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  • Daikoukai Jidai V/Navigator Cards
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  • Navigators can be obtained by either drawing them from NP, tickets, or gems. Clicking on the card flips the portrait to reveal a brief biography about them. Rule of thumb is the same as most social games: the rarer the card, the better their stats. There are currently four rarity rankings: Normal (N), Rare (R), Super Rare (SR), and Ultra Rare (UR). Historical figures and original characters from Eurasia, America, and Asia can be presently obtained. Ultra Rare versions of historical characters are treated as distinctly different individuals and can only be acquired by fulfilling their respective contracts. The player can initially hold a maximum of fifty cards. The game allows one card to be drawn for free everyday.
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abstract
  • Navigators can be obtained by either drawing them from NP, tickets, or gems. Clicking on the card flips the portrait to reveal a brief biography about them. Rule of thumb is the same as most social games: the rarer the card, the better their stats. There are currently four rarity rankings: Normal (N), Rare (R), Super Rare (SR), and Ultra Rare (UR). Historical figures and original characters from Eurasia, America, and Asia can be presently obtained. Ultra Rare versions of historical characters are treated as distinctly different individuals and can only be acquired by fulfilling their respective contracts. The player can initially hold a maximum of fifty cards. The game allows one card to be drawn for free everyday. Scouted characters are needed to command the player's fleet. Each character has stats which specialize in one of three attributes: Adventure (navigation), Battle, Commerce, and each ship assigns three slots for each trait. It is advised for players to use these slots for specialists only, although the player can still choose whoever they please. Added in late 2015 is Adaptability, an attribute that enables navigators to activate a ship's hidden potential. It is visually represented by the number of bells attached to a card. Only R and SR cards have this distinct trait. Recruits do not impact the main plot and act as theatrical system messages. If the player desires to do so, they can unlock initiation conditions for a crew member's side quests. Initiation conditions and rewards vary on the individual; they are listed within the characters dictionary listing. Once the player activates them, they can finish them at their own pace. Quitting the quest line means the player will need to restart them from scratch. Side quests offer character interactions and rewards independent of the main story. Completing them adds a special skill for the star character. Characters are strengthened by increasing their level. Experience is gained through fusing, or sacrificing unwanted cards to fuel the target. Cards can also be awakened once they reach maximum level and if the player possesses an exact duplicate. Awakening boosts the optimum parameters and extends the card's level count. Each card can be awakened two times, and the indicator for this trait is visually located on the portrait side of each card at the bottom right hand corner and by adding a plus mark after the card's rarity (i.e. SR+). A card which has reached its maximum awakening boost gains the High (H) indicator in front of its rarity ranking (i.e. HSR). Active party members gain merit points by participating in battles or exploration. Gaining merit allows them to rise in rank to reflect their usage within the player's deck.