PropertyValue
rdfs:label
  • Madness: Project Nexus/squadmates
rdfs:comment
  • The player decides when/which squadmates to bring into waves. They can also be equipped with weapons and armor but some are unique and cannot. During a wave, squadmates will be signified with a green belt. If they die, they will be removed from the player's roster. There is no limit to how many mercenaries can be hired, but the player can only use up to 6 squadmates in a single wave with maximum Leadership. HankLevel 30
  • The player decides when/which squadmates to bring into waves. They can also be equipped with weapons and armor but some are unique and cannot. During a wave, squadmates will be signified with a green belt. If they die, they will be removed from the player's roster. There is no limit to how many mercenaries can be hired, but the player can only use up to 6 squadmates in a single wave with maximum Leadership.
dcterms:subject
dbkwik:madness-combat/property/wikiPageUsesTemplate
dbkwik:madnesscombat/property/wikiPageUsesTemplate
abstract
  • The player decides when/which squadmates to bring into waves. They can also be equipped with weapons and armor but some are unique and cannot. During a wave, squadmates will be signified with a green belt. If they die, they will be removed from the player's roster. There is no limit to how many mercenaries can be hired, but the player can only use up to 6 squadmates in a single wave with maximum Leadership. Squadmate stats are randomly chosen, as well as their names and gear. This means that after a squadmate dies, the stats will be different if rehired. However, the level that each squadmate is hired at is fixed. Also, squadmate stats do not necessarily correspond with their level. For example, Hank may be at level thirty but his stats can be almost maxed out. Squadmates arrange their stats upon leveling up based on the player's behavior. For example, if the player dashes and dodges a lot, squadmates will add to their dexterity; if bullet time is used a lot, squadmates will add to their awareness; if pistols are used a lot, squadmate will add to their pistol skill. Squadmates also tend to add to their primary skill. However, squadmates will act the same regardless of their stats. A glitch occurs in which squadmates can sometimes get stuck in Arena Mode. One scenario is when they do the walking animation but don't move. This happens if you kill the enemies they are targeting too often. Another version is when they stay still and constantly switch weapons. This happens if they have a melee weapon and a ranged weapon and enemies constantly go in and out of their melee range. There are several special mercenaries that can be hired. Many of them have stats higher than that of other mercenaries and the player in relationship to level. Below is a list of special mercenaries and their hiring levels:
  • The player decides when/which squadmates to bring into waves. They can also be equipped with weapons and armor but some are unique and cannot. During a wave, squadmates will be signified with a green belt. If they die, they will be removed from the player's roster. There is no limit to how many mercenaries can be hired, but the player can only use up to 6 squadmates in a single wave with maximum Leadership. Squadmate stats are randomly chosen, as well as their names and gear. This means that after a squadmate dies, the stats will be different if rehired. However, the level that each squadmate is hired at is fixed. Also, squadmate stats do not necessarily correspond with their level. For example, Hank may be at level thirty but his stats can be almost maxed out. Squadmates arrange their stats upon leveling up based on the player's behavior. For example, if the player dashes and dodges a lot, squadmates will add to their dexterity; if bullet time is used a lot, squadmates will add to their awareness; if pistols are used a lot, squadmate will add to their pistol skill. Squadmates also tend to add to their primary skill. However, squadmates will act the same regardless of their stats. A glitch occurs in which squadmates can sometimes get stuck in Arena Mode. One scenario is when they do the walking animation but don't move. This happens if you kill the enemies they are targeting too often. Another version is when they stay still and constantly switch weapons. This happens if they have a melee weapon and a ranged weapon and enemies constantly go in and out of their melee range. There are several special mercenaries that can be hired. Many of them have stats higher than that of other mercenaries and the player in relationship to level. Below is a list of special mercenaries and their hiring levels: HankLevel 30