PropertyValue
rdf:type
rdfs:label
  • Turrets
  • Turrets
rdfs:comment
  • __NOEDITSECTION__ __NOEDITSECTION__
  • Turrets come in the same weapon types as guns, except Prototype and Nomad. Turrets have a much wider field of fire than guns because turret mounts can swivel over nearly 180 degrees where guns have very limited movements. There is an Easter egg turret named Rowlett's Revenge in the single player game. This class three turret can be looted by killing the three Liberty Navy fighters that destroy Brandon Rowlett's Rhino.
  • The turrets improve your defense by throwing bombs to the enemies. There are three types and two upgrades. Turrets are stationary gun batteries that deal splash damage to splatter clumped up pigments. They should never be left alone to defend against an attacking army because they CAN'T DEFEND against a well micromanaged Pigment army. It is EASILY taken out by simply doing CIRCLES around these turrets. Beware of its cannon when destroyed, it kills pigments.
  • The Turrets are defensive fortifications armored with cannons, which are used in the trenches.
  • Turrets are the weapon of the tank, mounted on top of the hull. Along with hulls and paints, they complete the full tank. As of 2015, there are 11 different turrets, and 5 XT versions. Turrets have their own properties: rate of fire, damage per shot, max range, and so on. Each turret has special abilities- some are unique- which define the way the turret works.
  • Turrets are rotating mounted guns. Nominally designed by Crey, they are used many enemy groups, including Arachnos, Longbow, and Malta. Turrets usually cannot heal from partial damage, but destroyed ones may respawn. The better models often have very long perception ranges.
  • There are many different variations of turrets in Star Wars: Battlefront and Star Wars: Battlefront II. Some turrets are most useful for killing infantry, others are more adapted for destroying vehicles, and some can do both effectively. * Hoth Defense Turret * Hoth Dish Turret * Laser Turret * Beam Turret * Particle Cannon * Anti-Craft Turret * Auto Turret * LR1K Cannon * Anti-Air Turret * Yavin Tower Turrets * E-Web turret
  • Turrets can be temporarily sabotaged, hacked, or disabled by enemies with technical skills. __TOC__
  • The eight Turrets are the fourtheenth and penultimate bosses of Bloons III in my conception arena, appearing in the final level of the Robotic Factory, Turret Chaos. Each of them have different abilites, but all of them can use dangerous electric and explosive attacks.
  • W grze pojawiają się dwa rodzaje automatycznych działek, które nie mogą zostać zniszczone przez zawodników. Chwilowo przechodzą w stan spoczynku po bezpośrednim zadaniu >220 punktów obrażeń. Grafika:UT-CeilingCannon.png|Ceiling Cannon Wieżyczka ścienna jest przytwierdzona do sufitu. Rodzaj wystrzeliwanej amunicji zależny od mapy. Grafika:UT-MinigunTurret.png|Minigun Turret Szybkostrzelne działko typu minigun montowane w parterze. Na planszy AS-Overlord pojawia się także moździerz. Występuje on jedynie jako automatycznie naprowadzający się pocisk, a nie typowe "działo".
  • A turret is a rotating weapons platform, usually mounted on a fortified building or vehicle such as a military base, a combat zeppelin or a heavy aircraft. Turrets are typically armed with machine guns, cannon, or missiles, and are normally armored to protect the gunnery crew from enemy fire. Turrets are typically used in an anti-aircraft role, and turrets optimised for this use are normally with four .50-cal machine guns, the better to track and hit fast-moving enemy fighters. There are four types of turret in Crimson Skies: High Road to Revenge:
dcterms:subject
Factions
  • Rebel Army, Amadeus Syndicate
Sprite
dbkwik:cityofheroes/property/wikiPageUsesTemplate
dbkwik:mass-effect/property/wikiPageUsesTemplate
dbkwik:masseffect/property/wikiPageUsesTemplate
dbkwik:paragon/property/wikiPageUsesTemplate
dbkwik:tanki-online/property/wikiPageUsesTemplate
dbkwik:tankionline/property/wikiPageUsesTemplate
dbkwik:star-trekonline/property/wikiPageUsesTemplate
dbkwik:startrekonline/property/wikiPageUsesTemplate
Games
desc
  • This skill improves ground turret abilities.
dbkwik:metalslug/property/wikiPageUsesTemplate
primaryweapons
  • 97.500000
secondaryweapons
  • Spikes, Cannon and soldiers
dbkwik:pl.unreal/property/wikiPageUsesTemplate
lastgame
Rank
  • Cap
Sub
  • Turrets skill.
firstgame
dbkwik:tactile-wars/property/wikiPageUsesTemplate
Fullname
  • Iron Cavalry Men BUNKER TURRET
Health
  • medium
Size
  • Medium
exa
  • Phaser Turret Fabrication
  • Quantum Mortar Fabrication
abstract
  • __NOEDITSECTION__ __NOEDITSECTION__
  • Turrets come in the same weapon types as guns, except Prototype and Nomad. Turrets have a much wider field of fire than guns because turret mounts can swivel over nearly 180 degrees where guns have very limited movements. There is an Easter egg turret named Rowlett's Revenge in the single player game. This class three turret can be looted by killing the three Liberty Navy fighters that destroy Brandon Rowlett's Rhino.
