PropertyValue
rdfs:label
  • Anasia's City
rdfs:comment
  • Anasia's City (Anasic/Anașilang: l'Iraș d'Anași, "the City of Anasia," Celmetish: Anasid, portmanteau of Anasi and Sid, "Anasia" and "City," Eiharish: Vilâcheon Anaçi, "Large Anasic Village," Reyshi: Anasißtat, "Anasia's City," Lohtish: Aknaßyaþolch, "Anasia-Town," Vrankish: ile Cidiña dé Anasã),called the Copper City, is the capital, and most-populous city of Anasia's Isle, and the Anasic Empire, as well as the second-most-populous city of the Eight States of Western Parthalenn. The leader of Anasia's City is the Mother on Earth of the Anasic Faith, Soffar Sphinxslayer, who lives at the Miner's Pyre (the home of the Anasic Faith). The Anasic Empire's domain stretches from Anasia's Isle to the Celmetish Shore, and the Eiharish Kingdom. Anasia's City lies on the Southern Bay of Anasia's Isl
dcterms:subject
Capitol
  • Miner's Pyre
Caption
  • Anasia's Flag
  • Map of the Anasic Empire
Heraldry
  • Anasia's Flag.png
faiths
  • - Faith of Anasia - Faith o' Nine - Faith of Iksas - Faith of the Nameless Gods - Faith of Calthoss the Shadow & the Shine
names:
  • - Copper City - Bronze City - Fire City - Orange City - Brown City - Green City
dbkwik:tale-of-zul/property/wikiPageUsesTemplate
Currency
  • The Anasic Red - αЯ - Anasic Red Letter αБ - Anasic Blue Letter 1 αЯ = 100 αБ
Inhabitants
  • - Anasicmen - Celmetites - Sphenklavs - Eiharishmen - Kobeyermen
Population
  • ~ 900,000
notable people
  • - Soffar Sphinxslayer - Father on Earth Sai - Mayee-Ayee
Title
  • Copper City of Anasia
Image
  • Anasic Empire on a map.png
Motto
  • "Diol Fear, Nașvir"
Location
  • South Bay, Anasia's Isle, Anasic Empire, Eight States, Western Parthalenn
finding date
  • CC: 3,183
abstract
  • Anasia's City (Anasic/Anașilang: l'Iraș d'Anași, "the City of Anasia," Celmetish: Anasid, portmanteau of Anasi and Sid, "Anasia" and "City," Eiharish: Vilâcheon Anaçi, "Large Anasic Village," Reyshi: Anasißtat, "Anasia's City," Lohtish: Aknaßyaþolch, "Anasia-Town," Vrankish: ile Cidiña dé Anasã),called the Copper City, is the capital, and most-populous city of Anasia's Isle, and the Anasic Empire, as well as the second-most-populous city of the Eight States of Western Parthalenn. The leader of Anasia's City is the Mother on Earth of the Anasic Faith, Soffar Sphinxslayer, who lives at the Miner's Pyre (the home of the Anasic Faith). The Anasic Empire's domain stretches from Anasia's Isle to the Celmetish Shore, and the Eiharish Kingdom. Anasia's City lies on the Southern Bay of Anasia's Isle, where a wiseman was said to have ripped her away from the Delklands, supposedly to lead his people away from the infamous Sano Pret (Farwestern: "Great Emperor Bredenn"), who tried to have them build him a great pyramid. This is a myth, and is only believed by the common folk of the Anasic Empire, wherein actuality Anasia's Isle was created by the Storm of Storms; lightning bolts birthed the Channel of the Goat. The city was founded as a Parthaginian colony 2,200 years ago, in an attempt to expand Parthaginian influence in the Crescent Continent. Eventually, the influence of Parthage waned to Rainish influence, leaving its mark only as a then-minor goddess, Ana. The Rainish goddess Iksas merged with Ana, becoming Anasia. Both goddesses trace their origins to Aye the Queen, whose successful campaigns, and government served to civilize the tribal Crescentmen. Anasia's City is generally quite wealthy, as the Anasic Faith invests heavily in its common folk. It houses them, feeds them, manages their sewage, provides them with firewood, protects them with its armies, educates them, and prays for them. This is all facilitated by the Holy Ninth, a tax of two out of nine on every citizen of the Anasic Empire. As a result, the city's society is very homogenous, and over nineteen of twenty of its people are of the Faith of Anasia. The other twentieth make up the Rol Slum. The Rol Slum is not provided for by the Anasic Faith, and instead serves as a dumping ground for sewage, criminals finished serving their sentences, stray dogs, and on occasion, untamed dragons. However, even the Rol Slumdogs pay the Holy Ninth. Much of the city's architecture is very industrial, having benefited from the destruction of the Ayelands, and the sealing off of the Delklands, and Sefenlands more than any other place on this Earth. Zaytzel Zeytzun, one of the most-industrialized cities on this Earth pre-36th was also one of the few cities who had any people survive the event. Many of these people were entrepreneurs of Hakaish origin, who fled to Anasia's Isle, and Horse Isle, two cities their country had warm relations with (due mostly to the Hakaish Faith of Iksas). They brought with them the earliest of lightbulbs, the earliest of factory technologies, primitive cameras, and even machine guns. This has allowed the Anasic Empire to expand its borders, and make its capital the most-advanced city on this Earth. Gleaming bronze towers, statues, and bridges make up the city. Ancient houses sit beneath factories. The Anasic people live in the shadow of bronze towers, which in the past would have taken centuries to built, but thanks to new technologies, took a decade or less. The Pyre stands above them all, growing gaudier with the years as a monument to extravagance. The city is governed by the Anasic Faith, its Anasi-Anasi priests serving as the governors of the Empire's colonies. These governors answer only to the Pious Ones, who serve roles such as Pious Chancellor (moderates communication between the other Pious Ones), Pious Footsoldier (leads the Anasic Foot Forces), Pious Sailor (leads the Anasic Naval Forces, and communicates through the Pious Chancellor with the Pious Merchant about commerce through the seas, and rivers), Pious Merchant (oversees commerce in the Anasic Empire), Pious Priest (oversees the Faith directly, in practice just the head of the tax collectors), and the Mother/Father on Earth (who has final say in all matters. and serves as the head of the Faith, the Anasic Armed Forces, and the Anasic Government). The Empire's colonies administrate themselves, only having to adhere to a few Anasic laws, as well as paying the Holy Ninth to Anasia's City. The most important law is that all Anasi-Anasi are allowed to freely move about the Empire.