. His name could be a reference to the philosopher John Locke; however, in Enter the Matrix, when Sparks answers a call from Lock, he utters "Jesus, it's Deadbolt himself", in a derogatory reference to locks. Captain Ballard of the Caduceus also used the term "Deadbolt" during the Captains' meeting in The Matrix Reloaded.
  • In 1986, a time traveling James T. Kirk shot the lock on the Mercy Hospital's operating room with his phaser to keep the doctors from interfering with Leonard McCoy's treatment of Pavel Chekov's middle meningeal artery. (Star Trek IV: The Voyage Home) In 2269, Spock, theorizing that the lock on the Taurean slumber chamber was magnetized, disabled it using a medical scanner. (TAS: "The Lorelei Signal") Also that year, Em/3/Green noted that the locks on the Skorr temple had timed-triggers. (TAS: "The Jihad")
  • Picking locks in older Fallout games is simpler than in Fallout 3 and Fallout: New Vegas; instead of a mini-game, a lockpick skill roll will take place every time the skill is used on a door or a container. A successful roll will open the lock, a failure will not. A critical failure will either break the lockpicks or jam the lock itself, rendering it unavailable until the next day.
owl:sameAs
Level
  • 30
  • 50
Era
dcterms:subject
Ice
  • 0
Live Image Caption
  • Lock
debut shippuden
  • No
Icon Image
  • Lock Icon.png
literal english
  • Lock
jutsu rank
  • B
jutsu classification
  • Ninjutsu, Fūinjutsu
handler
  • Lock1225
pdr
  • 10
Lightning
  • 0
unnamed jutsu
  • No
KB
  • 300
  • 350
jutsu range
  • Short, Mid, Long
holy
  • 3
Related Quests
Physical
  • 0
jutsu class type
  • Offensive
Affil
Poison
  • 0
jutsu media
  • Anime, Manga
mad
  • 205
  • 324
current efeds
previous efeds
  • RWF
mdd
  • 220
  • 324
Burden
  • 1000
mdr
  • 10
Rarity
  • Rare
Patch Introduced
Live Image
  • Lock Live.jpg
pdd
  • 170
  • 330
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Homeland
Users
  • Uchuu, Haru Uzumaki, Aimi, Anzen Kenja, Kurasa, Senzai, Mochizuki Uminooya
descr
  • Lock in Strafe: Warzones.
Town
  • Unknown
Element
  • Dark
Games
  • Super Paper Mario
Birth Date
  • 1982-12-25
Eyes
  • Brown
Age
  • 6
  • 17
  • 65
Speed
  • Stationary
Status
  • Alive
  • Dead
Pet
  • Black Cat
  • Hydra
  • Zombie
  • Wraith
  • Minotaur
  • Ice Hound
  • Skeletal Warrior
  • Boss Banshee
  • Death Leprechaun
  • Earth Walker
  • Death Cyclops
  • White Rat Magician
  • Defender Pig
  • War Pig
  • Krokotillian
  • Crabling
  • Damp Demon
  • Helephant
  • Pioneer Dragon
  • Pixie Queen 57
  • Storm Beetle
  • Death Ninja Pig
  • Firezilla
  • Ianthine Spectre
  • Pale Maiden
  • Christmas Elf
  • Inferno Salamander
  • Burnzilla
  • Flamezilla
Affiliation
First Appearance
  • Fantendo:Playing War
Fire
  • 0
DE
  • Lock
Hair
Name
  • Lock
  • "Lock"
MP
  • 1000
  • 8000
Type
  • Human
  • Galactic Republic
  • Derby
Value
  • 0
Romaji
  • Koumon
Caption
  • Lock as seen in game.