  • A turret is a rotating weapons platform, usually mounted on a fortified building or vehicle such as a military base, a combat zeppelin or a heavy aircraft. Turrets are typically armed with machine guns, cannon, or missiles, and are normally armored to protect the gunnery crew from enemy fire. Turrets are typically used in an anti-aircraft role, and turrets optimised for this use are normally with four .50-cal machine guns, the better to track and hit fast-moving enemy fighters. In Crimson Skies, turrets are a common aspect of enemy bases and zeppelins, most notably the Black Hat base in Sky Haven and the Figaro. In Crimson Skies: High Road to Revenge, however, it is possible to take direct control of turrets to strike at your enemies. Turrets have a number of advantages over aircraft: * Turrets are equipped with a zoom function, allowing you to accurately target enemy aircraft at greater range. * Turrets, as fixed installations, will prompt your enemy to make long, straight strafing runs, allowing you to inflict greater damage. * Turrets are equipped with more armor than your aircraft, extending your life expectancy. * It is possible to bail out of the turret and return to your aircraft at any time, which has taken no damage while you've been in the turret. There are four types of turret in Crimson Skies: High Road to Revenge: * The anti-aircraft turret, equipped with four machine guns. Best used against enemy fighters. * The anti-zeppelin turret, equipped with twin cannon. Typically placed where enemy zeppelins will present an easy target, the cannon are also effective against slow-moving enemy fighters. A skilled user is much more effective with this turret than the anti-aircraft version. * The missile turret, equipped with a single magnetic missile launcher. This turret is typically fielded by zeppelins against ground targets. * The guided missile turret is equipped with guided missiles. Once fired, control switches from the turret to the missile, which can be steered like an aircraft. However, the turret is vulnerable during this time, a second missile cannot be fired while the first is active, and the very high speed of the missile means that it is almost impossible to hit anything smaller or faster than a cargo zeppelin. However, the high damage potential of these rockets means that hits are extremely damaging.
  • The turrets improve your defense by throwing bombs to the enemies. There are three types and two upgrades. Turrets are stationary gun batteries that deal splash damage to splatter clumped up pigments. They should never be left alone to defend against an attacking army because they CAN'T DEFEND against a well micromanaged Pigment army. It is EASILY taken out by simply doing CIRCLES around these turrets. Beware of its cannon when destroyed, it kills pigments.
  • The Turrets are defensive fortifications armored with cannons, which are used in the trenches.
  • Turrets are the weapon of the tank, mounted on top of the hull. Along with hulls and paints, they complete the full tank. As of 2015, there are 11 different turrets, and 5 XT versions. Turrets have their own properties: rate of fire, damage per shot, max range, and so on. Each turret has special abilities- some are unique- which define the way the turret works.
  • W grze pojawiają się dwa rodzaje automatycznych działek, które nie mogą zostać zniszczone przez zawodników. Chwilowo przechodzą w stan spoczynku po bezpośrednim zadaniu >220 punktów obrażeń. Grafika:UT-CeilingCannon.png|Ceiling Cannon Wieżyczka ścienna jest przytwierdzona do sufitu. Rodzaj wystrzeliwanej amunicji zależny od mapy. Grafika:UT-MinigunTurret.png|Minigun Turret Szybkostrzelne działko typu minigun montowane w parterze. Na planszy AS-Overlord pojawia się także moździerz. Występuje on jedynie jako automatycznie naprowadzający się pocisk, a nie typowe "działo". Mod Chaos UT oraz edycja 2k4 dostępne w wydaniu GOTY i (Unreal Tournament 2004), pozwalają zawodnikom na rozstawienie wieżyczki strzelającej rakietami oraz kulami ASMD.
  • Turrets are rotating mounted guns. Nominally designed by Crey, they are used many enemy groups, including Arachnos, Longbow, and Malta. Turrets usually cannot heal from partial damage, but destroyed ones may respawn. The better models often have very long perception ranges.
  • There are many different variations of turrets in Star Wars: Battlefront and Star Wars: Battlefront II. Some turrets are most useful for killing infantry, others are more adapted for destroying vehicles, and some can do both effectively. * Hoth Defense Turret * Hoth Dish Turret * Laser Turret * Beam Turret * Particle Cannon * Anti-Craft Turret * Auto Turret * LR1K Cannon * Anti-Air Turret * Yavin Tower Turrets * E-Web turret
  • Turrets can be temporarily sabotaged, hacked, or disabled by enemies with technical skills. __TOC__
  • The eight Turrets are the fourtheenth and penultimate bosses of Bloons III in my conception arena, appearing in the final level of the Robotic Factory, Turret Chaos. Each of them have different abilites, but all of them can use dangerous electric and explosive attacks.
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