First
  • Super Paper Mario
Full
  • Lock
derbydur
  • 6
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Aliases
  • "The Reaper"
Weight
  • 220
PL
  • Lock
backcolor
  • yellowgreen
Birth Place
  • Point Pleasant, New Jersey
Kanji
  • 閘門
Height
  • 1.83
  • 2.0
Played By
Species
  • Human
  • Trick-or-Treater
Title
  • Lock
Icon
  • Lock
Rank
Ru
  • Лок
Class
  • Villain
Japanese
  • ロック
Image
  • LockInfobox.png
Relations
  • Black God - Former brother-in-law
  • Palutena - Ex Wife
  • Rose Reaper - Daughter
  • Silence - Nephew
  • Strafe - Brother
  • White Goddess - Former sister-in-law/Mother of Rose Reaper
Dark
  • 2
Homeworld
ES
  • Lock
Debut
  • December 2000
Family
  • Shock , Barrel
HP
  • 30000
  • 36000
billed from
  • Princeton, New Jersey
Resides
  • Princeton, New Jersey
Gender
Race
TEXTCOLOR
  • white
Death
  • 22
pad
  • 202
  • 330
wikipage disambiguates
Jpwiki
  • 2167
derbyeff
  • Lock Lane Next Pet Ahead
derbycool
  • 30
abstract
  • Commander Jason Lock (played by Harry J. Lennix) is the supreme commander of all military defense forces of the human city Zion. His character appears in The Matrix Reloaded, Enter The Matrix, and The Matrix Revolutions. Lock was a naturally-born Zion citizen. This differs from redpill inhabitants, particularly his hovercraft crews and their commanders, most of whom are Matrix inhabitants. His unfamiliarity with the Matrix grounds his views to the unadulterated realities of using any and all resources he can command to evade Machine forces and keep Zion's whereabouts a secret. He is one of the few characters in the films who has a given first and last name. He was at odds with not only the Zion Council when managing the defenses, but with some errant ship captains, especially Captain Morpheus of the hovercraft Nebuchadnezzar. He appears to be bureaucratic, taciturn, unimaginative, and uncharismatic; as a result, he is not highly respected by either his subordinates or by the Council. As of the beginning of Reloaded, Lock was romantically involved with Captain Niobe of the hovercraft Logos, but loses her to Morpheus (who had been her captain and her sexual partner for some years) during Revolutions. The history of Niobe's relation with Morpheus increased tensions between Morpheus and Lock when discussing defense strategy. Morpheus' and the Council's desire to aid the One frustrated Lock, who felt that the limited resources of Zion's defenses would be better used elsewhere. Even Niobe became intolerant of his autocratic views after Lock convinced the Zion Council to not let the Logos join the defense fleet, claiming that that ship's size and EMP systems are "too weak to make a difference". After the Council asked for two captains to search for the Nebuchadnezzar, only one captain, Soren of the Vigilant, initially volunteered. When Lock stated to the Council that he found it hard to believe "any man" would volunteer for such a daring mission, Niobe volunteered as a reprisal for being patronized. As the Machines tunneled toward Zion, Lock devised a strategy where the hovercrafts would be scattered in an attempt to use the ship EMP devices in a combined attack to disable most, if not all, of the digging machines and Sentinels all at once. However, Smith/Bane prematurely set off one of the ship's EMPs, disabling many of the ships. The Machines decimated the helpless ships. This left only the ground forces of Zion to withstand the eventual assault. By the end of the first wave of the Machine attack, Zion would have fallen were it not for the arrival of the hovercraft The Hammer, piloted by Captain Niobe. The Hammer activated their EMP, disabling all Machine forces. Although the Machines' progress was momentarily halted, Lock was displeased that the Hammer's EMP had also knocked out most of Zion's defenses, saying that they had just handed the dock to the machines "on a silver platter". When the Council asked his advice as the Machines commenced their attack, the only course of action was continuing with his original back-up plan; gathering Zion's citizens in the Temple and making a last stand at the Temple gates. Neo, who successfully arrived in the Machine City, had negotiated with the Machines: he would defeat Agent Smith if the Machines withdrew from Zion. His name could be a reference to the philosopher John Locke; however, in Enter the Matrix, when Sparks answers a call from Lock, he utters "Jesus, it's Deadbolt himself", in a derogatory reference to locks. Captain Ballard of the Caduceus also used the term "Deadbolt" during the Captains' meeting in The Matrix Reloaded. In The Matrix Online, Lock plays an important role for new redpills as they gain reputation for Zion. Among the important things, Lock promotes the redpills to Captain so that they can have their own crew. Other than that, Lock praises the Zion-affiliated redpills a job-well done in pre-recorded messages held by Niobe and Ghost as NPCs. During renewed warfare with the Machines after the collapse of Neo's Truce in The Matrix Online, the human citizens of Zion were relocated to a safer location deeper within the earth, referred to as New Zion. Lock stayed in Old Zion with a skeleton crew of Zion military personnel after the rest of the city was evacuated. Cypherite spies compromised the security of Old Zion before it was completely abandoned, allowing Sentinels to overrun the city. Lock was not among those rescued from the Sentinels’ attack, and remained missing. Given the devastating nature of the attack on Old Zion, chances seemed slim that Lock could have survived. Captain Roland was promoted to succeed Lock as the Commander of Zion's military. Lock was eventually found alive by E Pluribus Neo operatives when they were salvaging equipment in Zion and was nursed to health in their care. Some months later, Lock was slated for transfer to New Zion aboard Steelle's hovercraft The Hand of God with an escort comprised of three other E Pluribus Neo hovercraft. Data concerning the time and route of his transfer were discovered by Cypherites and they arrived on scene to disrupt the transfer along with Machinists and the special "unibody" hovercraft of a mysterious outsider known as Halborn, who had been tricked into attacking Lock. E Pluribus Neo in turn contacted Zion, who immediately dispatched four hovercraft as reinforcements while interloping Merovingian operatives entered the battle in search of profit. Zion and E Pluribus Neo managed to win the battle, disabling all Cypherite and Machinist hovercraft and negotiating a cease-fire with the Merovingian operatives, thus ensuring Lock's transfer from Steelle's hovercraft to RedBindi's The Titan for transport to New Zion. Lock currently holds the position of civilian advisor in New Zion, as the Zion council have expressed doubts about his capability and stability following his near-death experience.
  • Lock is six years old and supposedly the leader of Oogie's Boys, but does not think thoroughly and actually appears to be the least intelligent of the three. Lock wears a devil costume; his barbed tail moves as though alive, his teeth are pointed sharply, his face is narrow and long-jawed, and his hair is waxed into two horns making him, literally, a handsome devil. He loves being large and in charge, and gets upset when others insult him or take the lead. However, he goes along with others' ideas if he cannot come up with anything himself. Without his mask he might not have horns but his handle bar style hair makes it look really close.
  • Lock (Japanese: 封錠ロック, Kanji translation: Seal Lock, Romaji: rokku) is a white magic spell. This spell magically locks things such as doors or windows. Even doors without locks are shut so tightly as though the door was nailed shut. This spell doesn't increase the actual strength of the door, so entry is still possible by simply breaking it down.
  • Lock is a small trick-or-treating boy dressed in a red suit with red, pointy shoes, and a red mask to accompany the costume, making him look like a devil. The tail seems to be real as its found moving on its own throughout the movie. His skin is alabaster white while his hair and eyebrows are ruby red, fitting his devil costume. He is the middle child of the three, with an age of six and appears to be the leader of the group. He is, alongside Shock and Barrel, Oogie Boogie's henchman, but doesn't seem to be loyal to him, since he's often found doing odd jobs for Jack, too. He often quarrels with the other two Trick-or-Treaters and doesn't like it when he's being insulted or disrespected. He and his cohorts are given the task to travel to Christmas Town and kidnap "Sandy Claws". On their first try they mistakenly take the Easter Bunny instead, which angers Jack, and are told to take the frightened Holiday Spirit back to his own world. They succeed on the second attempt on bringing "Sandy Claws" to Jack. When Jack tells them to make the Christmas Spirit feel comfortable, Lock decides he should be shown to Oogie Boogie. Later on when everyone in Halloween Town believes Jack is dead, Lock and the others "find" Santa Claus in Oogie's lair and lead the Mayor to him. In the original movie and Oogie's Revenge, he is voiced by Paul Reubens. But in Kingdom Hearts Jess Harnell is the voice of Lock.
  • Lock was one of two new hounds running with the Hounds of Shadow, but actually a Hound of Light, introduced in Toll the Hounds. Lock first appeared, along with Pallid, in the company of Shadowthrone. The hound was described as bone white and enormous yet still half the size of fellow hound Cast.
  • A lock is a
  • A lock is a barrier placed on either a door or a container to attempt to block a player character from continuing. It can be overcome by either using the open lock skill, by bashing it directly, or by using a spell such as knock.
  • Lock is Strafe's father. He first appeared in Fantendo: Playing War, and appeared as a main character in Fantendo: Darkest Deeds. He also appears in flashbacks during Fantendo Smash Bros. Shattered as well as being mentioned a couple of times. He reappears in the New Fantendoverse, making his first appearance in Strafe: Warzones.
  • Lock is a new special condition introduced to the TCG via BB: Black Binding. It is used by several new Pokémon in the set. It consists of paying certain costs to "Lock" your opponent's benched Pokémon. Locked Pokémon are turned face down on the bench and cannot do anything until the end of the opponent's next turn in which they are then flipped back up. Whilst Pokémon are "locked", they are no longer treated as Pokémon meaning Energy cards cannot be attached and certain effects cannot be used on them. Also, should the Defending Pokémon be knocked out whilst all the opponent's benched Pokémon are locked, an automatic victory is declared (because Locked Pokémon are no long treated as Pokémon until the end of their owner's next turn).
  • In the first game, locks appear both as traditional and electronic (keypads). Traditional locks have a meter indicating their "Lock Strength" and one indicating their "Door Strength". The Lock Strength must be taken to 0% of 100%, though it can start at any number in between. One lockpick will lower the percentage by a certain number, and this is determined by the Lockpicking skill. The Door Strength can be lowered through striking the door with a solid melee weapon if it is low enough, or using explosives such as the GEP Gun or a LAM. NanoKeys on the keyring can be used to instantly unlock a container with no hassle, but they must be found first and there is not a Nanokey for every container in the game. Electric Locks, or Keypads, will activate once the correct code has been entered, or a multitool is used to activate it. The longest Keypad code is a 7-digit code in the Brooklyn Naval Shipyard, and they may be as short as 2 digits. Keycodes can be found written on paper and in datacubes, but the player can always open the keypad with nothing but the code, such as guessing or having prior knowledge of the code. There is no penalty for missing a code. If JC Denton is spotted by friendly AIs when he is lockpicking or bypassing, they might turn hostile.
  • Lock decks are a control deck type.
  • Lock is a rating 1 spell.
  • Lock is a talking lock who has a best friend named Key. They both appear in the Best Friends episode.
  • Like its name implies, a Lock resembles a giant rectangular padlock with a large keyhole in it. A glowing light is seen through the keyhole and many pipes and wires connect the Lock to the building in which it is protecting.
  • Lock is a character that appears in Super Paper Mario.
  • Description: A Derby Ability for pets in the Derby Races. Rarity: Rare Effect: Lock Lane Next Pet Ahead for 6 seconds Cooldown: 30 seconds Pets that can get Lock: Documentation on how to edit this page can be found at Hints, Guides and Discussions should be placed in the Discussion tab.
  • Als er een lock op je topic wordt gezet, kan er niet meer gepost en gequote worden in dat topic. Dit is niet per se een straf, maar kan ook gebeuren omdat het topic te vol is, of omdat je dit zelf aangeeft. Categorie:Punishments
  • [[w:|]][[Category: derivations|Lock]] locc. Cognate with [[w:|]] lokkr ( > [[w:|]] lok), [[w:|]] Locke. It has been theorised that the word may be related to the [[w:|]] verb 𐌻𐌿𐌺𐌰𐌽 (lukan), “‘to shut’”) in its ancient meaning to curb.
  • Lock born (December 25, 1982), is an American professional wrestler currently wrestling for the Lock Wrestling Federation, of which he is the 0wner. Although he prefers to manipulate events through the actions of others, most notably through his Regime, Lock will dirty his own hands when need be, and has himself held titles on many occasions.
  • Lock is a boy who fought in the war against Lord Agony. He is a brilliant mechanic and engineer, and has a heart of gold. There is a dark secret he harbors, however. He is secretly a machine created by his grandfather, Lord Agony!
  • Theoretically, Lock could see humanity as a threat and destroy them. But, could he do such a thing? Would he? Lock and Chase are true partners. They have the same goals; Save the Monsuno from humanity, use the Monsuno to save humanity and the world by extension, and learn to coexist.
  • Hair color: Blue-black, with an ahoge (idiot hair) Headgear: None Eye color: Dark blue (lighter shade than his hair) Earphones: None Dress: Dark red/maroon jacket, white undershirt and dark blue pants. Nationality/Race: Presumably Japanese/Dream demon
  • A lock, often known as a door, is a tile in Chip's Challenge that remains acting wall as long as Chip does not have a key of the same color; if Chip has a key of the same color, the lock will then be acting dirt. With the exception of green keys, a lock will use up the key that opened it. Locks come in four colors: * Blue lock: Image:Blue Lock.png * Red lock: Image:Red Lock.png * Green lock: Image:Green Lock.png * Yellow lock: Image:Yellow Lock.png
  • In Foldit, a Lock means a segment can't be changed. Locks can apply the segment's backbone or its sidechain. Locks are set by the puzzle's designer, and can't be changed by players. Certain types of design puzzles, particularly binder puzzles, use locks. Locks are different than freezes. Players can freeze and unfreeze segments and sidechains. In early versions of Foldit, freezes were referred to as locks. Some pages on this wiki still use "lock" to refer to a freeze. Unlike a freeze, there's generally not a clear visual indication when segments are locked. Recipes can detect locked segments using structure.IsLocked. Certain color options, such as EnzDes, may show locked segments in a darker color than unlocked segments. With freezes, recipes can use freeze.IsFrozen, which returns separate indicators for the backbone and the sidechain. With locks, there's only a single 'locked' indicator. Locked segments may or may not have zero segment score. In some cases, a locked segment with a non-zero score may have an unlocked sidechain. The sidechain can potentially be moved to different positions, affecting the segment's score.
  • Lock (aka Locked) is a american comedy horror film just the kids starring Connor Gibbs, Bella Sana, Jeremy Carla, Gibby Fernald, Lena Terriana, Anna Faris, Barbara Crampton directed by Ian Mariana and producer by Opera XXY
  • Lock is a property of a prim that can only be changed by its owner through the edit window that prevents the prim (or object) from being edited or grabbed (but can still be pushed). When building, "Select Only Movable Objects" can be set from the Tools Menu so that, when enabled, locked objects will not be selectable.
  • The Lock is a magic Mighty Belt in Diablo III. It requires character level 55 to be used.
  • A Finals-universe character from The Refugees, played by Noah Teller.
  • A lock is a technique in Brawl and Wii U/3DS where one character can repeatedly use a move or sequence of moves to place another character in an infinite after a missed tech. The term is also used for the repeated usage of a single move that traps a character (such as Sheik's forward tilt, Zelda's down tilt, and Snake's forward tilt).
  • Picking locks in older Fallout games is simpler than in Fallout 3 and Fallout: New Vegas; instead of a mini-game, a lockpick skill roll will take place every time the skill is used on a door or a container. A successful roll will open the lock, a failure will not. A critical failure will either break the lockpicks or jam the lock itself, rendering it unavailable until the next day. The Lockpick skill can be used on unlocked doors and containers as well, and locking them will give the same amount of experience as unlocking a locked one (25 XP). Note that each door or container can only give experience once via lockpicking.
  • Any pirate may lock any ships that they own to prevent them from being either used / emptied or sunk by the rest of their crew, no matter what crew . There are three levels of locking * Personal Use: Only the deed-holder has officer privileges as long as they themselves are ranked officer or above. * Crew Use: All officers in the crew have officer privileges, but only the deed holder may enter sinking blockades, flotillas, Imperial outposts, or sea monster encounters with that ship. Any officer may, however, enter non-sinking flotillas. Setting a ship on Crew Use does not prevent any crew officer from charting and sailing that ship during a time of war. * Battle Ready: All officers in the crew may sail into sinking blockades, flotillas and sea monster encounters. The vessel can only be locked from the navigation table. Note that the vessel lock does not affect access to gunnery or navigation puzzles. Officers and above in your crew will see a padlock symbol corresponding to the level of locking on the dock screen on from the Vessel Report and pirates aboard a vessel will see it on the vessel panel. If a fleet officer or above in a crew steps on board a locked ship that belongs to a deleted pirate, the ship gets automatically unlocked and the market bidding table allows him to retrieve the deed.
  • In 1986, a time traveling James T. Kirk shot the lock on the Mercy Hospital's operating room with his phaser to keep the doctors from interfering with Leonard McCoy's treatment of Pavel Chekov's middle meningeal artery. (Star Trek IV: The Voyage Home) In 2269, Spock, theorizing that the lock on the Taurean slumber chamber was magnetized, disabled it using a medical scanner. (TAS: "The Lorelei Signal") Also that year, Em/3/Green noted that the locks on the Skorr temple had timed-triggers. (TAS: "The Jihad") This article or section is incomplete This page is marked as lacking essential detail, and needs attention. Information regarding expansion requirements may be found on the article's talk page. Feel free to [ edit] this page to assist with this expansion.
  • Lock is a command to used to lock a closed door or container, when used with the proper key.
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